I'm very pleased to see this many entries, more than I'd expected. Good job, guys. Boring skill 1 firstrun demos with lots of dying and drunken laming:
http://www.quaketastic.com/upload/files/demos/coag3demos_negke.zip
And a superficial ranking since this was meant to be a contest:
1. spy
2. ericw
3. RickyT23
4/5. Willem/Trinca (tied -can't decide)
6. gb
spy: Small, but solid layout and style. A bit tricky in places but very enjoyable overall. Probably comes closest to what I had in mind for my map (besides the brown brick theme).
ericw: Most Coagula contest-like of the pack for some reason. Pretty hard in the beginning, but then it worked out fine. Expect more Shub deco in the future. ;)
RickyT23: Basically good, also given the short time you made it in (?). Somehow felt something was missing, though - a certain ingredient. Still fun. Colored lighting looked weird, especially with that brick texture.
Willem: Good theme (original Coagula) and I liked the blocky geometry in places. The monster jumping was neat, though their void behavior looked kind of strange and there was always the risk of Fiend superjumps. Gameplay was fine until the elevator. I obiviously didn't get the idea or whatever method you intended for the player, so it ended up being a very frustrating ending for an otherwise potentially nice map.
Trinca: Clean construction that could have used more slopes and less boxy walls. Reminded me a lot of one of your speedmaps (a sequel probably). There were too few medkits for my taste and too many Hellknights.
I found the frustration level in Willem's and your map to be quite equal, that's why your tied for the 4th spot.
gb: Unfortunately, the map looks very basic and rushed - hardly any details and good lighting. I understand it's because of the deadline and all, so that's ok. The fiend pit/lift thing was cool, though it could have done with different monsters (kind of reminded me of that one Doom map - e2m2?). Could be called truely oldschoolish if playing with sunglasses, I guess. Would have been nice with more polish.
nonentity: Nice start map, especially as I expected something way simpler. Its style reminded me of qtfin. Also yay for the negke exit. The ladders are a bit odd, I would have prefered narrow half-spiral staircases or something like that (to fit better with the theme). I'm a sucker for broken bricks and loose stones.
I played all the maps without the skyboxes, by the way. Shame on those of you who used that pseudo-space sky texture. None of the maps had proper 'void lighting' which made some of the Scrag encounters challenging and some kind of annoying, but never mind. Anyway, thanks for these maps - it was about time such a pack was released again.