Adib
Still working on my first real SP map. Not much completed lately but hoping to complete it in February. It's not really an epic so far but I am enjoying TB2.
Parse Error
Trying to use gtkradiant's .def files with TB and getting
"Parse error at line 457, column 53: Expected token type newline but got question mark"
This line is
/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
afaik ??? marks skipped flags so it wouldn't be wise to simply remove it.
How should I go around it?
If I select predefined quake.fgd, func group is missing completely and trigger group only has counter and relay in it. That is what I noticed first, probably other missing entities in other groups.
Please Report On Github.
SleepwalkR
Should I create separate issues or one for both problems?
#1990 posted by necros on 2016/01/30 14:07:30
Going by that line, yes, you can remove them. Or replace with single ?
Replacing each ??? with ? didn't work. If you meant replacing everything after START_OFF with a single ? sign, then I'm kinda scared to do that.
It might fix this specific line, but I would still have something like
/*QUAKED monster_enforcer (1 0 0) (-16 -16 -24) (16 16 40) AMBUSH ??? ??? ??? ??? ??? ??? ??? NOT_EASY NOT_NORM NOT_HARD NOT_DM
pretty sure that would screw up flags.
Two Separate Issues Please ;-)
Back From The Dead
Crawling my way back to mapping after a hiatus of ... four or five months, I think. Real life, etc.
I seem to be very good at forgetting what I've learnt. Right now trying to update my TB2 build to the latest version, but I've managed to screw something up, I think.
I went to my ~/TB2/TrenchBroom/build directory and typed
git pull
then
cmake ..
then
cmake --build .
which is as far as I can tell what I've always done, as per instructions SleepwalkR gave me (like two million years ago). But apparently I've done something stupid, because I get this error message:
[ 0%] Built target GenerateVersion
[ 0%] Built target glew
[ 0%] Generating gen-help/index.html
make[2]: pandoc: Command not found
make[2]: *** [gen-help/index.html] Error 127
make[1]: *** [CMakeFiles/GenerateHelp.dir/all] Error 2
make: *** [all] Error 2
This is all on Linux, by the way.
Help! Please?
PS: I wish the forum had a zombie icon. That mask-thingie will have to do for now.
#1994 posted by Spirit on 2016/02/17 15:12:06
pandoc: Command not found
means that the compilation process unsuccessfully tried to find the command (program) pandoc/b>. You need to install whatever package provides the pandoc tool. It is probably just called "pandoc". ;)
That Worked, Thanks!
Thank you, Spirit!
Now let's see how long it takes me to break something else...
Staying Up To Date With The Latest Builds?
Sorry if I've overlooked something obvious, but is there a way of knowing when TB2 has been updated, e.g. subscribing via github and getting e-mail notifications or something? I have an account on github (made just so I can report TB2 issues), but I'm not too clued up about exactly how github works.
The thing is, a few times now I've reported an issue without realising that the build I had was not the latest, and I don't want to keep doing that & wasting SleepwalkR's time...
Wait...
#1997 posted by Qmaster on 2016/02/23 16:12:55
Where is TB2?
Total_newbie
#1998 posted by ericw on 2016/02/23 18:29:11
AFAIK, Github doesn't have email notifications for commits. I think the best approach is just to do a git pull and build before every time your run TB2.
Total_newbie
Yes, I cannot see a way to get notified upon pushes to a specific branch. I agree with ericw. Maybe don't pull every time, but do it regularly.
Qmaster
There are somewhat private alpha builds. I'll start releasing public betas "soon" though.
Thanks ericw and SleepwalkR. I'll do that then.
I Wish I Had
#2002 posted by flp on 2016/02/25 23:39:35
a beer keg that would behave like the milestone 2.0.0 issue list.
You're Always Welcome
to help drink it!
Well, I Have Perpetually Shifting Interests
#2004 posted by flp on 2016/02/26 11:44:20
but I'm already 3 merges in so I'd like to think I have kind of "pulled my weight" ;)
I do want to contibute more at some later point (or if there's problems with the linux packages).
Oh That's You!
Didn't make the connection there. You're excused ;-)
Re: Issue #1235
SleepwalkR, I'm not sure if you see comments on closed issues on github, so I'll just post this here. Sorry if this is not the right place.
I'm still having problems with aligning textures on different brushes at once. As of a46b9f2, I can now separately fix each brush's texture, but I still cannot select multiple brushes and edit their angles/offsets/scales jointly. Pretty sure this used to be possible in an earlier build.
Just Reopen The Issue And Add A Reproducible Test Case
It Works Fine For Me Though
I don't know how to reopen an issue once it's been closed ... or do you mean open a new issue?
It's Reopened Now
But either way you can still comment and I will see it.
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