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Right, Sorted 
I found the super secret crate that had all the spare parts for the PSU and there was a second lead for the GPU. (It's modular.)
So now I could potentionally give it 16 pins, yay.

So now just the ram and optical. I could maybe get an usb enclosure, but that would be hella slow and a new one is dead cheap anyway. 
Also I Got Arctic Silver Under My Thumbnail 
Am I going to die when I suck my thumb in my sleep? 
Poor CZG. 
But surely your thumb is more likely to end up your ass, in your sleep?? 
Increases Chance Of Death Or Not? 
 
 
[12:09] <@scampie> hey Asaki
[12:09] <@scampie> hey Asaki
[12:11] <Asaki> Yes?
[12:11] <@scampie> hi :D
[12:11] <Asaki> Hi.
[12:11] <@scampie> hey Asaki
[12:11] <Asaki> Yes?
[12:11] <@scampie> how are you?
[12:12] <Asaki> Good. Working on my mod =(
[12:12] <@scampie> hey Asaki
[12:12] <@scampie> what's your mod about?
[12:12] <Asaki> Nazis.
[12:12] <@scampie> hey Asaki
[12:12] <@scampie> thank you for being part of a 2 question interview
[12:12] <Asaki> No problem. 
 
 
shrunk in the wash, lol 
Awesome 
Nice! 
Coop possible? Map editor? Linux / mac version? 
Oh Nice 
Hahaha 
awesome 
Qbism Engine 
<3 Qbism 
I've been using qbism since the halloween release and love it. 
Forgot To Mention 
I actually get pretty good fps with it, too. Around 55-60 in venividifutzi. Underwater it goes down by about half, though. :p 
Pixelated Ftw 
I switched gl_texturemode gl_nearest_mipmap_linear (or simply "3") a while ago. Much better than the blurry standard look. 
Yeaahh! 
I can't believe how ugly and distorted textures look otherwise. Downside is that it makes screenshots bigger and videos harder to encode.

PS: I am working on my DM map collection which implies ......... yay! Got to find zip files for about 200 bsp files. Eg grindspire's (gimme!) and borsato's . 
Huh 
Applying... 
Sometimes 
I load up WinQuake and replay some maps in 320x200.

Zerstorer is all kinds of amazing that way, and Ruined Nation felt like a Quake 2 from a parallel dimension. 
Thats The Stuff 
No more fuzziness, just gritty pixels. 
 
in 320x200
that's TOO low tech for me. :P
at anything other than point blank range, monsters are practically unrecognizable other than they are like 4 pixels that are moving.

i am a fan of linear filtering though but sometimes i like to turn bilinear or whatever back on. 
 
Anisotropic Filtering 
.... Is a must for making trilinear not super blurry. 
16x 
 
I Was Just Looking At The News Thread For The Last Little While 
and this has been a pretty great time for quake releases.
Metslime, Tronyn, CZG, Vondur, Digs, Negke (others) all bunched up together!

Pretty incredible, really. 
Hmm 
I use trilinear and 16XAA, looks pretty dharp to me. 
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