Forgot to add that in the Preach Quake Expo tutorial (day 2:
http://www.quakeexpo.com/booth.php?id=32&page=91)
he doesn't mention triangles at all (or I've missed it) and gets a default object in quake. Yet the weapon model in the same tutorial (day 3), is all triangles again...
Perhaps the md3 export already took care of the quads or gmax and blender work differently in that regard?
I'll figure it out. Perhaps I'll just model with quad loops first as in a great low-poly tut I found and then later fix it to be triangles and lower-res. On the other hand, I also observed a female
.md2 model in Qme and I'm amazed how efficient that was done. You can clearly see how it's NOT just extruded loops. Instead, every part of the model is carefully optimized in triads in a very specific manner. For instance, there's some lower detail on certain parts, like the arms, but the vertices are moved around just right so that the shoulder and/or forearm still has necessary accents. The poly's that are saved this way are used to make a nice female buttocks :) Man, that's so awesome! I think that must be Paul Steed who was probably already working at id at that time... what a freak!