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That was Darkplaces. 
Right 
I just realized I confused that demo with another engine which was entirely focused on optimization, I think that demo might have been a response to this other engine, the way Darkplaces had real time lighting as a response to Tenebrae. 
Well.. 
There's RemakeQuake's engine:

http://kneedeepinthedoomed.wordpress.com/page/3/

And AguirRe's engine also had a massive box with a load of knights in it as a test. 
DirectQ, Fitz, Quakespasm, &c 
mh made a map with 500 knights in it. The engines listed in the title to this post play it, I haven't tried any else. The download for the map is in the comments of one of mh's blog post. There's a screenshot of the map in the post, it shouldn't be hard to find. 
 
was it actually 250000 knights? cause if so, that's a bit more than 500.

fq has max edicts of 32000, so it could theoretically handle ~31985 knights if it was a completely empty box map.

anyway, at that high level of monsters, the bottleneck becomes the qc. i know this from experience. ^_^; 
Heh... One MIIILLLION Knights... 
maybe my memory has been making the tale taller

thanks for the responses I'll check all of this stuff out. 
 
It was darkplaces with 10000 hell knights. 
D/L Link Plz. 
 
Yeah 
I want to see a gazillion knights... 
 
Cant find a link. The map is called helm18. Does run but apparently not very well... 
 
http://ghdigital.com/~havoc/helm10000.zip

Make sure you don't have unsaved work open, engines suck at error handling. 
Primal Carnage 
 
Recently played with Direct Quake myself, was impressed by how much it handled bigger stuff over Fitzquake. a fast-vis version of my current project ran much better. Will be using it myself in future :)

My laptop was playable with about 200 knights when I tried this kind of thing myself, but that's in a box, no geometry, and no projectile enemies. Once you factor in monsters like Death Guards or Ogres and geometry things get a bit more messy :( I'd still like to make a Quake level approaching Doom BFG zerg stuff sometime though :) 
1996 Keynote Talk From Michael Abrash At GDC 
 
Only excerpts are online at this point. The whole recording is worth waiting for. 
 
Awesome, a flashback into the 90s.

Love the green T-shirt. Brilliant guy, too. 
Q!Zone 
Does anyone know how/if one can kill those "chests"? 
 
the entire audio is already there, but yeah, only 2 video excerpts are up so far. 
Full Audio 
Voxatron Trailer 
Voxatron 
That looks cool! 
 
played this one today at XS4ALL - QuakeWorld FOD Free For All awesome map layout and gameplay for ffa!

miss this one from tiddles don't knoe even why :\

quake.xs4all.nl:27500

http://www.quakeworld.nu/forum/viewtopic.php?id=4291 
Voxatron 
Excellent !! A 3D doom-like arcade game ! 
Quake1 Add On Files For Darkplaces Engine 
Updated the content on
"Wolfenstein 3D, Doom, Heretic, Hexen, Quake1:
High Resolution Texture, Model, Music Packs and User-Made Episodes"
at:
http://www-personal.umich.edu/~jimw/ClassicFPS/

January 14, 2011 - Content

Quake1 add on files for darkplaces engine
Collection from the Web. I did not create the data in these files.
/Darkplaces/ID1 Complete Hi-Res Everything, 6 files
/Darkplaces/Missions_Packs 9 add on games
/Stand_Alone 1 game, nothing else required

High-Res Addon: DarkHour-DarkPack - StarWars TC for DoomII using gzDoom Engine
High-Res Addon: The Original Missions - Wolf3D TC for DoomII using gzDoom Engine 
 
It always makes me sad how those "high-res" packs make pixel art classics look like low-budget shovelware from the late-nineties. 
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