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Oh Man 
shit I don't think I remember any of the mod stuff for that, it was a long time ago... on the other hand, most of my maps from that were remade and used in later projects (masque, coven, etc). I never got to see the other guy's maps (murderous martin) which is too bad. 
I See 
Thought you might as it contains fixes/enhancements by aguirRe from 2006 (sort of implying you were in contact). No idea what was changed in the maps, but most certainly it wasn't balancing - many or tough monsters and traps but hardly any health.

So I guess I'll be forced to use some lame-o screenshot and make something up for the file description... 
Negke 
I think aguire just fixed it up to remove errors and released it as it was gameplay wise. 
 
That SOE4 and SOE5 map, coven, should be on quaddicted 
Ha Ha! April Fools: 
RICHARD 
YOU ARE GROUNDED!!!!!! COWPAT FOR DINNER!!! 
OMG!!! 
Nah - he's 54 anyway 
THE RHYME 
You're not exactly 23, either. 
The Nameless Mod - Deus Ex 
did anyone post about this: http://thenamelessmod.com/real/

haven't tried it yet, but i can't believe i never knew about it. seems quite awesome. 
Wacom Bamboo 
any good or total crap?

Paper and pencil is probably by far still the best way to do some drawing. 
Bamby 
Bamboo is fine for casual digital drawing, just don't excpect it to feel like normal drawing right away, you'll need some time to get used to it.
Anything from Wacom is pretty solid anyways, I've had my Intuos1 for almost 10 years and it still works perfectly. 
Direct3D Developer Forum 
Do you guys know a nice place to ask an advanced Direct3D question?

I'm running into behaviour that is quite unexpected and unexplainable to me here:

I'm calculating a depth map on the CPU and via rasterization on the GPU (as a reference), but when I let D3D write to the depth buffer automatically or write out the z component in the SV_POSITION input from the PixelShader, values are for some reason different to my CPU depth map. When I pass the depth from the VS to the PS in a non SV_POSITION variable, I can write out the correct depth value I get on the cpu. This is with either (x, y, depth * z, z) or (x/z, y/z, depth, 1), so the persp. divide should not matter.

I simply don't get what magic behind the scenes is fucking with my results. 
Hmmm I've Had Similar Issues Megaman 
And i got some useful responses from the Herb Gardening Forum ( www.gardenstew.com/ forum-8.html ), and also the "BabyAndBump" teen pregnancy forum ( www.babyandbump.com/ teen-pregnancy/ ) gave some pretty insightful feedback also. 
Kinn 
take a week off! 
Maybe Here: 
Hrmmm This Is Slightly Embarassing 
i was searching for the bug for two days and then an hour after the post i find it: i had slopebias (offsets the zvalues slightly depending on surface angle) on when rasterizing :( 
Cd Music 
Playing DOE out of bordom and weirdness. How does one solve the issues with the cd music again? The tracks only play once, don't loop, and sometimes the music stutters. Fitz. 
Negke - I Had This Problem Once 
IIRC, I had this issue where the soundtracks for both the Quake mission packs sounded like some cheap synthesised thrash metal garbage, and the fix that worked best for me was: once the software was installed, to take the CD out of the drive, hide it in a broom cupboard, and pretend it never existed. 
Kinn 
Yeah, that sounds like the type of solution I'd expect from a BabyAndBump veteran. 
 
could always just rip them and use the new quakespasm?

also, agree about the doe music. i remember way back i would use the original quake cd instead of doe for music. then i realized you could put ANY music cd in. :P 
Heh 
I thought the Scourge of Armagon soundtrack was quite good. DoE on the other hand, not so much.

never gonna happen but it'd be nice to see a few of the better SoA (lost mines, say, or black cathedral) and DoE (curse of osiris or tempus fugit) maps remade for RMQ. 
Heh 
Impressive 
 
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