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SpaceHulk256 Mapping Competition (cancelled)
Quake - Space Hulk 256
Level Design Competition
June till SP Day QExpo 2008
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You are the slipgate warrior. You've travelled for what seems forever,
in search of that one gate that will take you...home. This time round
you seem to have landed on a floating fortress under attack; both
insurgents and defenders ignore their animosity long enough to rid the
battle ground of your presence. They will fight each other if goaded,
but mostly they want to kill YOU!

OK, get amongst it!
______________________________________________________________________________________

Inspired by:
- Quake (thanks Id)
- the IK Base texture set (thanks Fingers)
- the 100 brush competition concept (thanks Aardappel et al)
- the (out of print) board game Space Hulk (thanks Games Workshop)
- the release of the Quoth2 upgrade (thanks Kell, necros and Preach)
I can now announce the Quake - Space Hulk 256 Level Design Competition

Your Motivation:
Space Hulk the board game:
- http://en.wikipedia.org/wiki/Space_Hulk
- http://www.youtube.com/watch?v=aViccm7dk94
- http://spacehulk.barsoom.cc/sh1edinv/
- http://www.strategygamersworld.com/resources/Space%20Hulk%20Edition%201%20rules.pdf
- http://spacehulk.beckerf.de/index.html

The Limits:
- the -game option is 'quoth' with the quoth2upgrade installed
- each level will contain no more than 256 brushes
- these brushes will be clothed only in textures from:
-- the IKBASE.wad http://shub-hub.com/files/textures_wads/ikbase_r2.zip and,
-- the hulk_xtra.wad http://shub-hub.com/files/textures_wads/hulk_xtra.zip
- it's in space, so:
-- use the sky textures in hulk_xtra.wad and,
-- signal the 'stars' or 'void' skybox in the worldspawn
- enemy is limited to fiend, enforcer, defender, pyro and eliminator
- the level must include three "safe" coop starts
- the level must have all difficulty levels implemented
- the level must be playable at reasonable framerate in fitzquake 0.80
- the level must exit to 'start'.

Submission:
- please send a .zip containing:
-- a level 4 vised, fully lit .bsp named 'sh256_yournick.bsp'
-- a matching .map for brush number checking
-- a matching .txt thanking those who helped you and explaining the
mission/gameplay type
- please send to spacehulk256 *at* gmail *dot* com
- submission must arrive prior to the end of QExpo2008 day 1.

Referee:
- Paul 'distrans' Brosche

Judges:
- Scragbait
- ?
- ?

Judging Criteria:
- use of the 256 brushes,
- quality of the resulting architecture and atmosphere,
- use of Quoth(2) functionality
- gameplay.

Prizes:
- 1st == 'fiend' maquette by David McKenna http://mckenna3d.com/
- 2nd == Quake symbol by Spirit?
- 3rd and below == kudos
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Amazing 
Damn base maps!
I love the restriction to 256 brushes. This includes func-, trigger and other brushes right? 
256 
how big is that now? any idea I could get a comparison if a map with that many brushes has been released. 
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