Oh That's You!
Didn't make the connection there. You're excused ;-)
Re: Issue #1235
SleepwalkR, I'm not sure if you see comments on closed issues on github, so I'll just post this here. Sorry if this is not the right place.
I'm still having problems with aligning textures on different brushes at once. As of a46b9f2, I can now separately fix each brush's texture, but I still cannot select multiple brushes and edit their angles/offsets/scales jointly. Pretty sure this used to be possible in an earlier build.
Just Reopen The Issue And Add A Reproducible Test Case
It Works Fine For Me Though
I don't know how to reopen an issue once it's been closed ... or do you mean open a new issue?
It's Reopened Now
But either way you can still comment and I will see it.
Using Different TB2 Builds At Once?
Probably a stupid question, but is it possible to have two or more different builds on one machine at the same time? So if something is broken in the latest build, you can keep using the latest-but-one build and then update the other one when an even newer build gets released.
Err, I am explaining this really badly, but maybe you know what I mean?
(I strongly suspect that's one of the reasons people use github, but I really struggle to understand how git/github actually works. The online documentation seems to assume a fair amount of prior coding knowledge, and I just get lost when I try to decipher it).
Checkout Previous Commit, Rebuild.
#2013 posted by
flp on 2016/03/04 20:07:08
You could just backup the binaries. Most of the changes happen in the executable so if you got that from before and run that it should work.
Also you are right since git is a decentralizid versioning system you have all of the version history on your computer too.
In the command line type
$ git log
and you can see the recent commits. Each commit has a sha1 hash identifier. (cryptic string)
� git checkout 43f2298 (first few chars of that string)
Will set you directory to how it was at that time. Then just rebuild.
afterwards
$ git checkout develop
to go back to the most recent version
Thanks, Flp
That helps a lot, although there are a few things I still don't quite get. Need to read through this a few times though before I ask more stupid questions.
Cycling Through 2d Views In TB2
How does that work again? Has it changed over the last few builds? I can't figure it out...
TB2: Number Of Brushes In Map?
Where do I see how many brushes I have in my map? (I feel like I used to know this, but now I can't figure it out).
Ah, Ok :/
Will it be possible in a later build?
And another question: is it possible to merge groups, brushes and entities into pre-existing groups (without creating nested groups in the process)? If not, would it be worth requesting this functionality on github?
... or for that matter, removing brushes and entities from groups (not deleting them, just ungrouping them while retaining the rest of the group) would also be amazingly useful.
But maybe all of that is already possible?
Yes And No
moving stuff in and out of groups is possible, but currently broken. I'll add a bug report for this.
Already Made The Changes
They're in the repository.
Meaning I just need to update to the latest build?
Wow, you're fast. :) Thank you!
Updated
That's fantastic; just what I needed. :) Thanks again!
Everything Is Set.
TrenchBroom 2.0.0 Beta 93e34bf will be released tomorrow!