#19873 posted by Spirit on 2011/01/21 23:18:40
tronyn's reviews are coming up in the next 12 hours.
Btw
#19874 posted by Tronyn on 2011/01/22 18:58:06
in order to post the shots I want I have to fix the leaks so I can get the map to load in an engine. I'm not too keen on editor shots. It'll happen, just give me a while.
New Team Fortress 2 Server
#19875 posted by jt_ on 2011/01/24 22:02:52
I've just (literally) set up a new tf2 server, anyone here play? I haven't set up sourcemod for voting &c yet. Ip is 208.111.39.111. Feedback is desired.
#19876 posted by jt_ on 2011/01/24 22:07:37
Forgot to mention that the server is in san jose, california.
I Think Every Quaker Should Take A Look Here,
#19877 posted by dooomer on 2011/01/26 14:03:44
a tasty eye candy to add into your quake experience:
http://quakeone.com/forums/quake-mod-releases/finished-works/6474-shader-animated-b_boxes.html
For those who want to know what to expect before clicking the url, it's b_box models with a face-lift of animated skin!
#19878 posted by necros on 2011/01/26 21:52:27
the rocket boxes are retarded, but the rest all look quite good. i like the readout on the cell boxes, especially.
#19879 posted by gb on 2011/01/26 22:51:03
^ QFT.
Oh Tronyn
#19880 posted by Baker on 2011/01/29 11:14:11
You kick so much ass in so many ways.
I wish the map authors could make screen shots as nice as yours. I'm assuming you made them and they weren't Negke or someone else's work.
Yeah, Especially Their Darkness
#19881 posted by negke on 2011/01/29 11:31:25
What's wrong with other map authors' shots?
Heh
#19882 posted by Tronyn on 2011/01/29 12:37:07
you mean the ones I posted in the screenshots thread, or the ones in my reviews?
the ones in the reviews are inconsistent; note the wide angle shots on negke's latest map, I was playing on a friend's awesome computer with a huge monitor that time. as for the other ones some of them are pretty lame, heh, if they look good compared to other people's shots that's just luck :)
I'm releasing Dry Sorrow later today, and there should be more maps following in the near future.
Well ...
#19883 posted by Baker on 2011/01/29 12:41:58
Sometimes nothing. Sometimes bad gamma. Sometimes bad lighting. Sometimes there is no screenshot. Sometimes the screenshot doesn't capture the beauty of the level.
And Tronyn gets the shots right in every way.
This shot of JPL's map is particularly good for example:
http://www.quaddicted.com/feature/tronyn/gth2.jpg
Sometimes a map author exerts and pushes so hard to get something out, they don't have anything left in the tank for fiddling around to get a screenshot perfect (or even make one).
And on other occasions, maybe the map author is great at making the map but isn't so proficient with a photo editor or client settings.
I'm not faulting map authors whatsoever, I'm praising Tronyn and saying he has a great knack for finding the right spots in a map for the presentation of a level.
#19884 posted by Spirit on 2011/01/29 13:04:33
I'm Releasing Dry Sorrow Later Today...
#19885 posted by generic on 2011/01/29 19:40:49
Boing!
Heh
#19886 posted by Tronyn on 2011/01/29 20:00:38
Spirit will upload it whenever his next update is :)
and thanks, Baker.
I still like the ide aof putting together a coffee table book of map screenshots. The screenshot is its own separate form from the map, I think; some maps don't lend themselves to shots, others aren't as good as the shots they lend themselves to, etc.
Spirit!
#19887 posted by SleepwalkR on 2011/01/29 20:43:32
Upload it already!
Dry Sorrow
#19888 posted by Tronyn on 2011/01/30 01:51:04
Ok, I am now releasing two things.
First, the latest version of PM's mod Drake, which can be found here:
http://www.quaddicted.com/filebase/drake290111.zip (16.3 MB)
And second, the map "Dry Sorrow," a small Egyptian/industrial Q1SP based on an old DM map:
http://www.quaddicted.com/filebase/drysorrow.zip (2.8 MB)
Screenshots here:
http://www.quaketastic.com/upload/files/screen_shots/1sorrow1.jpg
http://www.quaketastic.com/upload/files/screen_shots/1sorrow2.jpg
If you play this map, I'd recommend going through the first door you encounter in the map the first time it opens, since that will be the only time it does (thanks to Spirit for pointing out this large flaw). Thankfully if you get trapped and have to hit kill you'll be no worse off given that the door is right by the spawnspot.
I guess I could have addressed this and delayed the release more, but not releasing anything at all during 2010 pissed me off, and this release is not much that said. PM is on hiatus at the moment and I've decided to finish the maps I have with the resources I have. This one map is only the first of several which will appear in the next month or two using this mod.
That First Shot...
#19889 posted by jt_ on 2011/01/30 01:57:06
Looks brutal.
Heh
#19890 posted by Tronyn on 2011/01/30 02:09:03
it's a lame little map, with Tronyn design circa 2000ish. The thing that you guys will most enjoy, I guarantee, is PM's improved double shotgun.
#19891 posted by Trinca on 2011/01/30 02:36:13
Tronyn add this in the News some of us might miss it... and look awesome!!!
more coments and demo later when I play it!
#19892 posted by necros on 2011/01/30 04:41:37
but not releasing anything at all during 2010 pissed me off
yeah, the new quaddicted poll reminded me that i didn't release anything last year either. :x
if i can just get my shit together........
Lol
#19893 posted by Tronyn on 2011/01/30 04:53:31
know the feeling. I've been trying to get my shit together for the better part of a decade. When you're 90% done you're 10% done. nevertheless I have a lot lined up for THIS, PARTICULAR, year. And the funny thing is every year you don't release something, it becomes less and less impressive. This is a good thing though, it means people are still advancing the form.
#19894 posted by necros on 2011/01/30 05:26:33
yeah, pretty much the same here.
i kind of hope we do have the qexpo this year, it'll be nice to release stuff at the event for once instead of leftovers or more often, nothing at all. :P
So True
#19895 posted by Tronyn on 2011/01/30 06:35:49
I had many things I intended to release at this important time, yet the original NSOE I think is the only one that ended up working out.
15 years is a huge thing. We should all put effort into reflections - if for no other reason than it's been 15 years for us.
I remember the first time I played ziggurat vertigo. It blew me away. RMQ team... lol...
The
#19896 posted by ijed on 2011/01/30 17:28:11
Tortoise, the hare, and the brick.
The final 10% takes the most time, yeah. RMQ is good, and also bad. Someone will come up with an idea and it spirals out into a massive lump of feature creep. It's fun to do, but there's a hell of a lot of stuff thats not been released.
Spent yesterday just playing it all for once - expect another demo "soon".
RMQ
#19897 posted by Tronyn on 2011/01/30 18:06:06
are you guys going to release the whole thing on the 15th year anniversary of Quake? Would that be too soon (or too late)?
It'd be pretty epic to have it on the exact day Quake was release 15 years ago. Is it June?
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