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Coagula Contest 3 Turtle Map Event
Coagula Contest 2 Pack Released.

Posted by underworldfan [128.195.84.154] on 2003/08/14 13:24:32


Almost 6 years... and was a pack that everybody loves it!

What about a turtle map event for this theme?

During the February month? Or the hole march?

Anyone ?
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Mine Almost Completed 
i'll need betatesters soon... 
 
Mine doesn't really take advantage of the void theme, it's more like a normal id-style map floating in the void. I noticed everybody builds some sort of platforms first, hmm, I pretty much built the walls first and filled in later...

I tried doing some things gameplay wise that didn't work out, partly because the idea wasn't very good and partly because of technical reasons. I would very much like to code my own progs for this, but it's not going to happen. What remains is just a rough indication of what I wanted to do.

My scale also got out of hand, and is pretty hard to fill with standard id monsters. They work best in really cramped places. You can sneak up to Vores and shaft them before they notice you... :-/

Like with most RMQ maps, there is the problem of huge singleplayer scale being bad for deathmatch. You've got to run around a lot until you get to frag someone. There are solutions, but in this particular map it's a bit awkward.

My motivation is pretty low as a result. I want to finish, that's pretty much all.

Lessons learned, though. 
Spy 
I'll test anything people send me.

j.nicolaisen@gmxNOSAPM.net 
Ok 
i hope to finish it next week, and i'll send you complete version 
I'm Up For Testing, Too... 
thesilent96-at-gmail-dot-com 
Ricky 
That's just Darkplaces. Looks the same in any other nice engine (with 24 bit texture support) though. I mapped with Blender, loving it. 
Progress 
http://s1.image.gd/o/cd/cd4fdf6bbf3fc514cfe8e4680ebf4473fa8781a8.jpg
Copy'n'paste from some map & texture doodling some weeks go. 
 
just two pics... but is very fresh ;) need more time to work with it!

http://www.trinca.quaddicted.com/temp/joequake139.jpg

http://www.trinca.quaddicted.com/temp/joequake140.jpg 
I Guess The Pak Is Delayed :) 
trinca. those shots are feckin' beautiful :) 
 
thks Spy ;)

i think i can beat the deadline... i�m having more time now... but the start was hard :| 
 
Trinca: Proof that brown works best in games (also, tried and true theme) ;-)

Spirit: Going experimental visually?

What's the deadline again? 
 
Oh, and does this have to be a pakfile? That would remove the possibility to play it in a mod, which I would like to strictly oppose. 
 
It's due at the end of the month, isn't it? 
Gb 
Yeah, I always liked that.

End of the month, it's somewhere up in the thread.

It does not need to be a pak, but for the weapon removal through the start map it needs to be in its own folder. You could always copy or link the files to a mod or id1. 
March 30th Still AFAIK 
Which is alarming because mappers block has me in the grip of its cold icy fingers.

But I wont let that stop me. There will be a map! From me. On the 30th. 
 
31th RickyT23 
 
32th Trinca :) 
Yey! 
Another Dey! 
Base Pack Syndrom Is Back 
... though.... ;) 
 
JPL STFU... and go map!

u black cheep 
 
deadline is set... who didn�t make it release seperated... no big deal! 
Beta Testers Needed 
any volunteers ? 
 
bring it on!

my email is in my info! 
Here, I Am Spy! 
If you want.... 
 
Here, I Am Spy!

check your mail 
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