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So

Do we need to buy and play the Potato Pack to get them to release Portal 2 or what 
 
Seems like it

http://kotaku.com/#!5792476/we-can-unlock-portal-2-early-together-by-playing-indie-games

Do they need to be bought as part of the potato pack ?

Ah screw it, I'll probably buy it anyway. Damn you Valve! 
It Will Be Released Early 
If enough people play the games in te potato sack. According to the kotaku article. 
Potatoes 
You don't need to buy the pack to help out, if you already own any of those games.
This means I have time to grab my two missing potatoes, yay! 
Kitteh 
Hypnopompic 
http://www.psychic-experiences.com/real-psychic-story.php?story=1699

I was researching what it means to hear a voice when you wake up. You see this one time I woke up and I was lying on the floor (taking a cat-nap), and in a state of being almost awake I could hear footsteps running through the hallway of the house (which was scary because I was lying on the floor next to a door into the hallway), and then in the instance of waking this voice said:

"Come and get it"

I stood up and, horrified, still vividly remembering this voice as if it were echoing round my head, I checked all of the rooms in the house, but there was no-one there.

Erk. And once when I was a kid I saw a shadow fly past my bedroom window. Really slowly.

Anyway, now I am scared (shiver runs up spine)..... 
"Fountain Of Emptiness" 
Anyone else find this inspiring for abstract space map designs? 
 
Ricky: it's not a sleep paralysis then?

I read horrible things about those: http://en.wikipedia.org/wiki/Sleep_paralysis
 
negke: totally!

Mandel: sleep paralysis... that is one screwed up experience. 
Paralyzed? 
I dreamed I had a deja-vu of my last dream. 
Heh 
It has happened a few times, but i just considered it to be a nightmare/dream. Still its a bit freaky, eh? 
 
sometimes when falling asleep i'll distinctly hear noises. usually they are loud ones like doors slamming or a yell (not words). i just put it down to brain in shutdown mode.
i assume hearing shit when waking up is probably the same but in startup mode.
there's supposed to be a lot of crap going down in the brain when you wake up as it reorganizes all the memories from your dreams and flags them as 'delete me'. might be something from that... who knows. 
Me Too 
sometimes when falling asleep i'll distinctly hear noises. usually they are loud ones like doors slamming or a yell (not words). i just put it down to brain in shutdown mode.

And I'm pretty sure I once heard the Quake DBS sound this way.

...

You know you played too much Quake when... 
Hmm 
Think that's bad otp? I once dreamed of the radiant grid... Sad times. 
Dreamy States 
Nice experiences. I would like to have that kind of things. Sleep paralysis is cool when it happens. I have had it twice. Just lying there and being unable to move or speak.

Loud noises of slamming doors indicate an out of body experience that's coming close. There are many techniques to achieve it. I have experienced this once. I often find it difficult to relax completely to hear these noises because of a backpain. 
 
sleep paralysis I had one really freaky experience of. lucid dreaming on the other hand is really interesting. I've tested the 3d-ness of things in lucid dreams (yep, level design nerd). 
 
Try as I might, I cannot lucid dream. I did try for a month or so too. :( 
I Have Had Lucid-dreams 
And outer body experiences. I always dream the most when I am the most de-toxified and sober. 
I Think I Remember 
maybe 1-2 dreams every 2 years. Always been envious of those who remember their dreams. 
Misc Quake News... 
Apparently QuakeDev.com is going to die in about a month, if there's stuff on there you want, various people are archiving it, but you might want to grab it yourself too.

More info here: http://forums.inside3d.com/viewtopic.php?t=3212 
Cool: 
Where Is The Appropriate Thread For This Question? 
Not the title question, but this following question:

What are good, simple ways to make a map more open for exploration without losing a lot of gameplay or expanding the map into a crazy huge overblown monster?

ie, I'm not trying to make a super linear map/set of maps, but open it up some without making big side areas or making the layout too confusing. Any examples/tips? 
Sounds Like A Good Topic For A New Discussion Thread. 
 
There's An Interesting Thread About Non-linearity On DW 
So Shambler, Ricky... 
How was the wedding? :P 
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