#20283 posted by gb on 2011/04/12 23:52:26
You mean, it will have to be judged by its gameplay?!
I'm Fine With No Story.
#20284 posted by megaman on 2011/04/12 23:55:44
gameplay first, please. I usually skip all cutscenes. Even crysis 2 makes me want to press buttons during cutscenes :( A convincing setting is a whole different story though (see hl1)
#20285 posted by negke on 2011/04/13 00:35:04
The 'new' id (=carmack and his minions as opposed to a group of like-mined game devs) indeed seem to be mostly focused on advancing the engine technology and only create an alibi game around that because it has to payf of at least a little, and to get potential licensers interested. It seems the innovative/fun gameplay aspects became less and less important after Doom/Quake3 or something.
Admittedly I haven't followed much of the Rage preview material, but atm it appears to be a Borderlands with better graphics. I'm still going to get it, however without expecting too much.
Optimus Joop
#20286 posted by negke on 2011/04/13 00:38:14
It's indeed a serious bug - a conflict between coop mode and my hacks (modelindex or the like). I'll have to investigate.
Re: Another Borderlands
#20287 posted by necros on 2011/04/13 01:10:58
i wouldn't mind that, tbh. i quite enjoyed borderlands with it's mix of FPS/vehicle combat.
otoh, if that's what gets done, i'd prefer it was more sandbox.
in truth, gearbox didn't have to gate the different zones in borderlands the way they did. they should have just left the entire thing open and leave it up to higher level mobs from discouraging players from moving to fast.
as it was, leveling speed was stupidly fast. for anyone who's played WoW, it felt like i was playing with perpetual 'fully rested xp'.
basically, i could have done with about 1/2 or even 1/3 xp gain rate. there was almost no reason to do side quests because you'd out-level the main quest after maybe only a couple.
it seems most devs don't seem to 'get' the XP system as a self-balancing system and instead rely on artificial means completely defeating the purpose.
anyway, i don't know if there's XP perse in rage. i just remember hearing there's 'rpg elements' which might just mean there's an inventory and you can pick up random shit. -_-
RPG is like the most abused term these days.
Necros
#20288 posted by starbuck on 2011/04/13 02:17:22
I'm pretty sure it's pretty limited RPG-wise... no stats progression anyway. Probably an inventory, gun modification, and a simple skill-tree.
Negke, I think you're right - Carmack rules the roost, and he keeps them afloat with his technical skills. I doubt he even plays games anymore though.
I'm not sure this is even a matter of deciding to take risks, rather that Id is missing a creative lead with a real vision and a loud enough voice to cut through the boring.
I'm hoping in Doom 4 we see a real balls-out painkiller style of gameplay, a proper arcadey tribute to the good old days. They seemed to be hinting it was going that way... and that would be awesome.
Wow
#20289 posted by jt_ on 2011/04/13 02:59:23
Those are some pretty long-winded conjectures.
Haha
#20290 posted by starbuck on 2011/04/13 03:11:03
that IS almost entirely conjecture isn't it?
Doom4
#20291 posted by Drew on 2011/04/13 05:46:17
I don't want painkiller gameplay. I want classic doom 2 style gameplay with improved visuals etc - Kind of like No Rest For the Living.
#20292 posted by gb on 2011/04/13 06:35:16
I'm the only one who wants a Doom 3 sequel...
There's Probably A Few Others
#20293 posted by Drew on 2011/04/13 07:44:51
I hear they're doing a reboot on the film series too! hahaha
GOOOD!!! (on Re-booting The Film Series)
#20294 posted by RickyT33 on 2011/04/13 10:20:10
The Doom movie was SOOOO shit!. Maybe this time they will get someone to make it who has actually played the game DooM, or atleast read the back of the box...... Apart from Doom being a shit movie, they didnt even get the story right. By a long shot. They thought it was Resident Evil in space, or something.......
Progression Of Rage
#20295 posted by grahf on 2011/04/13 10:57:40
When id first showed off rage, there was lots of outdoor driving, now it's mostly indoor shooting. I do wonder, was it going to be like that all along and they just wanted to show of the megatexture tech first, or did they get cold feet and retreat back to what they know, or did the fans revolt.
At least id is releasing their tools. Too bad it'll be very hard to make anything good without texture painting skills.
Gb
#20296 posted by Kinn on 2011/04/13 11:14:43
I'm the only one who wants a Doom 3 sequel...
No you're not - I fucking loved Doom 3.
I Also Love Doom3
#20297 posted by RickyT33 on 2011/04/13 12:46:05
It was a real benchmark in gaming, the way I see it. I remember around '04 just wishing I had a PC that could run it, then I played it through on the XBox (non-360), and I loved it too! The GFX were earth-shatteringly good. When I got my PC in '08 Doom3 was one of the first titles I bought, and I played through it again with glee.
I hope Doom 4 remains a dark and scary title. I also hope that there are more monsters and more relentless action.
Garhf
#20298 posted by jt_ on 2011/04/13 14:07:31
Why do you think there can't be both outdoor and indoor scenes? Just because now they're showing off indoor scenes doesn't mean they scrapped the outdoor stuff.
This Has Been Buggin' Me Since About 1997...
#20299 posted by the silent on 2011/04/13 17:24:59
...Today I got back to it, by chance, and I thought I might as well ask you people...
Does anyone have found the 2nd secret in ikspq1 Before Nightfall?
Because I think it's the only secret in any Q map I never found... I only ever find the shootable wall(1st one).
I turned this map inside out again today, but still no luck. Is it even there, or is it some strange bug miscounting secrets?
Is it a fake secret never intended to be found?
I'm stumped.
Optimus Joop
#20300 posted by negke on 2011/04/13 23:47:48
Okay, fixed - coop should work now. The error was caused by a map hack that would cause trouble as soon as the server was set for more than one player.
You can grab the updated version here.
Please report back how it works and if you run into any other issues. After this troublesome maintenance I dare you and NahkahiiR to do a Berzerk mode speedrun! ;)
Fast Fix!
#20301 posted by Optimus Joop on 2011/04/14 00:02:25
seems fine now, tested it solo. We will msot likely do a coop on it. Not sure bout the special modes, small downer on that is you have to record it like a marathon demo and then decompile.
Berzerk
#20302 posted by Optimus Joop on 2011/04/14 00:43:30
1:35 on the berzerk run
Derp, I Was Vague
#20303 posted by grahf on 2011/04/14 10:13:04
Why do you think there can't be both outdoor and indoor scenes? Just because now they're showing off indoor scenes doesn't mean they scrapped the outdoor stuff.
I meant that we'll just have to wait for the final game to see what the actual indoor/outdoor balance is.
Ikspq1
#20304 posted by Optimus Joop on 2011/04/14 17:09:09
You havent turned it upside enough, I just opened the map and found it in 1 minute. If you still cant find it you coudl always watch a demo from sda
else just translate this korean sentence:
2층에 지상 하나에 2개의 열 수 있는 벽 하나가 있다
rofl if you translate it back it comes out as a puzzle, good luck.
Ah That Doesnt Work
#20305 posted by Optimus Joop on 2011/04/14 17:13:39
well here is what the re-translation reads:
There are 2 walls which are the possibility in three layer of stinging in ground one
that should be of great help.
WOW.
#20306 posted by the silent on 2011/04/14 19:34:51
That is... incredible.
I can't even begin to tell how much time I spent in this map looking for that secret. And I never thought of searching SDA, either...
Really, I spent like 14 years, looking for that. Even Noclipping around somehow eluded me, this map must have been playing tricks to my mind.
So, thanks OJ for the heads up and please, all of you, let the shower of sarcasm begin...
Hmz
#20307 posted by DaZ on 2011/04/15 18:05:09
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