#20258 posted by necros on 2011/04/09 19:45:21
could always just rip them and use the new quakespasm?
also, agree about the doe music. i remember way back i would use the original quake cd instead of doe for music. then i realized you could put ANY music cd in. :P
Heh
#20259 posted by Tronyn on 2011/04/09 23:55:51
I thought the Scourge of Armagon soundtrack was quite good. DoE on the other hand, not so much.
never gonna happen but it'd be nice to see a few of the better SoA (lost mines, say, or black cathedral) and DoE (curse of osiris or tempus fugit) maps remade for RMQ.
Heh
#20260 posted by RickyT33 on 2011/04/10 06:52:38
Impressive
#20261 posted by JPL on 2011/04/10 07:07:12
Heh
#20262 posted by DaZ on 2011/04/10 08:10:16
Makes me wonder what all the "crysis 2 looks awful" internet angry men are smoking, imo its one of the best looking games I have ever seen!
Just completed the single player campaign for the 3rd time, it's that much fun!
#20263 posted by gb on 2011/04/10 18:00:09
That's a result of expectations by Crysis 1 fans applied to Crysis 2, I think. That it would be another huge step forward graphics wise (comparable to Crysis, "a game from the future") which it apparently isn't (since it needs to run on Xboxes etc). There were also the usual tech freaks who expected it to be DX11 just for the sake of it.
It's still the Cryengine though so it can't really look bad.
Many (PC) people were underwhelmed by the multiplayer demo I think. tbh it's a noteworthy blunder to leave "press Start to play" in a PC game when it would probably have been fixable. Makes me wonder about their QA. Apparently the engine is still buggy, too, just like Crysis 1.
I'll probably buy it though.
Agreed
#20264 posted by DaZ on 2011/04/10 23:42:08
It is far from perfect in some regards, as mentioned the "press start to begin" crap is laughable, and the lack of a graphics options menu completely baffled me from a Crytek game.
But on the whole, I can comfortably say its the most enjoyable fps I've played in the last... oh say 5 years? Maybe more.
The multiplayer is where most of the bugs are at from my point of view. The matchmaking system is broken and my weapon and module unlocks keep resetting whenever I restart the game, very irritating! The most obvious bug in the single player is that enemies ai can sometimes go a bit haywire and then stand around vibrating in a corner somewhere, while its hilarious it doe's ruin the immersion somewhat.
Very fucking awesome / 10 overall :D
Dx11 Patch Is Coming Though Isnt It?
#20265 posted by nitin on 2011/04/11 02:24:20
Yeah
#20266 posted by DaZ on 2011/04/11 02:27:13
Officially confirmed by Crytek. My graphics card is shaking already ;)
#20267 posted by negke on 2011/04/11 10:49:14
I hope the DX11 patch will allow me to finally play the game without the constant hard locks.
Negke
#20268 posted by RickyT33 on 2011/04/11 17:28:47
Try this (if you havent already):
Assuming you have Win7, find the crysis 2 executable in your steam folder, or crysis 2 folder, right click it, and select 'troubleshoot compatibility', and set it to run in compatibility mode for Windows XP.
Always run the game 'as administrator' too.
Did this work?
I'm Already Several Steps Further In The Clutching-at-straws Phase
#20269 posted by negke on 2011/04/11 21:41:37
Besides, when has the compatibility mode ever solved any problems with software?
This must be an odd hardware issue, either incompatibility or some fault in the card. The latter would be strange as it's new, although that doesn't outrule the possibility of course. The manufacturer (Colorful = cn :/) doesn't seem to have regular tech support and I haven't tried with Nvidia yet.
I shouldn't be surprised though - when starting the game, an "unsupported video card" message appears. :P
It Also Happens In Native XP Btw
#20270 posted by negke on 2011/04/11 21:43:42
#20271 posted by gb on 2011/04/11 22:33:37
> when starting the game, an "unsupported video card" message appears. :P
They did announce it would run faster and better than Crysis 1...
On an Xbox!
Rage
#20272 posted by starbuck on 2011/04/12 10:43:06
Rage weapon trailer
http://www.youtube.com/watch?v=2Zm7HJ4Pun8&feature=player_embedded
Meh, pretty boring selection of weapons. Also a pretty boring selection of enemies and locations. Looks solid if you're up for a polished Quake 4 though. I'm not sure I am.
I like that they've tried to move out of their comfort zone at least a little with the driving and RPG elements, but as a developer they still seen like this old lumbering beast. They know what they've done well before so they do that. I feel like I'm trying to get someone to not order the plain cheese pizza every damn time.
The gameplay will likely be kinda fun though... who doesn't enjoy a nice run-and-gun. After 4 years on a new IP, though, my fingers were crossed for a real original spark or wildcard move.
Probably I hold them to too high standards. Id clearly aren't Valve, but because of the history, I think of them with similar reverence. Objectively though, they don't really have a sense of humour or irony and they don't think much about player psychology beyond "People like shooting guns". Carmack probably still thinks stories are for sissies. Sissies who feel emotions.
Rage.
#20273 posted by Shambler on 2011/04/12 11:38:39
Pretty much agree with all of the above. Utterly bland selection of both BUT it does look fun and it does look very pretty. I will play it as a solid FPS but not unfortunately as the next Q1/2
Yea
#20274 posted by Vondur on 2011/04/12 13:19:07
they lack mad touch of romero and hall!
Hahahaha
#20275 posted by Drew on 2011/04/12 15:03:29
"Stories are for sissies. Sissies who feel emotions" - great.
#20276 posted by gb on 2011/04/12 19:38:58
I do like "solid FPS". It's actually what I want from a shooter.
I agree though that id has already done enough of those, so something more out-rageous would be nice.
Probably the wrong developer to look to for that, though.
Combinations of things like id and Splash Damage seem to work well.
Mappi2
#20277 posted by Optimus Joop on 2011/04/12 20:56:33
I tried playing mappi2 in coop, and every time i try to attach the cable to the device to spawn that boos, my quake crashes. Nahkahiir had the same. I use joequake nahk tried with directjoe, same result. any way around this?
Rage
#20278 posted by Kinn on 2011/04/12 21:56:57
Wow - one of the guns is an AK47. My pants are billowing with excitement.
#20279 posted by necros on 2011/04/12 22:19:18
yeah, that was hilarious. i mean, you can see the gun has been put together from spare parts. and yet, it looks just like an ak. -_-
Indeed
#20280 posted by Kinn on 2011/04/12 22:58:42
To give them credit, I'm gonna go out on a limb and predict that the finished game is actually going to be quite good and will have at least one or two very cool gameplay innovations (for the FPS genre at least) that they are not going to want to be spoiling this early on. My evidence for this is wholly unsubstantial, but basically comes from the following observations:
1) They've been developing this for an arse-drillingly long time
2) id aren't entirely stupid
Hm
#20281 posted by necros on 2011/04/12 23:16:10
i predict they'll just follow in their own footsteps-- the engine will be fantastic, the gameplay will just be fairly mundane (yet still a good shooter, by all means). the art will be incredible, in part because of huge teams and money, but mostly because the tools will be so good.
i'm not arguing that id IS entirely stupid, but this formula has worked for years now. there's really no reason for them to shake anything up. carmack and co are fully capable of programming up some insanely good stuff which they can use to trade on, instead of relying as much on art and gameplay.
it's what i would do if i had access to programming skills like that. if id could just market their engine better this time around...
id tech 4 didn't see as much as as tech3 did, iirc. quake3 was like the defacto engine back then. but tech4 was more focused on interior stuffs, and while it could do exterior, it wasn't a perfect fit, and the big trend was outdoors/sandbox type stuff which is where unreal seemed to completely take over. seems like every other game out there is unreal now.
i guess the real negative point for them right now is that all the fancy stuff i remember them making a big deal about rage (for example texture streaming) is already IN most engines out there. i'm sure someone's done a version of megatexture too (crysis2 probably?).
Good Points Good Points.
#20282 posted by Shambler on 2011/04/12 23:46:53
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