News | Forum | People | FAQ | Links | Search | Register | Log in
Custom Derper.
http://www.youtube.com/user/darrenweekes/videos?sort=dd&view=0&shelf_index=0

I am getting a bit of a geek-crush on the smoothly spoken Englishman that is DAZ with his insightful and thought-provoking series of derping around missing all the secrets and even items that are right in front of him errrr I mean talking about mapping while playing cool levels. So I thought his channel was worth it's own seperate thread - entertaining for players and mapping veterans, and potentially very useful for newer mappers as DAZ does offer some really good views on mapping theory. Also DAZ go ahead and put all your updates in here.
First | Previous | Next | Last
Stop Spoiling It 
 
At First I Thought 
That the circles referred to the bloody crown, but realized that made no sense when first playing. Then I came to the same conclusion, that the name refers to the loops made by the critical path.

This got me looking at czg07 more and drawing out the loops involved in those maps.

It's all circles! This got me mapping by drawing blobby sketches at the start. 
 
All Of This Is Of Course Completely Intentional

CZG IS THE GOD OF SPACE 
In Other Words, He's A... 
Bloody Crown 
 
Re 162 
Classic derpage 
Metal Monstrosity 
https://www.youtube.com/watch?v=HqXbQIqc3Fo

pewpewpepwepwpewpewpewpepwepwpew 
All I Could Think Of For The Whole Video 
Yeah Not A Lot 
just watch some movies and tv and slept. 
 
That Blackadder episode is funny as hell, especially the dialogue between Bob and her father. 
Flap Your Lips 
Ok, so I want to start a new video series called "Developer Commentary" where I play through a level with the mapper present on skype and we talk about the design of the map (and laugh at my Quake skills).

If you are interested in doing this with me then please get in contact with me either here, or email, or anywhere really :)

Can be a Quake map, Half-life/2 map or any game really. I just need to own the game so I can actually play the level!

If anyone would be willing to go through a "beta" phase where I test all the recording setups and skype config etc that would be awesome. 
I Was Wondering When You'd Do This 
I'd happily point out everything I now hate about LunSP1 while you fall off ledges. 
 
I'd watch that 
I Can Help Out 
Sometime soon, not sure when. 
Probable Architecture Boner 
Probably Carcinogen by Ionous & MFX https://www.youtube.com/watch?v=fp0x7inK0XM 
Water Ledge Is Intended Clipping Brush For Slippery.. 
decapitate me. 
Great Video Btw!! 
 
Arrrcee Name Your Map Next Time :D 
Digagagagagagaga 
"Honey Theme of Digs" - https://www.youtube.com/watch?v=9nXTF-c_pCo

What is it with these jam maps and their names? :D 
 
What is it with maps of digs and their names?

fixt 
@Daz 
Sorry, my English is bad. That's problem with map name? :) 
 
@daz I think it's more that it's an incredibly functional 'label,' rather than a creative title. So much that it becomes funny, especially when all the other jam maps are pretty 'creatively' named.

Are there unmarked secrets in this map?

@daz
good review/playthrough as always but I found myself talking back to you a bit. I can't help feeling like some of the general rules you cite/establish do not apply to Digs maps, which arguably(and often reflexively)transcend them. eg signposting, key use, the 'secret' pathway etc.
imho 
This Quake Map Is Doomed 
The Dark Honey by Doomer - https://www.youtube.com/watch?v=yGeZ7YNGJ5k

Trying to pump out these videos at a quicker pace now that I have some holiday time AWWW YEAAHH BOI.

@digs The name is more of a description of what the map is rather than a creative title. That's all. I just found it amusing :)

@drew Yes but this level felt much more traditional than most of digs other releases which is why I felt that was worth mentioning. 
 
"if you can hold +forward and run through the whole map without paying attention to it that's a sign something is wrong with your map"

doesn't that describe a lot of good quake maps and/or basic speedrunning? 
Yeah... 
Don't really agree with that.

Not having locked doors is a valid design decision.

Assuming its made consciously of course.

So that's probably what you're referring to :) 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.