That's Worldcraft 3+
#19698 posted by rj on 2010/11/26 22:33:02
not present in 1.6, which uses normal map format
didn't someone write a converter a while back?
#19699 posted by necros on 2010/11/26 23:32:37
doh. :P thanks.
#19700 posted by gb on 2010/11/27 14:43:30
Scrama wrote a converter that I couldn't get working, IIRC that was the only converter at the time where we had the problem. Baker or someone similarly capable might have written another converter since then, I can't remember.
On top of that I use Linux, so not everything that's written on Windows runs as it should. That's why I'm going to install XP, actually I'm in the process of moving. I'll keep a Ubuntu system as well though.
And now I'm ranting. (stops ranting)
#19701 posted by gb on 2010/11/27 14:43:30
Scrama wrote a converter that I couldn't get working, IIRC that was the only converter at the time where we had the problem. Baker or someone similarly capable might have written another converter since then, I can't remember.
On top of that I use Linux, so not everything that's written on Windows runs as it should. That's why I'm going to install XP, actually I'm in the process of moving. I'll keep a Ubuntu system as well though.
And now I'm ranting. (stops ranting)
#19702 posted by gb on 2010/11/27 14:44:01
hm, I only clicked Submit once, pretty sure.
#19703 posted by rj on 2010/11/27 14:51:53
That's why I'm going to install XP
finally. welcome to the darkside 8)
#19704 posted by gb on 2010/11/27 17:03:57
yeah, rub it in :-)
I'll see about getting l4d installed.
LD 20 Brush Competition
#19705 posted by negke on 2010/12/01 16:45:39
Lol
#19706 posted by RickyT33 on 2010/12/01 17:37:28
50 brushes was hard enough! With 20 brushes you could have two rooms, a corridor and a couple of crates, then you are done! Boooo-riiiing (yawn)
Wtf?
#19707 posted by jt_ on 2010/12/01 17:41:45
4. Decals and custom sounds are also not allowed.
Well
#19708 posted by negke on 2010/12/01 22:09:38
It's about DM maps. This reduces the need for complexity somewhat.
#19709 posted by gb on 2010/12/02 03:28:37
20 brushes DM map? That's actually an interesting challenge IMO.
Box to kill people in, and a bit of cover.
20 Brushes...
#19710 posted by JPL on 2010/12/02 09:10:25
... errr, it is quite small considering a mapper need at least 6 brushes to build a box... So basically you may have a box-room + 2 crates, and you're done.. sounds quite poor mapping :(
#19711 posted by Spirit on 2010/12/02 09:22:01
#19712 posted by rj on 2010/12/02 17:45:23
... errr, it is quite small considering a mapper need at least 6 brushes to build a box... So basically you may have a box-room + 2 crates, and you're done.. sounds quite poor mapping :(
sounds quite poor maths as well ;)
it's a neat concept. just requires a little bit of thinking outside the box, both figuratively and (almost) literally
#19713 posted by gb on 2010/12/03 00:10:00
6 brushes for a box.
2-6 brushes for another box inside it, depending on how many surfaces are shared. That's around 10.
10 brushes left for one or two walkways or ramps, one or two platforms or pillars, and a crate or something. Remember DM7.
Let's do a speedmapping cont... oh, wait.
4 Brushes For A Pyramid...
#19714 posted by generic on 2010/12/03 01:07:14
3 for a dollar!
Yep
#19715 posted by pjw on 2010/12/03 03:59:56
You lack imagination... <--This.
You can do a lot with 20 brushes and the clipper, and some planning and imagination. I was pleased to win that contest Spirit linked, and I'm tempted to enter this one. It's fun to work within limitations.
Also, I noticed something they didn't cover in the rules and restrictions that opens up a lot of possibilities...
A Complex Layout Made Out Of Weapclip Brushes?
#19716 posted by negke on 2010/12/03 17:15:34
I always wondered, also for a low-brush type of contest for Q1, if it's possible to use an info_notnull hack to infintely replicate pieces of architecture turned into func_static/wall. It kind of would be cheating, but technically not breaking the rules...
So...
#19717 posted by JPL on 2010/12/03 20:09:16
...let's count faces... this cannot be tweaked nor cheated :P
Brush Faces?
#19718 posted by RickyT33 on 2010/12/03 20:12:35
Or marksurfaces?
Also a func_wall is made of brushes. So it doesn't matter, its still a brush, right?
I mean if you said you were allowed external .bsp's then whats th point in having a brush limit? You might as well say "no brush limit".
Ricky
#19719 posted by negke on 2010/12/03 20:40:03
Check this out http://negke.quaddicted.com/files/11brushes.zip
I'm inclined to test if this works in Q3 as well.
Heh
#19720 posted by RickyT33 on 2010/12/03 21:21:46
Now that's just plain devious. Im sure you could argue that it uses more than 11 brushes, because it's like 5 of the brushes have been shown ten times, so effectively there are over 50 brushes worth of architecture.
Still, there ARE only 11 brushes in the source, so - who knows?
Im not gonna be the guy who makes that descision :S
Still - it's a neat trick :)
#19721 posted by gb on 2010/12/03 21:53:00
I think the most interesting challenge is to use only 20 brushes, without any reuse via entity hacks, and counting brushes in bmodels towards the limit. Otherwise you'd get free lifts and doors as well.
i.e. a hard limit.
As I understand it, it is a test of how much you can do with a small amount of brushes, not how well you can entity hack. ;-)
Killjoy
#19722 posted by negke on 2010/12/03 21:59:28
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