Woot 1st
#1 posted by Zwiffle on 2005/07/18 09:56:07
Great map! Well worth the wait IMO.
Demos
#2 posted by R.P.G. on 2005/07/18 09:57:32
Here are a few demos that have been recorded on SM82. Warning: If you don't want to secrets to be spoiled, don't watch the demos!
Coop run with Kell:
rpg.spawnpoint.org/files/maps/sm82coop.dz
Drunken RPG and Zwiffle with strange interjections:
rpg.spawnpoint.org/files/maps/sm82drnk.dz
Bah
#3 posted by R.P.G. on 2005/07/18 10:01:37
Oort
#4 posted by Lunaran on 2005/07/18 10:11:40
I am so going to play this when I get home.
Play it to smithereens.
Drat,
#5 posted by HeadThump on 2005/07/18 10:52:28
7-Zip doesn't recognize the download as a valid zip file
Oh
#6 posted by Vondur on 2005/07/18 10:58:51
very very very sweet level!
every piece was smooth, quality and well built!
CONGRATS!
Yes This Is Pretty Good Actually.
#7 posted by czg on 2005/07/18 11:07:04
Zwiffle's bit was obviously the worst part of the map tho.
Cheers
#8 posted by bambuz on 2005/07/18 11:12:49
Was pretty fun, although I think there could easily have been much more monsters (and ammo & health to balance them of course). Balance was good. Skill 1.
Took me 20-something minutes (full kills) and found 3/5 secrets. Spent probably 10 minutes of that looking for the silver key door. The doors were improperly marked from wall panels.
Bambuz
#9 posted by PuLSaR on 2005/07/18 11:59:46
Was pretty fun, although I think there could easily have been much more monsters (and ammo & health to balance them of course). Balance was good. Skill 1.
The hard skill settings were planned to be for skill 1, but RPG told me that it would be for hard skill.
This map rocks
released after 1 year 1 month and 1 week after the original speedmapping session
Yay
#10 posted by gila on 2005/07/18 12:03:26
took me 18:18 with 100% kills and one lousy ring of invisibility secret near the end on skill 1. excellent map, very balanced, i hope you guys will make more of such stuff. even zwiffle's bit was good. ;)
Gosh!
#11 posted by Shambler on 2005/07/18 14:22:58
FFS.
#12 posted by Shambler on 2005/07/18 15:15:55
It would be useful if this damn QUAKE map actually worked in QUAKE (gl, that is)...
OMG
#13 posted by Shambler on 2005/07/18 15:32:03
IT IS TEH RUBICON2
metlslime = pwnd.
Shambler
#14 posted by R.P.G. on 2005/07/18 15:37:12
If you had an actual problem with the map, besides not having enough RAM allocated, I'd like to see if I can solve the problem.
Anyway.
#15 posted by Shambler on 2005/07/18 15:48:34
4th post in a row btw.
Very cool map, very nicely balanced gameplay, mixture of all sorts and relatively quick to blast through for the number of monsters. Good surprises and stuff. The ending was well done, a well set-up challenge, had to use some tactics there. I GJed to the eyes after 2 attempts and then found the switch DOH. The two MH secrets were nice.
Architecture was nice, generally good, but the first outdoor area was really nice, had a good feel about it. Most other areas had some strong designs but could have had more spectacle.
Well done to RPG and all the mappers involved, well worth the WAIT.
Congratulations
#16 posted by ionous on 2005/07/18 17:54:16
On a job well done, very nice build quality abound.
27:02
191 / 191 kills
3 / 5 secrets
ALMOST made it through without dying, got hit by a vore-ball after i killed the final vore. Whoops.
Well worth the wait.
Nice Work...
#17 posted by metlslime on 2005/07/19 01:07:17
with interesting architecture and moody lighting, even those crappy textures can look good!
Demos
#18 posted by PuLSaR on 2005/07/19 04:23:53
I watched those drunk demos! yay they rock.
I wanna also make one. But I need to get drunk first
Fun
#19 posted by than on 2005/07/19 10:39:01
I liked it. Gameplay was not too difficult (skill 2) and always felt fair.
Nice architecture throughout, and I liked the little computers with each mapper's name. They were in sm36 though, and sm32 had similar things that didn't fit into the theme quite as nicely.
Er, so, yes... good map. Hope it doesn't take so long next time! ;)
Crashing
#20 posted by spentron on 2005/07/19 18:41:54
I can't play it due to ED_Alloc no free edicts error. Engines: GL Quake, FitzQuake 075. heapsize 32000 to 96000. GF2 integrated 23MB shared, Win98, Athlon XP2000+. Always on map start at skill=2, somewhat later on skill 1.
|