#19724 posted by gb on 2010/12/04 03:25:06
all things hav 2 sides neggers ;-)
M�bius Strip
#19725 posted by Mike Woodham on 2010/12/04 21:58:58
Haha
#19726 posted by rudl on 2010/12/05 01:30:58
;)
have to remember that
#19727 posted by gb on 2010/12/05 04:35:05
all rules have exceptions to them as well :)
Okay
#19728 posted by SleepwalkR on 2010/12/05 07:15:04
If that's true, there must be an exception to that rule itself, and thus your statement is wrong.
EEk!
#19729 posted by RickyT33 on 2010/12/05 07:54:14
ParaDOX!!!
HI
#19730 posted by negke on 2010/12/05 12:21:03
Visit inertia in NYC!!!!
Are There...
#19731 posted by JPL on 2010/12/05 14:56:50
.. Israeli mappers in this place ?
I have to go to Tel Aviv by end of January...
#19732 posted by Trinca on 2010/12/05 15:50:18
:) you should come to Lisbon :) more safe...
and I buy you some beers ;)
Trinca
#19733 posted by JPL on 2010/12/05 16:57:55
The day there will be an event in Portugal for which my company ask would me to go for, then you'll be the first to know ;)
#19734 posted by gb on 2010/12/06 13:14:17
gosh, exchange of nerdisms.
*Tactical shield*
#19735 posted by Spirit on 2010/12/07 22:07:44
Heh
#19736 posted by RickyT33 on 2010/12/15 13:15:46
Is There Such A Thing As
#19737 posted by RickyT33 on 2010/12/16 00:51:36
A hi-res version of Obtex texture set? I'm guessing not, but I thought it was worth asking :S
Quirks Of Quake Damage Code...
#19738 posted by metlslime on 2010/12/17 04:07:07
Just doing some code diving and found an interesting quirk, never noticed this before:
If you have the pentagram and some armor, it seems the pentagram will not prevent your armor from being depleted when you take damage. So i guess a player typically go all gung-ho and lose all their armor while fighting with the pent.
Anyone else know about that? Is it a desirable feature for some reason?
#19739 posted by necros on 2010/12/17 08:01:14
i first noticed it when kell and i were implementing the cross of deflection.
i'm not really sure if it's a bug or not. in a way, it makes sense as the pentagram is making your body invulnerable, but not the mundane armour you're wearing. in that case, it's working as intended.
Do You Guys Play Quake Much??
#19740 posted by Shambler on 2010/12/17 10:18:14
I've known that for 12 years or so!!
I'd say it's intentional. It makes the pent more of a temporary / tactical powerup.
#19741 posted by Trinca on 2010/12/17 10:44:24
metlslime you are very distracted guy :)
#19742 posted by Ankh on 2010/12/17 13:59:42
this is how the pent works. I thought it was logical. I knew it forever.
I Didn't Know It
#19743 posted by DaZ on 2010/12/17 14:32:13
Yeah
#19744 posted by ijed on 2010/12/17 14:59:01
I knew that pretty early on...
I can't see any gameplay advantage from it - bug.
Noobs!
#19745 posted by rj on 2010/12/17 17:41:39
</trinca>
i'm voting for no bug.. always seemed logical to me; both for the reason necros stated & also as it acts as a kind of tradeoff against using it when the player has a choice; as in, they can go bezerk with a close-up rocketlauncher for 30 seconds without risk of death, but will be weakened by the end of it.
you probably noticed godmode does the same...
Not A Bug
#19746 posted by jt_ on 2010/12/17 17:56:10
What necros said.
#19747 posted by gb on 2010/12/17 20:34:49
my tendency is, not a bug. Magical protection for you, not necessarily your gear. Then again, I doubt that was the intention.
whatever works best.
My New Inno3d Gtx 470 Has Malfunctioned Recently
#19748 posted by spy on 2010/12/18 12:06:57
so now i have two choices, to wait and get another innovision gtx 470 card or get zotac gtx 470, that is cheeper to 50bucks and has 5 years warranty as opposite to inno3d (only) one year warranty, i've read some opinions about zotac vs inno3d, and it's seems that inno3d was(is) the wrong choice.
any suggestions, guys
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