#1983 posted by
metlslime on 2013/03/12 23:30:32
actually there's a lot more to see in this thread:
http://forums.tigsource.com/index.php?topic=31526
Oh Man...
I love that style! soooo purdy!
...If You Working On Mobile
#1985 posted by
ijed on 2013/03/13 16:33:14
Real Life!
#1988 posted by
Drew on 2013/03/22 03:16:19
@drew
#1990 posted by
sock on 2013/03/22 19:40:34
none of you guys have one of those, do you? What a terrible thing to say, as if your time is somehow more valuable than anyone else here!
Internet Humour
#1992 posted by
sock on 2013/03/22 23:15:50
Ok, my mistake I apologize.
Steve Howarth Miniatures Portfolio
#1994 posted by
metlslime on 2013/03/23 02:49:26
#1995 posted by
- on 2013/03/23 12:47:52
someone working on minitures in the UK? must be Shambler!
Sock
#1996 posted by Drew on 2013/03/23 21:55:36
it's fine. I obviously should have used an emoticon.
Drew
#2000 posted by
ijed on 2013/03/26 03:31:05
You can call someone a cunt, as long as you put a smiley face behind it, you cunt :)
#2003 posted by
Spiney on 2013/04/13 21:45:00
Custom Overgrowth Map
#2004 posted by
Spiney on 2013/04/19 23:50:22
It's huge! Not yet lightmapped in the vid, so looks unfinished.
http://youtu.be/Kd5ytogC0zI
Heh
#2005 posted by
DaZ on 2013/04/20 00:57:40
Is that the gritty Buggs Bunny reboot? :)
Overgrowth
I love the look of this game, I am dubious about it ever being properly completed though.
#2007 posted by
Spiney on 2013/04/20 02:22:17
Fifth: yeah, it's a 2 man team and they did almost all the tech from scratch. I wonder how much time they would have saved had a mature Unity or UDK be available at the time they started.
About the furries... yeah I totally hate that stuff usually. But in Overgrowth it somehow doesn't bother me. Seems more in the way that hieroglyphs or fables have anthropomorphic characters, not anime eyes rabbit manchilds with a double-d :P