Pixelated Ftw
#20062 posted by negke on 2011/02/26 15:29:09
I switched gl_texturemode gl_nearest_mipmap_linear (or simply "3") a while ago. Much better than the blurry standard look.
Yeaahh!
#20063 posted by
Spirit on 2011/02/26 17:38:34
I can't believe how ugly and distorted textures look otherwise. Downside is that it makes screenshots bigger and videos harder to encode.
PS: I am working on my DM map collection which implies ......... yay! Got to find zip files for about 200 bsp files. Eg grindspire's (gimme!) and borsato's .
Sometimes
I load up WinQuake and replay some maps in 320x200.
Zerstorer is all kinds of amazing that way, and Ruined Nation felt like a Quake 2 from a parallel dimension.
Thats The Stuff
#20066 posted by
ijed on 2011/02/26 19:47:16
No more fuzziness, just gritty pixels.
#20067 posted by
necros on 2011/02/26 20:36:05
in 320x200
that's TOO low tech for me. :P
at anything other than point blank range, monsters are practically unrecognizable other than they are like 4 pixels that are moving.
i am a fan of linear filtering though but sometimes i like to turn bilinear or whatever back on.
#20068 posted by
Spirit on 2011/02/26 22:55:18
Anisotropic Filtering
#20069 posted by
metlslime on 2011/02/27 00:29:31
.... Is a must for making trilinear not super blurry.
I Was Just Looking At The News Thread For The Last Little While
#20071 posted by
Drew on 2011/02/27 02:20:26
and this has been a pretty great time for quake releases.
Metslime, Tronyn, CZG, Vondur, Digs, Negke (others) all bunched up together!
Pretty incredible, really.
Hmm
#20072 posted by
nitin on 2011/02/27 02:57:30
I use trilinear and 16XAA, looks pretty dharp to me.
Mdl2map
#20073 posted by
necros on 2011/03/01 01:39:02
anyone have a working link to this thing? it's completely vanished off the internet!
Rj
I lost the link to your ikbase-box-room mapping tutorial again.
1
#20076 posted by hasti on 2011/03/05 15:58:58
1
#20077 posted by hasti on 2011/03/05 15:59:50
1
#20078 posted by hasti on 2011/03/05 16:00:08
Hmm
#20079 posted by
nonentity on 2011/03/05 17:46:24
I believe what you're looking for is a 2
Hmm
#20081 posted by
nonentity on 2011/03/05 19:56:35
Such binary views only serve to polarise us.
.. A Not So Smart Question
#20085 posted by mach5 on 2011/03/06 09:36:02
Hi folks, I got this eternal doubt:
-If I create a Q1 sp episode changing all textures/sounds may I charge for money(a small fee) those who download from my website ?
-I guess a standalone project is out of question.. but simple levels ?
* I've read all ID legal blah-blah but I'm more confused than ever !
Here's An Interesting Flash From The Past....
#20086 posted by
metlslime on 2011/03/06 11:27:53
"Looking to future projects in the Q1 SP scene" by shambler, from the 2001 quake expo:
http://qexpo2001.quakedev.com/booths/viewpage.php?n=44
Rubicon 2 and Roman Wilderness of Pain are both on there :P