Also I Got Arctic Silver Under My Thumbnail
#20049 posted by
czg on 2011/02/23 23:31:53
Am I going to die when I suck my thumb in my sleep?
Poor CZG.
#20050 posted by
Shambler on 2011/02/23 23:32:22
But surely your thumb is more likely to end up your ass, in your sleep??
Increases Chance Of Death Or Not?
#20051 posted by
ijed on 2011/02/23 23:58:56
#20052 posted by
- on 2011/02/24 18:15:21
[12:09] <@scampie> hey Asaki
[12:09] <@scampie> hey Asaki
[12:11] <Asaki> Yes?
[12:11] <@scampie> hi :D
[12:11] <Asaki> Hi.
[12:11] <@scampie> hey Asaki
[12:11] <Asaki> Yes?
[12:11] <@scampie> how are you?
[12:12] <Asaki> Good. Working on my mod =(
[12:12] <@scampie> hey Asaki
[12:12] <@scampie> what's your mod about?
[12:12] <Asaki> Nazis.
[12:12] <@scampie> hey Asaki
[12:12] <@scampie> thank you for being part of a 2 question interview
[12:12] <Asaki> No problem.
Nice!
#20056 posted by bamby on 2011/02/25 13:42:38
Coop possible? Map editor? Linux / mac version?
Oh Nice
#20057 posted by bamby on 2011/02/25 17:43:03
Qbism Engine
<3 Qbism
#20060 posted by
jt_ on 2011/02/26 15:03:04
I've been using qbism since the halloween release and love it.
Forgot To Mention
#20061 posted by
jt_ on 2011/02/26 15:07:31
I actually get pretty good fps with it, too. Around 55-60 in venividifutzi. Underwater it goes down by about half, though. :p
Pixelated Ftw
#20062 posted by negke on 2011/02/26 15:29:09
I switched gl_texturemode gl_nearest_mipmap_linear (or simply "3") a while ago. Much better than the blurry standard look.
Yeaahh!
#20063 posted by
Spirit on 2011/02/26 17:38:34
I can't believe how ugly and distorted textures look otherwise. Downside is that it makes screenshots bigger and videos harder to encode.
PS: I am working on my DM map collection which implies ......... yay! Got to find zip files for about 200 bsp files. Eg grindspire's (gimme!) and borsato's .
Sometimes
I load up WinQuake and replay some maps in 320x200.
Zerstorer is all kinds of amazing that way, and Ruined Nation felt like a Quake 2 from a parallel dimension.
Thats The Stuff
#20066 posted by
ijed on 2011/02/26 19:47:16
No more fuzziness, just gritty pixels.
#20067 posted by
necros on 2011/02/26 20:36:05
in 320x200
that's TOO low tech for me. :P
at anything other than point blank range, monsters are practically unrecognizable other than they are like 4 pixels that are moving.
i am a fan of linear filtering though but sometimes i like to turn bilinear or whatever back on.
#20068 posted by
Spirit on 2011/02/26 22:55:18
Anisotropic Filtering
#20069 posted by
metlslime on 2011/02/27 00:29:31
.... Is a must for making trilinear not super blurry.
I Was Just Looking At The News Thread For The Last Little While
#20071 posted by
Drew on 2011/02/27 02:20:26
and this has been a pretty great time for quake releases.
Metslime, Tronyn, CZG, Vondur, Digs, Negke (others) all bunched up together!
Pretty incredible, really.
Hmm
#20072 posted by
nitin on 2011/02/27 02:57:30
I use trilinear and 16XAA, looks pretty dharp to me.
Mdl2map
#20073 posted by
necros on 2011/03/01 01:39:02
anyone have a working link to this thing? it's completely vanished off the internet!