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Remake Quake Tedious Beef Thread.
This thread is more for fun that anything else. There a conservative streak in me, but a radical streak too. I appreciate both sides of the coin.

That being said, although I do not find Spirit's archiving limits unreasonable, I do find some of the objections to the body of work in Remake Quake totally unreasonable.

Some people criticize Remake Quake as not being "Quake" enough and cry about it.

My personal opinion is that aside from Negke --- who I believe is an especially unique enigma unmatched in his unconventional and perfectionist style --- that the 1,376 id1 maps at Quaddicted adequately cover everything of substance that is ever gonna be done with id1 Quake.

I think Remake Quake is doing exactly the kind of thing that Carmack envisioned when he open-sourced damn near all of Quake: experimentation and risky creativity.

Seriously, aside from a puzzle and a grappling hook [Oh noes ... 3D navigations!! OMG ... ] and a vial here and there Remake Quake is Quake to the core. Just with more imagination.

It doesn't have any of Mr. Fribble's derided blinking T-Shirts or any silly bling. Instead it has awesome sleeping Shamblers.

In the words of the sometimes objectionable, and yet immortally wise and always appreciated for he who is/was/continues-to-be, Shambler ...

Discuss. Preferably without references to bees. ;)
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Btw Fu For ... 
Hating that one Tronyn mod with the wand and the music and the zombies and the trees. I liked it, played it 6 times. It was not "tuned" admittedly, those zombie bastards were hard to deal with. I just don't see the any decent argument for infinite "sameness" where "infinite sameness" has been beaten to death 10x over.

Really! 
Dm Is Not Sp Enough 
boo hoo :) 
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