Mine Almost Completed
#176 posted by
spy on 2009/03/08 19:36:22
i'll need betatesters soon...
#177 posted by gb on 2009/03/08 19:41:44
Mine doesn't really take advantage of the void theme, it's more like a normal id-style map floating in the void. I noticed everybody builds some sort of platforms first, hmm, I pretty much built the walls first and filled in later...
I tried doing some things gameplay wise that didn't work out, partly because the idea wasn't very good and partly because of technical reasons. I would very much like to code my own progs for this, but it's not going to happen. What remains is just a rough indication of what I wanted to do.
My scale also got out of hand, and is pretty hard to fill with standard id monsters. They work best in really cramped places. You can sneak up to Vores and shaft them before they notice you... :-/
Like with most RMQ maps, there is the problem of huge singleplayer scale being bad for deathmatch. You've got to run around a lot until you get to frag someone. There are solutions, but in this particular map it's a bit awkward.
My motivation is pretty low as a result. I want to finish, that's pretty much all.
Lessons learned, though.
Spy
#178 posted by gb on 2009/03/08 19:43:59
I'll test anything people send me.
j.nicolaisen@gmxNOSAPM.net
Ok
#179 posted by
spy on 2009/03/08 19:55:42
i hope to finish it next week, and i'll send you complete version
I'm Up For Testing, Too...
thesilent96-at-gmail-dot-com
Ricky
#181 posted by
Spirit on 2009/03/08 21:36:24
That's just Darkplaces. Looks the same in any other nice engine (with 24 bit texture support) though. I mapped with Blender, loving it.
Progress
#182 posted by
Spirit on 2009/03/09 21:41:37
#183 posted by
Trinca on 2009/03/10 11:06:24
I Guess The Pak Is Delayed :)
#184 posted by
spy on 2009/03/10 11:13:07
trinca. those shots are feckin' beautiful :)
#185 posted by
Trinca on 2009/03/10 12:47:20
thks Spy ;)
i think i can beat the deadline... i�m having more time now... but the start was hard :|
#186 posted by gb on 2009/03/10 13:06:18
Trinca: Proof that brown works best in games (also, tried and true theme) ;-)
Spirit: Going experimental visually?
What's the deadline again?
#187 posted by gb on 2009/03/10 13:09:10
Oh, and does this have to be a pakfile? That would remove the possibility to play it in a mod, which I would like to strictly oppose.
#188 posted by
JneeraZ on 2009/03/10 14:33:58
It's due at the end of the month, isn't it?
Gb
#189 posted by
Spirit on 2009/03/10 14:51:44
Yeah, I always liked that.
End of the month, it's somewhere up in the thread.
It does not need to be a pak, but for the weapon removal through the start map it needs to be in its own folder. You could always copy or link the files to a mod or id1.
March 30th Still AFAIK
#190 posted by
RickyT33 on 2009/03/10 15:07:36
Which is alarming because mappers block has me in the grip of its cold icy fingers.
But I wont let that stop me. There will be a map! From me. On the 30th.
Base Pack Syndrom Is Back
#194 posted by
JPL on 2009/03/10 15:46:59
... though.... ;)
#195 posted by
Trinca on 2009/03/10 15:49:36
JPL STFU... and go map!
u black cheep
#196 posted by
Trinca on 2009/03/10 17:20:51
deadline is set... who didn�t make it release seperated... no big deal!
#198 posted by
Trinca on 2009/03/10 18:15:44
bring it on!
my email is in my info!
#200 posted by
spy on 2009/03/10 21:40:16
Here, I Am Spy!
check your mail