#176 posted by Mugwump on 2016/12/09 20:59:37
I didn't know this part but still, both are cases of people downvoting because of themselves rather than the quality of the works.
#177 posted by anonymous user on 2016/12/09 21:12:00
Very very very much agree with #172. Think a 'GetStarted.txt' or alternative a straightforward webpage landing site that is just the basic "Here is how to download and install the mod", with maybe at most some supplementary links to engines and couple screenshots, would go a long way.
I'll Second The Buffs
#178 posted by Qmaster on 2016/12/09 22:26:08
Burning/Poison buffs have too ijtense of a screen bf flash. Perhaps make it a little more transparent. HOWEVER, distraction is the point. But, blindness is not.
Shambler, the detail making it more difficult to find secrets makes it even better. Also, I the mixed sounds for the stone knights is the default from the Rogue mispack 2.
#179 posted by dwere on 2016/12/09 23:48:21
AD monsters, overall, are not Quakey in the same way.
Which is why I still think that Quoth is interesting. It explores and evolves one of the base game's more unusual themes, while still being a seamless addition to it.
That said, it shouldn't be viewed as an objective measure of whether the mod in question is good or not. Tronyn's maps are very Tolkien fantasy, but they're still great. It's just the author's vision. At some point a game like Quake is bound to become more than what it originally was, not in the sense of being better, but in the sense that it becomes a shared product of many minds, being inherited by fans and those who want to use it as means of self-expression.
^This^
#180 posted by Mugwump on 2016/12/09 23:53:19
Even the base game wasn't homogeneous. Each mapper had his own distinct style and in that sense, the community is just continuing that.
Foggy Anus.
#181 posted by Shambler on 2016/12/10 00:15:24
Replaying this....
Seems to be some new stuff?? Tweaked power-ups, extra secret or two, collapsing ledges?? The scuba gear was a cool addition, very vibey in the first area.
And fishing Ogres!! Okay that is well cool, quirky vibe for sure. I aggroed one and then restarted cos I felt guilty....
#182 posted by dwere on 2016/12/10 00:18:12
I aggroed one and then restarted cos I felt guilty....
I always do that in Nehahra.
Yeah Shambler
#183 posted by mfx on 2016/12/10 00:35:43
i relit all my maps and tweaked some things...
especially in ad_crucial
btw, ad_azad is horribly bugged, i know. And this time i'm excused.. You don't want to know the teeth surgery stuff, do you?!?
I'll be fixing the bugs in azad, don't play it til then.
Sorry again.
..and About That Fishing Ogre,
#184 posted by mfx on 2016/12/10 01:03:05
It is an mdl from madfox with some lovely animation on the hook and all that jazz, the bounding box is a bit wonky and i know i know, but it was just too lovely to not have included. Fits so well, i just awww...
Azad
#185 posted by Qmaster on 2016/12/10 01:12:43
Whats wrong with it?
Q
#186 posted by mfx on 2016/12/10 01:18:28
secret not triggered
monsters delay spawned but never called
weird clipping due to misc_mdl and derp
unfair balance on nm at some point...
light being broken in DP
some booktextures i messed up and misaligned them
...
#187 posted by damage_inc on 2016/12/10 01:26:14
Are there any serious consequences/side effects from overwriting files in my original AD folder with the 1.5 AD files?
Beyond previous saves not working.
In my haste to play asap I missed the fact that this is more substantial than a simple update, like previous versions.
#188 posted by mfx on 2016/12/10 01:31:31
You'll be replacing older versions of files with newer ones, the replacements being mostly tweaked stuff from 1.42.
Should work, but:
Do a new ad15 folder!
Previous demos on ALL MY maps won't work for sure, i changed too much in the end.
@mfx Will Do, Thnx
#189 posted by damage_inc on 2016/12/10 01:38:32
The Fishing Ogre
#190 posted by Mugwump on 2016/12/10 01:55:57
was so cool in FourFeather, it'll be good to see him again - yeah I know, I still haven't found the time to play swampy, but I'm playing 1.5 ATM so I'll finally get to it.
Just Now Finding Time To Play
#191 posted by killpixel on 2016/12/10 05:24:46
praise:
Leptis Magna was a ton of fun. ~1hr, 15/25 secrets. The low, rhythmic thump at the beginning of the level was brilliant. I found it very eerie, menacing and mysterious. It set a tone that I really liked. Not sure why it didn't persist throughout?
complaint:
Golem knights (not sure what they're called) play the classic squishy gib sound when gibbed rather than a stony debris sound. Happens with the GL anyway, not sure if it's weapon specific.
More to come, looking forward to playing more of this.
#192 posted by Mugwump on 2016/12/10 06:26:00
I spent about 5 (yes, 5!) hours exploring Leptis Magna. Magna indeed! This map is magnificent on all accounts. Those pink vores and their offspring badly need a reskin, though, or at least a more subtle recolor. Got all kills but couldn't manage to find that damn one remaining secret, even when noclipping through the map several times.
Finished Swampy Again.
#193 posted by Shambler on 2016/12/10 12:50:53
22/25 safkngadfkngandkjsfgnsdnfjg!!!!! will have to go back in then.
This might be my favourite Quake map for all the obvious reasons. There's so much goodness in all aspects it's ridiculous. The only issue I have is the combat before the GK is awkward and always drains too much health/ammo. Other than that it is 99% perfect.
Oh, btw, the book and pedestal before the MH bridge aren't like in AD1.5 w/ QS.
BTW if you fix anything, fix the goddamned Golem instant death trap arena in Azad, especially since they're nail resistant and someone is trolling providing loads of nailboxes....
#194 posted by dwere on 2016/12/10 13:02:30
BTW, I'm constantly forgetting to say that golems (at least the smaller ones) tend to blink (disappear for a frame or few) quite often.
QS.
I Utterly Suck At Finding Secrets
#195 posted by Kinn on 2016/12/10 13:28:07
I almost never bother to do a secret hunt on quake maps, but the quality of AD maps in general do make it a pleasure to just stroll through after killing everything, peering excitedly into every damp, musty crevice, hunting for those elusive red targets that yield such satisfying treats when unloaded into.
found 12/25 so far in Swampy.
Exactly.
#196 posted by Shambler on 2016/12/10 15:04:24
24/25 aaaaaaaargh.
Even From Fucking Here:
#197 posted by Shambler on 2016/12/10 15:12:20
Coincidentally,
#198 posted by Mugwump on 2016/12/10 16:24:36
I'm also (finally!) playing Swampy currently. As I speak, I'm at 425/510 kills on skill 2, 19/25 secrets and 235 mins playing time and I'm fuckin' loving it!
Coincidentally, Me Too
#199 posted by topher on 2016/12/10 17:22:36
ad_obd
skill 3
59:47 ; 8/10 secrets ; 326/328 monsters ;; 5 deaths
another hard map. the final fight is a very hard.
i liked the possibility of using traps against the monsters
https://drive.google.com/open?id=0B72Jjyg-RfNFV0J5aHJZckRMbHc
ad_swampy
skill 3
109:50 ; 20/25 secrets ; 507/514 monsters ;; 0 deaths
wow. huge and interconected. in lenght it almost feel like a full vanilla episode. it's much more fun too.
it's hard to find all the tomes, but i did it. i didn't find all the secrets even when i really tried. this will be fun.
i also found a rocket launcher when i killed almost all monsters. yikes
https://drive.google.com/open?id=0B72Jjyg-RfNFLVBoOG9FV3JaUmc
btw, 1gb demos? those particles sure are heavy. at least they compress at around 9% of the original size
Saturday Evening With A Beer And A Chinese Takeout.
#200 posted by Shambler on 2016/12/10 20:58:26
https://www.twitch.tv/negke
For the next 2 hours, negke derps swampy. He's already ruined things by killing an ogre fisherman...
|