At First I Thought
#179 posted by
ijed on 2014/05/23 13:20:05
That the circles referred to the bloody crown, but realized that made no sense when first playing. Then I came to the same conclusion, that the name refers to the loops made by the critical path.
This got me looking at czg07 more and drawing out the loops involved in those maps.
It's all circles! This got me mapping by drawing blobby sketches at the start.
#180 posted by
Lunaran on 2014/05/23 18:46:07
All Of This Is Of Course Completely Intentional
CZG IS THE GOD OF SPACE
In Other Words, He's A...
#181 posted by
- on 2014/05/23 21:19:11
Metal Monstrosity
#184 posted by
DaZ on 2014/06/02 18:34:36
All I Could Think Of For The Whole Video
#185 posted by
Lunaran on 2014/06/03 04:28:02
Yeah Not A Lot
#186 posted by
nitin on 2014/06/03 05:51:08
just watch some movies and tv and slept.
#187 posted by
skacky on 2014/06/03 07:56:49
That Blackadder episode is funny as hell, especially the dialogue between Bob and her father.
Flap Your Lips
#188 posted by
DaZ on 2014/07/06 01:41:59
Ok, so I want to start a new video series called "Developer Commentary" where I play through a level with the mapper present on skype and we talk about the design of the map (and laugh at my Quake skills).
If you are interested in doing this with me then please get in contact with me either here, or email, or anywhere really :)
Can be a Quake map, Half-life/2 map or any game really. I just need to own the game so I can actually play the level!
If anyone would be willing to go through a "beta" phase where I test all the recording setups and skype config etc that would be awesome.
I Was Wondering When You'd Do This
#189 posted by
Lunaran on 2014/07/06 02:41:24
I'd happily point out everything I now hate about LunSP1 while you fall off ledges.
I Can Help Out
#191 posted by
ijed on 2014/07/06 06:09:10
Sometime soon, not sure when.
Probable Architecture Boner
#192 posted by
DaZ on 2014/07/09 14:55:37
Water Ledge Is Intended Clipping Brush For Slippery..
#193 posted by
mfx on 2014/07/09 15:12:32
decapitate me.
Arrrcee Name Your Map Next Time :D
#195 posted by
DaZ on 2014/07/14 14:36:51
Digagagagagagaga
#196 posted by
DaZ on 2014/07/28 18:51:55
"Honey Theme of Digs" -
https://www.youtube.com/watch?v=9nXTF-c_pCo
What is it with these jam maps and their names? :D
What is it with maps of digs and their names?
fixt
@Daz
#198 posted by
digs on 2014/07/28 19:13:30
Sorry, my English is bad. That's problem with map name? :)
#199 posted by
Drew on 2014/07/29 05:01:24
@daz I think it's more that it's an incredibly functional 'label,' rather than a creative title. So much that it becomes funny, especially when all the other jam maps are pretty 'creatively' named.
Are there unmarked secrets in this map?
@daz
good review/playthrough as always but I found myself talking back to you a bit. I can't help feeling like some of the general rules you cite/establish do not apply to Digs maps, which arguably(and often reflexively)transcend them. eg signposting, key use, the 'secret' pathway etc.
imho
This Quake Map Is Doomed
#200 posted by
DaZ on 2014/07/31 15:08:44
The Dark Honey by Doomer -
https://www.youtube.com/watch?v=yGeZ7YNGJ5k
Trying to pump out these videos at a quicker pace now that I have some holiday time AWWW YEAAHH BOI.
@digs The name is more of a description of what the map is rather than a creative title. That's all. I just found it amusing :)
@drew Yes but this level felt much more traditional than most of digs other releases which is why I felt that was worth mentioning.
#201 posted by
Lunaran on 2014/08/01 18:33:18
"if you can hold +forward and run through the whole map without paying attention to it that's a sign something is wrong with your map"
doesn't that describe a lot of good quake maps and/or basic speedrunning?
Yeah...
#202 posted by
ijed on 2014/08/01 20:30:15
Don't really agree with that.
Not having locked doors is a valid design decision.
Assuming its made consciously of course.
So that's probably what you're referring to :)