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Q1 Tools Update January 2007
at http://user.tninet.se/~xir870k . All engines are updated with many features/fixes, e.g. GL-engines have support for external model/sprite textures in three engine styles, major improvement of shadow rendering (now in NehQuake too) and transparent entity support in GLQuake.

GL-engines now also offer better model interpolation when playing back demos and improved sprite rendering. NehQuake has improved handling of transparent entities and better support for running non-Nehahra mods.

There's also a lot more support for troubleshooting QC issues, e.g. tracking where edicts are spawned/removed or controlling edict re-usage. Server speed has been optimized when running physics intensive paks.

TxQBSP now has func_group support and TreeQBSP has an important clipnode fix. Please see readmes for details (for engines now also with more easily readable sections) and there's also a new ToolTips version.

Any comments are welcome.
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just notest one diference seams much more smooth in gameplay

thks to keep work in this client ;) keep it up! 
Idea/request 
Put the sources of the engine in a own subfolder called bjpsrc or something like that. They always fill up my Quake folder. :\

And how about including readmegl.txt in the zip?

The engine totally refuses to start in a window (the previous build too) at the resolution I use in Windows (1280x1024).
glquake.exe -window -heapsize 64000 -game rogue -rogue -width 1280 -height 1024 -bpp 32
goes fullscreen.


Love your engines! 
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