News | Forum | People | FAQ | Links | Search | Register | Log in
RAGE
The upcoming game from id Software.

http://www.rage.com/


RAGE Behind the Scenes
Warning, these seem to contain quite a lot of spoilers. :-(
Pt. 1: The Legacy of id
Pt. 2: The Dawn
Pt. 3: The Arsenal
Pt. 4: The Wasteland
Pt. 5: The Enemy
Pt. 6: The Sound and Art

Gameplay Trailers
Gearhead Vault Gameplay Trailer
Official Trailer - Uprising
The Well Official Gameplay Trailer
The Shrouded Official Gameplay Trailer
Gameplay Trailer - Dead City
GameSpot Stage Shows - Rage (PC, PS3, Xbox 360) - Pre E3 2011 Interview
Untethered Trailer

There are more videos from Quakecons and on random gaming sites but I could not be arsed to hunt them down.
http://www.bethblog.com/index.php/2011/06/13/e3-rage-roundup/

Other stuff
Gigantic screenshots at http://www.bethblog.com/index.php/2010/07/01/rage-wallpapers-now-available/
Normal ones at http://www.rage.com/media/downloads/

Collection of previews at the annoying bethblog (i was born in 1861!) http://www.bethblog.com/index.php/2011/08/03/new-hands-on-impressions-for-rage/

http://static.zenimax.com/bethblog/upload/2011/05/307200143.jpg


I wish I wasn't such a DRM-opposer and would throw away money for the latest greatest hardware. What about you?
First | Previous | Next | Last
 
Solved a lot of the problems I had, but now I have some extreme FPS slowdowns in some areas, like the game freezes but doesn't. Ironically, Jago says this patch fixed that problem he had earlier. Weird.

Anyhoo, it's a ton better now with the game not looking like shit and running well. 
It Crashed For Me 
While riding the atv. I might want to lower the size of my texture cache, though. 
 
I'm not gonna patch it now, I'll finish the game first. But I can't wait to give it a go on the high graphics settings. I don't know if my PC can handle it though, but it's a good excuse to try out the Nightmare mode. Hard is pretty easy, apart from the subway station mission. Fuck me, that was like Serious Sam at times !

Weird though, id shipping it more or less broken when the problem could be solved within a week. This has done there reputation no good at all.

Love the game though !
It's been a while since I've played a game where I didn't have any super powers. No advanced objective radar, no cloaking device, no grappling hook ... That's probably what gives the game it's "old school" feel. 
Hm, Should I (have Said) Say "spoilers"? 
From what I heard it should be rather damaging AMD/Ati's reputation than id Software's though. Sadly I guess that ain't going to happen.

I played more and really liked it. Second Dead City mission was good, I like the Authority MG.

Music in the balloon ride to the new city and also the music in Subway Town are nice. Visuals just did another leap forward, see screenshots (thanks MH!), wow. Yes, that is brushwork on http://i.imgur.com/4v4Tg.jpg and http://i.imgur.com/xirXE.jpg

Screenshot album with spoilers I guess: http://imgur.com/a/D7K8z

Subway Town looks like those old System Shock 2 concept art drawings. Utterly amazing. The low textures resolution overall (up close) is so irrelevant I would like to shove mutant poo up anyone''s throat who bitches about that (I only bitched about it before the game was out, I swear!).

You can rampjump. But since everything is clipped it is no fun.

Bollocks: There are only 20 savegame slots and Rage will always select the top one. So now if I want to keep some incremental saves I have to navigate down and thanks to the fucking GUI that takes a long time (it waits on each savegame).

Same behaviour for the weapon changing, you cannot quickly scroll to another weapon (of which you can only have 4 in your "current selection" anyways, dumb), but you will have to go from one weapon to another. In quick combat this blows. The quick-selection is completely and utterly broken on PC or I just have not figured out how to use it without the mouse... 
@Zwiff 
That happened to me after the steam update, and I fixed it by removing the Rageconfig file I had in my /base folder, and removing all of the command line options from the steam 'launch options' field. Including the command which forced vsync. Now it works, and there is a vsync option (which works) in the video options menu in-game. 
@Ron 
The update didnt seem to affect the savegames stability. 
@Spirit 
Multiple taps on number keys? 
Too Bright ! 
Does anyone else have trouble with the contrast between light and dark ? Like in the hospital, sometimes I couldn't even see the crosshair anymore. It seems that a lot of newer games are so over-lit that I'm actually considering wearing shades in the house ! 
 
Zoom Zoom! 
After the update, rage is now running at an average of 45 fps on my laptop ^.^ it no longer drops into the teens when driving either. I finished the wasteland garage, and plan on finding the quake secret when I get home from work. 
 
http://i.imgur.com/D5DKLh.jpg really shows off the usefulness of the megatextures.
the ability to make your textures perfectly fit the geometry every time without having to resort to prefabs is huge. 
 
Yeah, it is absolutely amazing how all the rocks have uniquely painted borders! 
Just Played 5 Minutes. 
It looks verrrrrrry pretty and the character physics/movement feels great - a real rarity these days. 
Patch Applied, WOW ! 
It looks fantastic !
And runs as smooth as can be !
Hooray ! 
Yeah 
I have to say that I'm constantly impressed by how good the game feels compared to Doom 3. Also the engine is incredibly fast and beautiful. That alone is great, but I'm also having lots of fun with the campaign. Sure it's linear, but it doesn't get too boring or tedious. 
So Patch Works For Everyone? 
 
 
Finished my first playthrough on normal last night.

Disappointed by the ending, but overall enjoyed the game. I feel like the story was building up to much more than it delivered, and the end came a bit suddenly... I was also sad that racing was disabled for some damn reason just before the final mission, so my last save before finishing I can't even go back and finish all the races.

The shooting in the game was better than I expected, I was expecting it to be a lot more watered down for console taste, but I found it pretty damn good for a mostly hitscan collection of weapons. I liked that they managed to make most of the ammo types feel very unique and special, normally I hate multiple ammo types because they feel like all the same thing with different damage multipliers. I also enjoyed using wingsticks, and will likely play through again with alot more focus on engineering items, because I just simply didn't bother with them enough this play through.

I'd say another complaint for me was I wish there was more side missions, I feel like I hit all of them on my first run through. I wouldn't even have cared if they were simple ones, but it felt that some parts of the early areas of the game were forgotten by the end, and could've been reused again for some side missions. And perhaps I didn't search enough, but there weren't enough sewers or misc. 'dungeons' that were just shooting galleries.

I enjoyed the racing and random encounters of car battles in the world, I felt the controls could've been better (though, perhaps using a game pad or actually changing the controls on my part could've made it better). I wish there had been more options for customizing my car.

I had texture streaming problems like most everyone during most of my play through, but last night's patch pretty much alleviated that issue. Surprised how well it ran on my laptop, 9800m, 2.1ghz Duo, 4 gig ram, most newer games I've struggled with. I am very impressed by the visuals of the game, id did a wonderful job there.

Overall I'm quite happy with it. Was about 16 hours through my first play, and will likely play again. I'd get it a score of a B+ likely if I were rating it. 
Finished ! 
That end game ...
I was waiting for it to come, then the credits kicked in.

Great game though. 
 
By the way anyone have an idea if Rage is reasonably mod-able ? 
This Is Interesting 
@ Ricky 
DooM 3 looked better, indoors for sure. But they were maps, like Quake. This is much more open. 
Lol 
that doom 3 pic is modded to all hell, how he can make a serious comparison is beyond me :) 
 
I reckon you just gotta take your attention away from texture detail and put it on to unique texturing. In many ways it's a lot like Quake - the first real iteration of something completely new and with all the technical limitations that comes with that. (There were lots of complaints about Quake's graphics too, back in 1996.) 
Blatant Trolling 
parralax mapping and detail textures. You can make Quake look like that in a load of engines if you just texture one wall and look at it. 
 
Another saddo hater showing a misleading Doom3 shot: http://hardforum.com/showpost.php?p=1037858641&postcount=1118 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.