Hah
#19899 posted by ijed on 2011/01/30 18:10:49
Not a snowflake's chance in hell :)
I'm thinking a big demo though - a handful of maps at least. Have to check with the rest of the team though.
To have the final thing finished we're still missing two (point five) bosses and a bucket load of enemy features.
Is June the time then? That'll give us a decent amount of time for the SP cycle.
#19900 posted by gb on 2011/01/31 08:48:18
are you guys going to release the whole thing on the 20th year anniversary of Quake?
Yeah.
Guys and girls, btw.
And I
#19901 posted by Shambler on 2011/02/01 23:01:46
Make a pledge only to buy FPS games that have no dedicated server support AND more importantly have highly offensive DRM. Even if I don't want to play them.
#19902 posted by negke on 2011/02/01 23:15:25
Please post an angry review at Amazon!
Quake On The N64
#19903 posted by jt_ on 2011/02/03 21:33:16
is not what I thought it would be. Much like Q3 for the ps2 and Q2 for the ps, the controls are abysmal.
Hey Q2 on the PS1 was pretty incredible given the limitations of the system (3meg of RAM and stuff). I did have a good time playing it in Deathmatch.
Mind you, we did end up using some PS1 mice that we found cheap :p
Whilst on the subject of ports btw: Doom 64 is an interesting game. I recently played it via Doom64 Ex. It's a weird half-way house between Doom 2 and Doom 3, ie it has pretty much teh same gameplay as Doom 2 but with much more subdued graphics and creepy soundtrack...
I didn't like it at first but I started to warm to it.
Quake64
#19905 posted by negke on 2011/02/04 10:24:24
But it has colored lighting!!! I recommend using the Golden Eye-style control scheme. Of course it's still pretty much impossible to play it like the PC version (I had a hard time even on Easy), but splitscreen DM is wacky fun.
Heh, I even played Quake2 64 splitscreen DM with four players.
Yeah
#19906 posted by ijed on 2011/02/04 11:59:49
I started off playing it more on the N64 - played Doom64 to death as well. And Quake2 on another Nintendo console.
Q2 Was On The N64 Az Well
#19907 posted by jt_ on 2011/02/04 14:27:16
And yes negke, it does have coloured lighting, but it also drops the framerate to around 5fps if run into more than one monster at a time. :p
'alf A Mo'
#19908 posted by Mike Woodham on 2011/02/04 23:22:08
What's this all about?
Up arrow = +forward and it works;
Shift key = +speed and used with Up arrow, it works (runs);
Space Bar = +jump and it works;
Up arrow and Space jumps whilst walking;
Up arrow and Shift and Space bar does not give me a running jump. What happened?
Gibbie
#19909 posted by negke on 2011/02/05 16:42:15
The link to shady.zip on your website doesn't work. OMG!!!!!! fix plz
FINALLY
#19911 posted by Drew on 2011/02/09 08:54:27
I actually really like that. unceasing graphic pleasantry.
#19912 posted by Trinca on 2011/02/11 10:58:05
my grafic card burn last night :\
So finaly will buy a Gforce... this means mapping again :)
No more problems with ATI and Opengl :|
This weekend will return my work in the map I have started for Quake aniversary
Crysis 2 Leaked
#19913 posted by megaman on 2011/02/12 12:28:41
#19914 posted by gb on 2011/02/12 15:16:30
Piracy continues to damage the PC packaged goods market and the PC development community.
Haha.
Perfect timing. On a friday, no less.
#19915 posted by necros on 2011/02/12 18:58:18
god, even the wording of that post seems to blame normal players.
joe consumer off the street stole crytek2!
Huh
#19916 posted by necros on 2011/02/12 18:58:50
that'd be crysis2. shows how much i care. ^_^;
On The Plus Side
#19917 posted by - on 2011/02/12 23:11:40
it's not like anyone owns a computer that can even run Crysis2.
Crysis 2 will probably have lower requirements than Crysis 1... it has to fit onto an xbox 360 doesn't it.
I Feel Sorry For Them
#19919 posted by DaZ on 2011/02/13 04:25:44
really :(
Portal 2 <3
#19920 posted by bal on 2011/02/14 12:42:36
Shwing!
#19921 posted by RickyT33 on 2011/02/14 19:52:33
Glad I Watched Until The End
#19922 posted by jt_ on 2011/02/14 21:41:29
Thanks, Bal.
#19923 posted by metlslime on 2011/02/14 21:44:52
oh yeah... reminds me i forgot to upload the "Companion Cube" func_ header last night.
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