Ha Ha! April Fools:
#20241 posted by RickyT33 on 2011/04/01 12:10:49
RICHARD
#20242 posted by JerryT53 on 2011/04/01 12:17:56
YOU ARE GROUNDED!!!!!! COWPAT FOR DINNER!!!
OMG!!!
#20243 posted by RickyT33 on 2011/04/01 13:43:10
Nah - he's 54 anyway
THE RHYME
#20244 posted by negke on 2011/04/02 11:06:35
You're not exactly 23, either.
The Nameless Mod - Deus Ex
#20245 posted by necros on 2011/04/03 07:52:09
did anyone post about this: http://thenamelessmod.com/real/
haven't tried it yet, but i can't believe i never knew about it. seems quite awesome.
Wacom Bamboo
#20246 posted by bamby on 2011/04/03 11:19:51
any good or total crap?
Paper and pencil is probably by far still the best way to do some drawing.
Bamby
#20247 posted by bal on 2011/04/03 12:22:34
Bamboo is fine for casual digital drawing, just don't excpect it to feel like normal drawing right away, you'll need some time to get used to it.
Anything from Wacom is pretty solid anyways, I've had my Intuos1 for almost 10 years and it still works perfectly.
Direct3D Developer Forum
#20248 posted by megaman on 2011/04/07 17:20:00
Do you guys know a nice place to ask an advanced Direct3D question?
I'm running into behaviour that is quite unexpected and unexplainable to me here:
I'm calculating a depth map on the CPU and via rasterization on the GPU (as a reference), but when I let D3D write to the depth buffer automatically or write out the z component in the SV_POSITION input from the PixelShader, values are for some reason different to my CPU depth map. When I pass the depth from the VS to the PS in a non SV_POSITION variable, I can write out the correct depth value I get on the cpu. This is with either (x, y, depth * z, z) or (x/z, y/z, depth, 1), so the persp. divide should not matter.
I simply don't get what magic behind the scenes is fucking with my results.
Hmmm I've Had Similar Issues Megaman
#20249 posted by Kinn on 2011/04/07 19:14:22
And i got some useful responses from the Herb Gardening Forum ( www.gardenstew.com/ forum-8.html ), and also the "BabyAndBump" teen pregnancy forum ( www.babyandbump.com/ teen-pregnancy/ ) gave some pretty insightful feedback also.
O
#20250 posted by RickyT33 on 2011/04/07 19:20:04
K
Kinn
#20251 posted by SleepwalkR on 2011/04/07 19:29:09
take a week off!
Maybe Here:
#20252 posted by RickyT33 on 2011/04/07 19:34:50
Hrmmm This Is Slightly Embarassing
#20253 posted by megaman on 2011/04/07 21:32:47
i was searching for the bug for two days and then an hour after the post i find it: i had slopebias (offsets the zvalues slightly depending on surface angle) on when rasterizing :(
Cd Music
#20254 posted by negke on 2011/04/08 20:54:02
Playing DOE out of bordom and weirdness. How does one solve the issues with the cd music again? The tracks only play once, don't loop, and sometimes the music stutters. Fitz.
Negke - I Had This Problem Once
#20255 posted by Kinn on 2011/04/09 03:11:12
IIRC, I had this issue where the soundtracks for both the Quake mission packs sounded like some cheap synthesised thrash metal garbage, and the fix that worked best for me was: once the software was installed, to take the CD out of the drive, hide it in a broom cupboard, and pretend it never existed.
Kinn
#20257 posted by negke on 2011/04/09 10:34:46
Yeah, that sounds like the type of solution I'd expect from a BabyAndBump veteran.
#20258 posted by necros on 2011/04/09 19:45:21
could always just rip them and use the new quakespasm?
also, agree about the doe music. i remember way back i would use the original quake cd instead of doe for music. then i realized you could put ANY music cd in. :P
Heh
#20259 posted by Tronyn on 2011/04/09 23:55:51
I thought the Scourge of Armagon soundtrack was quite good. DoE on the other hand, not so much.
never gonna happen but it'd be nice to see a few of the better SoA (lost mines, say, or black cathedral) and DoE (curse of osiris or tempus fugit) maps remade for RMQ.
Heh
#20260 posted by RickyT33 on 2011/04/10 06:52:38
Impressive
#20261 posted by JPL on 2011/04/10 07:07:12
Heh
#20262 posted by DaZ on 2011/04/10 08:10:16
Makes me wonder what all the "crysis 2 looks awful" internet angry men are smoking, imo its one of the best looking games I have ever seen!
Just completed the single player campaign for the 3rd time, it's that much fun!
#20263 posted by gb on 2011/04/10 18:00:09
That's a result of expectations by Crysis 1 fans applied to Crysis 2, I think. That it would be another huge step forward graphics wise (comparable to Crysis, "a game from the future") which it apparently isn't (since it needs to run on Xboxes etc). There were also the usual tech freaks who expected it to be DX11 just for the sake of it.
It's still the Cryengine though so it can't really look bad.
Many (PC) people were underwhelmed by the multiplayer demo I think. tbh it's a noteworthy blunder to leave "press Start to play" in a PC game when it would probably have been fixable. Makes me wonder about their QA. Apparently the engine is still buggy, too, just like Crysis 1.
I'll probably buy it though.
Agreed
#20264 posted by DaZ on 2011/04/10 23:42:08
It is far from perfect in some regards, as mentioned the "press start to begin" crap is laughable, and the lack of a graphics options menu completely baffled me from a Crytek game.
But on the whole, I can comfortably say its the most enjoyable fps I've played in the last... oh say 5 years? Maybe more.
The multiplayer is where most of the bugs are at from my point of view. The matchmaking system is broken and my weapon and module unlocks keep resetting whenever I restart the game, very irritating! The most obvious bug in the single player is that enemies ai can sometimes go a bit haywire and then stand around vibrating in a corner somewhere, while its hilarious it doe's ruin the immersion somewhat.
Very fucking awesome / 10 overall :D
Dx11 Patch Is Coming Though Isnt It?
#20265 posted by nitin on 2011/04/11 02:24:20
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