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That's why I'm going to install XP

finally. welcome to the darkside 8) 
 
yeah, rub it in :-)

I'll see about getting l4d installed. 
LD 20 Brush Competition 
Lol 
50 brushes was hard enough! With 20 brushes you could have two rooms, a corridor and a couple of crates, then you are done! Boooo-riiiing (yawn) 
Wtf? 
4. Decals and custom sounds are also not allowed. 
Well 
It's about DM maps. This reduces the need for complexity somewhat. 
 
20 brushes DM map? That's actually an interesting challenge IMO.

Box to kill people in, and a bit of cover. 
20 Brushes... 
... errr, it is quite small considering a mapper need at least 6 brushes to build a box... So basically you may have a box-room + 2 crates, and you're done.. sounds quite poor mapping :( 
 
 
... errr, it is quite small considering a mapper need at least 6 brushes to build a box... So basically you may have a box-room + 2 crates, and you're done.. sounds quite poor mapping :(

sounds quite poor maths as well ;)

it's a neat concept. just requires a little bit of thinking outside the box, both figuratively and (almost) literally 
 
6 brushes for a box.

2-6 brushes for another box inside it, depending on how many surfaces are shared. That's around 10.

10 brushes left for one or two walkways or ramps, one or two platforms or pillars, and a crate or something. Remember DM7.

Let's do a speedmapping cont... oh, wait. 
4 Brushes For A Pyramid... 
3 for a dollar! 
Yep 
You lack imagination... <--This.

You can do a lot with 20 brushes and the clipper, and some planning and imagination. I was pleased to win that contest Spirit linked, and I'm tempted to enter this one. It's fun to work within limitations.

Also, I noticed something they didn't cover in the rules and restrictions that opens up a lot of possibilities... 
A Complex Layout Made Out Of Weapclip Brushes? 
I always wondered, also for a low-brush type of contest for Q1, if it's possible to use an info_notnull hack to infintely replicate pieces of architecture turned into func_static/wall. It kind of would be cheating, but technically not breaking the rules... 
So... 
...let's count faces... this cannot be tweaked nor cheated :P 
Brush Faces? 
Or marksurfaces?

Also a func_wall is made of brushes. So it doesn't matter, its still a brush, right?

I mean if you said you were allowed external .bsp's then whats th point in having a brush limit? You might as well say "no brush limit". 
Ricky 
Check this out http://negke.quaddicted.com/files/11brushes.zip

I'm inclined to test if this works in Q3 as well. 
Heh 
Now that's just plain devious. Im sure you could argue that it uses more than 11 brushes, because it's like 5 of the brushes have been shown ten times, so effectively there are over 50 brushes worth of architecture.

Still, there ARE only 11 brushes in the source, so - who knows?

Im not gonna be the guy who makes that descision :S

Still - it's a neat trick :) 
 
I think the most interesting challenge is to use only 20 brushes, without any reuse via entity hacks, and counting brushes in bmodels towards the limit. Otherwise you'd get free lifts and doors as well.

i.e. a hard limit.

As I understand it, it is a test of how much you can do with a small amount of brushes, not how well you can entity hack. ;-) 
Killjoy 
 
 
negke this is not 11 brushes :p


more like 11 walkways -:p 
 
all things hav 2 sides neggers ;-) 
M�bius Strip 
 
Haha 
;)

have to remember that 
 
all rules have exceptions to them as well :) 
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