 Okay
#19728 posted by SleepwalkR on 2010/12/05 07:15:04
If that's true, there must be an exception to that rule itself, and thus your statement is wrong.
 EEk!
#19729 posted by RickyT33 on 2010/12/05 07:54:14
ParaDOX!!!
 HI
#19730 posted by negke on 2010/12/05 12:21:03
Visit inertia in NYC!!!!
 Are There...
#19731 posted by JPL on 2010/12/05 14:56:50
.. Israeli mappers in this place ?
I have to go to Tel Aviv by end of January...
#19732 posted by Trinca on 2010/12/05 15:50:18
:) you should come to Lisbon :) more safe...
and I buy you some beers ;)
 Trinca
#19733 posted by JPL on 2010/12/05 16:57:55
The day there will be an event in Portugal for which my company ask would me to go for, then you'll be the first to know ;)
#19734 posted by gb on 2010/12/06 13:14:17
gosh, exchange of nerdisms.
*Tactical shield*
#19735 posted by Spirit on 2010/12/07 22:07:44
 Heh
#19736 posted by RickyT33 on 2010/12/15 13:15:46
 Is There Such A Thing As
#19737 posted by RickyT33 on 2010/12/16 00:51:36
A hi-res version of Obtex texture set? I'm guessing not, but I thought it was worth asking :S
 Quirks Of Quake Damage Code...
#19738 posted by metlslime on 2010/12/17 04:07:07
Just doing some code diving and found an interesting quirk, never noticed this before:
If you have the pentagram and some armor, it seems the pentagram will not prevent your armor from being depleted when you take damage. So i guess a player typically go all gung-ho and lose all their armor while fighting with the pent.
Anyone else know about that? Is it a desirable feature for some reason?
#19739 posted by necros on 2010/12/17 08:01:14
i first noticed it when kell and i were implementing the cross of deflection.
i'm not really sure if it's a bug or not. in a way, it makes sense as the pentagram is making your body invulnerable, but not the mundane armour you're wearing. in that case, it's working as intended.
 Do You Guys Play Quake Much??
#19740 posted by Shambler on 2010/12/17 10:18:14
I've known that for 12 years or so!!
I'd say it's intentional. It makes the pent more of a temporary / tactical powerup.
#19741 posted by Trinca on 2010/12/17 10:44:24
metlslime you are very distracted guy :)
#19742 posted by Ankh on 2010/12/17 13:59:42
this is how the pent works. I thought it was logical. I knew it forever.
 I Didn't Know It
#19743 posted by DaZ on 2010/12/17 14:32:13
 Yeah
#19744 posted by ijed on 2010/12/17 14:59:01
I knew that pretty early on...
I can't see any gameplay advantage from it - bug.
 Noobs!
#19745 posted by rj on 2010/12/17 17:41:39
</trinca>
i'm voting for no bug.. always seemed logical to me; both for the reason necros stated & also as it acts as a kind of tradeoff against using it when the player has a choice; as in, they can go bezerk with a close-up rocketlauncher for 30 seconds without risk of death, but will be weakened by the end of it.
you probably noticed godmode does the same...
 Not A Bug
#19746 posted by jt_ on 2010/12/17 17:56:10
What necros said.
#19747 posted by gb on 2010/12/17 20:34:49
my tendency is, not a bug. Magical protection for you, not necessarily your gear. Then again, I doubt that was the intention.
whatever works best.
 My New Inno3d Gtx 470 Has Malfunctioned Recently
#19748 posted by spy on 2010/12/18 12:06:57
so now i have two choices, to wait and get another innovision gtx 470 card or get zotac gtx 470, that is cheeper to 50bucks and has 5 years warranty as opposite to inno3d (only) one year warranty, i've read some opinions about zotac vs inno3d, and it's seems that inno3d was(is) the wrong choice.
any suggestions, guys
 Yeah Its Defenitely Not A Bug
#19749 posted by spy on 2010/12/18 12:10:46
but q2's penta protects either HP and armor
#19750 posted by Trinca on 2010/12/18 12:37:43
I think the same, is not a bug and in some places is much better then a 100 ht and a Ra
 I Said Bug
#19751 posted by ijed on 2010/12/20 18:34:32
Because of the way the code is written - it just seems like more of an oversight. Could be the left in intentionally though, like rocket jumping.
#19752 posted by gb on 2010/12/20 19:18:04
Yeah, it doesn't look like it was intentional.
|