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Sure 
Send me the money and I'll see what I can do! 
 
Happy new year to everyone!

ye even you Scampie :p 
Or UK People Maybe? 
 
Trinca ? 
HAPPY 2011 BITCHES 
15 years since Quake was released this June. Tempus Fugit, as Rogue commented with r2m1 I believe! I had some good times last night, and I'm still drunk not hungover yet, heh. Also sorry for saying bitches it's a reference to Breaking Bad with the most hilarious wigger character ever YO. 
Jesse Pinkman 
is up there with Jason Stackhouse and Pete Campbell as the best supporting characters on tv right now. 
Trivia 
Season 1 was going to end with the episode at Tuco's house and Jesse was going to be killed.

So glad that the writers' strike happened instead... 
 
JPL don't have account in this site, and I'm to lazy to login :p 
Nitin 
Hah, definitely, Pinkman and Campbell rock, don't watch True Blood though.

Happy new year everyone. 
Question 
anyone know the name of that one custom Quake engine that's super-optimized, which had the demo of like 250,000 knights fighting? or just any speed-focused custom engines in general? 
 
That was Darkplaces. 
Right 
I just realized I confused that demo with another engine which was entirely focused on optimization, I think that demo might have been a response to this other engine, the way Darkplaces had real time lighting as a response to Tenebrae. 
Well.. 
There's RemakeQuake's engine:

http://kneedeepinthedoomed.wordpress.com/page/3/

And AguirRe's engine also had a massive box with a load of knights in it as a test. 
DirectQ, Fitz, Quakespasm, &c 
mh made a map with 500 knights in it. The engines listed in the title to this post play it, I haven't tried any else. The download for the map is in the comments of one of mh's blog post. There's a screenshot of the map in the post, it shouldn't be hard to find. 
 
was it actually 250000 knights? cause if so, that's a bit more than 500.

fq has max edicts of 32000, so it could theoretically handle ~31985 knights if it was a completely empty box map.

anyway, at that high level of monsters, the bottleneck becomes the qc. i know this from experience. ^_^; 
Heh... One MIIILLLION Knights... 
maybe my memory has been making the tale taller

thanks for the responses I'll check all of this stuff out. 
 
It was darkplaces with 10000 hell knights. 
D/L Link Plz. 
 
Yeah 
I want to see a gazillion knights... 
 
Cant find a link. The map is called helm18. Does run but apparently not very well... 
 
http://ghdigital.com/~havoc/helm10000.zip

Make sure you don't have unsaved work open, engines suck at error handling. 
Primal Carnage 
 
Recently played with Direct Quake myself, was impressed by how much it handled bigger stuff over Fitzquake. a fast-vis version of my current project ran much better. Will be using it myself in future :)

My laptop was playable with about 200 knights when I tried this kind of thing myself, but that's in a box, no geometry, and no projectile enemies. Once you factor in monsters like Death Guards or Ogres and geometry things get a bit more messy :( I'd still like to make a Quake level approaching Doom BFG zerg stuff sometime though :) 
1996 Keynote Talk From Michael Abrash At GDC 
 
Only excerpts are online at this point. The whole recording is worth waiting for. 
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