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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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Fifth: yeah, it's a 2 man team and they did almost all the tech from scratch. I wonder how much time they would have saved had a mature Unity or UDK be available at the time they started.

About the furries... yeah I totally hate that stuff usually. But in Overgrowth it somehow doesn't bother me. Seems more in the way that hieroglyphs or fables have anthropomorphic characters, not anime eyes rabbit manchilds with a double-d :P 
He Looks Lost 
Probably should have taken a left at Albuquerque. 
 
It's a neat game but I wonder if it's ever coming out. It's been YEARS in the making so far. 
And There's Still No Game, Judging From The Video 
just a renderer, i guess 
 
That game is a mess. It's trying to do far too many things... not just for the small team they have, even with a huge team it would be a mess.

If they focused it down to "3rd person combat" or "platforming/traversal" as a core, instead of "giant fucking maps where you bounce around with no goal or purpose and sometimes fight things for no fucking reason", it could actually be cool. Their procedural animation system is good, and either focused core could be an amazing game polished up.

Instead they've spent several years on a prototype, and as anyone who has ever finished a project will tell you, it's the last 25% that takes the most effort. They aren't even 50% of the way. 
 
Not sure if I follow? The game is virtually done at this point. They just need do the missions and tie the story together. 
 
hasn't it been like that for months? I followed the updates for a while in 2011 until I lost interest by the slowness. 
Overgrowth 
Yeah, it's slow as hell. But it seems like people are expecting progress to mean 'more features'. Dunno, I think it's a similair thing that happened with Rage. The devs come out with some potential features and could-be scenarios and the community interprets those as the game design. OG was simply meant to be an improved version of Lugaru. Which is a very simple game. In that regard it has already far surpassed the original.

Also creating a game engine from scratch can take several years for a single person working on it full time. There's plenty of examples of 1-2 persons working on a 2D game for multiple years. So yeah, it's been slow, probably slower than could have been, and the game isn't anything groundbreaking. But at the same time I don't think they deserve some of the harsh criticism they get. Maybe I have somewhat of a soft spot for them since they seem like awfully nice guys? (shrug) 
Panoramic Stuff 
 
spiney

They started accepting pre-orders in exchange for access to early builds many years ago so it's their own fault if people are expecting something ... anything ... to happen. 
 
willem

I have preordered, I've got weekly updates and 3 of their new games for free. I'm not sure what exactly people are expecting, it's not like they've ever promised a quota. 
 
People don't pre-order games to get weekly updates of, "I added a new rock mesh and tinted a few textures".

Hell, I pre-ordered a copy so I could show it off at a company meeting of level designers ... I want to say 2 years ago? It's been so long that I sort of forget now.

The game has been in development for a looong time and doesn't appear to be anywhere near finished. If they want to take people's money years in advance of delivering anything, that's fine, but they need to be clearer about it IMO.

Most people expect something to arrive within a year or so of pre-ordering at the outside edge. 
Dead Horses 
People don't pre-order games to get weekly updates of, "I added a new rock mesh and tinted a few textures".

Most people expect something to arrive within a year or so of pre-ordering at the outside edge.


And where are the statistics of all this? You're just generalizing your personal opinion with statements like that.

If they want to take people's money years in advance of delivering anything, that's fine, but they need to be clearer about it IMO.

Yeah sure but I'm wondering whether they're even aware some pre-orderers are discontent? They offer refunds on the pre-orders if you're not satisfied.

Nothing personal or anything, I just have trouble following your argument apart from 'progress is too slow for my liking' which I mostly agree with. 
 
They've got a lot of people's money so it wouldn't harm to be seen to be developing with a little more urgency. Pre-ordering from an indie dev is a great show of support and I'm sure a lot of people are just happy to have done so, but common decency (if nothing else -- consumer rights are understandably sketchy in these cases) dictates that they should deliver a complete product to those customers within a reasonable time-frame. Obviously there's no absolute definition of what constitutes a 'reasonable time-frame', but from what I've seen of this project they've gone beyond it -- but that's for every individual to decide for themselves and ultimately it only matters what the developer considers to be reasonable.

Basically nobody can authoritatively say whether they've done bad by their customers or not, but it's got to a point where I think those self-same customers are fully justified in feeling worried if not offended. Obviously refunds are possible, but it's a shame that the dev's have let it get to that stage. 
Churches By Gottfried Boehm 
Niklas Jansson Animation Editor Thingy 
Haha, this is awesome, I love the oldskool gui:
http://youtu.be/wpqC12YvZ3I 
Anime Background Art 
This one goes on the blogroll...
http://anime-backgrounds.tumblr.com/ 
This Needs To Be A Map 
Wow.... 
Nice indeed.... 
Agreed! 
Reminds Me Of The Living End 
 
Nice Minimalist Game 
Animated Pixel Art Backgrounds (56k No) 
Nice 
 
A Machine For Pigs 
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