Sure
#19778 posted by Spirit on 2010/12/30 17:04:46
Send me the money and I'll see what I can do!
#19779 posted by Trinca on 2011/01/01 13:13:42
Happy new year to everyone!
ye even you Scampie :p
Or UK People Maybe?
#19780 posted by negke on 2011/01/01 16:52:38
Trinca ?
#19781 posted by JPL on 2011/01/01 21:52:28
HAPPY 2011 BITCHES
#19782 posted by Tronyn on 2011/01/01 23:25:06
15 years since Quake was released this June. Tempus Fugit, as Rogue commented with r2m1 I believe! I had some good times last night, and I'm still drunk not hungover yet, heh. Also sorry for saying bitches it's a reference to Breaking Bad with the most hilarious wigger character ever YO.
Jesse Pinkman
#19783 posted by nitin on 2011/01/02 00:37:30
is up there with Jason Stackhouse and Pete Campbell as the best supporting characters on tv right now.
Trivia
Season 1 was going to end with the episode at Tuco's house and Jesse was going to be killed.
So glad that the writers' strike happened instead...
#19785 posted by Trinca on 2011/01/02 03:04:17
JPL don't have account in this site, and I'm to lazy to login :p
Nitin
#19786 posted by bal on 2011/01/02 10:30:02
Hah, definitely, Pinkman and Campbell rock, don't watch True Blood though.
Happy new year everyone.
Question
#19787 posted by Tronyn on 2011/01/05 06:19:53
anyone know the name of that one custom Quake engine that's super-optimized, which had the demo of like 250,000 knights fighting? or just any speed-focused custom engines in general?
#19788 posted by Spirit on 2011/01/05 08:39:41
That was Darkplaces.
Right
#19789 posted by Tronyn on 2011/01/05 09:26:39
I just realized I confused that demo with another engine which was entirely focused on optimization, I think that demo might have been a response to this other engine, the way Darkplaces had real time lighting as a response to Tenebrae.
Well..
#19790 posted by ijed on 2011/01/05 14:00:17
There's RemakeQuake's engine:
http://kneedeepinthedoomed.wordpress.com/page/3/
And AguirRe's engine also had a massive box with a load of knights in it as a test.
DirectQ, Fitz, Quakespasm, &c
#19791 posted by jt_ on 2011/01/06 00:16:24
mh made a map with 500 knights in it. The engines listed in the title to this post play it, I haven't tried any else. The download for the map is in the comments of one of mh's blog post. There's a screenshot of the map in the post, it shouldn't be hard to find.
#19792 posted by necros on 2011/01/06 07:39:21
was it actually 250000 knights? cause if so, that's a bit more than 500.
fq has max edicts of 32000, so it could theoretically handle ~31985 knights if it was a completely empty box map.
anyway, at that high level of monsters, the bottleneck becomes the qc. i know this from experience. ^_^;
Heh... One MIIILLLION Knights...
#19793 posted by Tronyn on 2011/01/06 09:30:21
maybe my memory has been making the tale taller
thanks for the responses I'll check all of this stuff out.
#19794 posted by Spirit on 2011/01/06 10:29:57
It was darkplaces with 10000 hell knights.
D/L Link Plz.
#19795 posted by Shambler on 2011/01/06 10:41:14
Yeah
#19796 posted by ijed on 2011/01/06 13:50:53
I want to see a gazillion knights...
#19797 posted by Spirit on 2011/01/06 15:59:10
Cant find a link. The map is called helm18. Does run but apparently not very well...
#19798 posted by Spirit on 2011/01/06 16:34:28
http://ghdigital.com/~havoc/helm10000.zip
Make sure you don't have unsaved work open, engines suck at error handling.
Primal Carnage
#19799 posted by RickyT33 on 2011/01/07 18:44:13
Recently played with Direct Quake myself, was impressed by how much it handled bigger stuff over Fitzquake. a fast-vis version of my current project ran much better. Will be using it myself in future :)
My laptop was playable with about 200 knights when I tried this kind of thing myself, but that's in a box, no geometry, and no projectile enemies. Once you factor in monsters like Death Guards or Ogres and geometry things get a bit more messy :( I'd still like to make a Quake level approaching Doom BFG zerg stuff sometime though :)
1996 Keynote Talk From Michael Abrash At GDC
#19801 posted by metlslime on 2011/01/09 10:54:44
#19802 posted by Spirit on 2011/01/09 11:01:49
Only excerpts are online at this point. The whole recording is worth waiting for.
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