Spirit!
#19887 posted by SleepwalkR on 2011/01/29 20:43:32
Upload it already!
Dry Sorrow
#19888 posted by Tronyn on 2011/01/30 01:51:04
Ok, I am now releasing two things.
First, the latest version of PM's mod Drake, which can be found here:
http://www.quaddicted.com/filebase/drake290111.zip (16.3 MB)
And second, the map "Dry Sorrow," a small Egyptian/industrial Q1SP based on an old DM map:
http://www.quaddicted.com/filebase/drysorrow.zip (2.8 MB)
Screenshots here:
http://www.quaketastic.com/upload/files/screen_shots/1sorrow1.jpg
http://www.quaketastic.com/upload/files/screen_shots/1sorrow2.jpg
If you play this map, I'd recommend going through the first door you encounter in the map the first time it opens, since that will be the only time it does (thanks to Spirit for pointing out this large flaw). Thankfully if you get trapped and have to hit kill you'll be no worse off given that the door is right by the spawnspot.
I guess I could have addressed this and delayed the release more, but not releasing anything at all during 2010 pissed me off, and this release is not much that said. PM is on hiatus at the moment and I've decided to finish the maps I have with the resources I have. This one map is only the first of several which will appear in the next month or two using this mod.
That First Shot...
#19889 posted by jt_ on 2011/01/30 01:57:06
Looks brutal.
Heh
#19890 posted by Tronyn on 2011/01/30 02:09:03
it's a lame little map, with Tronyn design circa 2000ish. The thing that you guys will most enjoy, I guarantee, is PM's improved double shotgun.
#19891 posted by Trinca on 2011/01/30 02:36:13
Tronyn add this in the News some of us might miss it... and look awesome!!!
more coments and demo later when I play it!
#19892 posted by necros on 2011/01/30 04:41:37
but not releasing anything at all during 2010 pissed me off
yeah, the new quaddicted poll reminded me that i didn't release anything last year either. :x
if i can just get my shit together........
Lol
#19893 posted by Tronyn on 2011/01/30 04:53:31
know the feeling. I've been trying to get my shit together for the better part of a decade. When you're 90% done you're 10% done. nevertheless I have a lot lined up for THIS, PARTICULAR, year. And the funny thing is every year you don't release something, it becomes less and less impressive. This is a good thing though, it means people are still advancing the form.
#19894 posted by necros on 2011/01/30 05:26:33
yeah, pretty much the same here.
i kind of hope we do have the qexpo this year, it'll be nice to release stuff at the event for once instead of leftovers or more often, nothing at all. :P
So True
#19895 posted by Tronyn on 2011/01/30 06:35:49
I had many things I intended to release at this important time, yet the original NSOE I think is the only one that ended up working out.
15 years is a huge thing. We should all put effort into reflections - if for no other reason than it's been 15 years for us.
I remember the first time I played ziggurat vertigo. It blew me away. RMQ team... lol...
The
#19896 posted by ijed on 2011/01/30 17:28:11
Tortoise, the hare, and the brick.
The final 10% takes the most time, yeah. RMQ is good, and also bad. Someone will come up with an idea and it spirals out into a massive lump of feature creep. It's fun to do, but there's a hell of a lot of stuff thats not been released.
Spent yesterday just playing it all for once - expect another demo "soon".
RMQ
#19897 posted by Tronyn on 2011/01/30 18:06:06
are you guys going to release the whole thing on the 15th year anniversary of Quake? Would that be too soon (or too late)?
It'd be pretty epic to have it on the exact day Quake was release 15 years ago. Is it June?
Yes
#19898 posted by Tronyn on 2011/01/30 18:08:25
for once, not a misuse of the term epic
Hah
#19899 posted by ijed on 2011/01/30 18:10:49
Not a snowflake's chance in hell :)
I'm thinking a big demo though - a handful of maps at least. Have to check with the rest of the team though.
To have the final thing finished we're still missing two (point five) bosses and a bucket load of enemy features.
Is June the time then? That'll give us a decent amount of time for the SP cycle.
#19900 posted by gb on 2011/01/31 08:48:18
are you guys going to release the whole thing on the 20th year anniversary of Quake?
Yeah.
Guys and girls, btw.
And I
#19901 posted by Shambler on 2011/02/01 23:01:46
Make a pledge only to buy FPS games that have no dedicated server support AND more importantly have highly offensive DRM. Even if I don't want to play them.
#19902 posted by negke on 2011/02/01 23:15:25
Please post an angry review at Amazon!
Quake On The N64
#19903 posted by jt_ on 2011/02/03 21:33:16
is not what I thought it would be. Much like Q3 for the ps2 and Q2 for the ps, the controls are abysmal.
Hey Q2 on the PS1 was pretty incredible given the limitations of the system (3meg of RAM and stuff). I did have a good time playing it in Deathmatch.
Mind you, we did end up using some PS1 mice that we found cheap :p
Whilst on the subject of ports btw: Doom 64 is an interesting game. I recently played it via Doom64 Ex. It's a weird half-way house between Doom 2 and Doom 3, ie it has pretty much teh same gameplay as Doom 2 but with much more subdued graphics and creepy soundtrack...
I didn't like it at first but I started to warm to it.
Quake64
#19905 posted by negke on 2011/02/04 10:24:24
But it has colored lighting!!! I recommend using the Golden Eye-style control scheme. Of course it's still pretty much impossible to play it like the PC version (I had a hard time even on Easy), but splitscreen DM is wacky fun.
Heh, I even played Quake2 64 splitscreen DM with four players.
Yeah
#19906 posted by ijed on 2011/02/04 11:59:49
I started off playing it more on the N64 - played Doom64 to death as well. And Quake2 on another Nintendo console.
Q2 Was On The N64 Az Well
#19907 posted by jt_ on 2011/02/04 14:27:16
And yes negke, it does have coloured lighting, but it also drops the framerate to around 5fps if run into more than one monster at a time. :p
'alf A Mo'
#19908 posted by Mike Woodham on 2011/02/04 23:22:08
What's this all about?
Up arrow = +forward and it works;
Shift key = +speed and used with Up arrow, it works (runs);
Space Bar = +jump and it works;
Up arrow and Space jumps whilst walking;
Up arrow and Shift and Space bar does not give me a running jump. What happened?
Gibbie
#19909 posted by negke on 2011/02/05 16:42:15
The link to shady.zip on your website doesn't work. OMG!!!!!! fix plz
FINALLY
#19911 posted by Drew on 2011/02/09 08:54:27
I actually really like that. unceasing graphic pleasantry.
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