News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Pixelated Ftw 
I switched gl_texturemode gl_nearest_mipmap_linear (or simply "3") a while ago. Much better than the blurry standard look. 
Yeaahh! 
I can't believe how ugly and distorted textures look otherwise. Downside is that it makes screenshots bigger and videos harder to encode.

PS: I am working on my DM map collection which implies ......... yay! Got to find zip files for about 200 bsp files. Eg grindspire's (gimme!) and borsato's . 
Huh 
Applying... 
Sometimes 
I load up WinQuake and replay some maps in 320x200.

Zerstorer is all kinds of amazing that way, and Ruined Nation felt like a Quake 2 from a parallel dimension. 
Thats The Stuff 
No more fuzziness, just gritty pixels. 
 
in 320x200
that's TOO low tech for me. :P
at anything other than point blank range, monsters are practically unrecognizable other than they are like 4 pixels that are moving.

i am a fan of linear filtering though but sometimes i like to turn bilinear or whatever back on. 
 
Anisotropic Filtering 
.... Is a must for making trilinear not super blurry. 
16x 
 
I Was Just Looking At The News Thread For The Last Little While 
and this has been a pretty great time for quake releases.
Metslime, Tronyn, CZG, Vondur, Digs, Negke (others) all bunched up together!

Pretty incredible, really. 
Hmm 
I use trilinear and 16XAA, looks pretty dharp to me. 
Mdl2map 
anyone have a working link to this thing? it's completely vanished off the internet! 
 
Rj 
I lost the link to your ikbase-box-room mapping tutorial again. 
 
 
 
Hmm 
I believe what you're looking for is a 2 
...or A 0... 
.. like "null"... 
Hmm 
Such binary views only serve to polarise us. 
Otp 
Cheers 
 
Sweet, Bookmarked 
 
.. A Not So Smart Question 
Hi folks, I got this eternal doubt:

-If I create a Q1 sp episode changing all textures/sounds may I charge for money(a small fee) those who download from my website ?

-I guess a standalone project is out of question.. but simple levels ?

* I've read all ID legal blah-blah but I'm more confused than ever ! 
Here's An Interesting Flash From The Past.... 
"Looking to future projects in the Q1 SP scene" by shambler, from the 2001 quake expo:

http://qexpo2001.quakedev.com/booths/viewpage.php?n=44

Rubicon 2 and Roman Wilderness of Pain are both on there :P 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.