Make Rounded Things Round
#1946 posted by
Hai on 2016/01/18 23:09:41
The custom Quake 1 engines that levels are built nowadays should acquire bezier patch mesh support. I think it has some shortcomings in Quake 3 that are addressable, e.g. by setting fixed counts of rows and columns instead of letting the engine connect and LOD as it sees fit.
I guess it would require wide-spread engine support. I don't think it's really needed. Hell if everyone starts adding features then fine, but right now it's not urgent.
The Beauty Of Quake Is In Its Simplicity
This applies to the visuals, too.
Personally
#1950 posted by
ijed on 2016/01/19 04:34:02
I'm all for innovation, but what's fun about bezier patches?
I mean that in the most direct way - what would they bring to the game that it's missing right now?
For a feature request to gain traction it's got to be something that many people, especially the creator (doing it for free) needs to think would be a benefit.
This doesn't sound like an improvement. Like bump mapping on a mesh of 30 polys.
#1951 posted by
Lunaran on 2016/01/19 04:46:02
everyone has one desired feature they'd flip for. just one.
everyone's is different.
the results of everyone's pet feature all being piled into one engine at the same time are ... not pleasant to look at.
Two Words
#1952 posted by
Zwiffle on 2016/01/19 05:35:04
Dick Brush
Make it happen, TB2.
Bezier Patches
Will make it in one day as he plans to support making quake 3 maps
#1955 posted by
JneeraZ on 2016/01/19 12:08:33
"I'm all for innovation, but what's fun about bezier patches? "
^^ THIS
As much as I love tech, I never had any love for the curved surfaces in Quake 3.
#1957 posted by
Kinn on 2016/01/19 13:18:00
It's rather telling that even after all these years, no-one (at least on this board) has tried using Quake 3 bsp + Darkplaces for a Q1SP.
That wouldn't look noticeably worse if it was simply a 24-sided circle.
#1960 posted by
JneeraZ on 2016/01/19 13:43:17
Spirit - Sphincters, tongues and flesh tubes.
#1961 posted by
adib on 2016/01/19 14:11:00
Maybe not as an engine modification, but as a mapping tool to make arches or to just link one point to another with a "curved" surface.
#1963 posted by
Skiffy on 2016/01/20 02:22:14
Pyro what devilry is this? :)
GIVES!
Skiffs
Drat
#1965 posted by
Skiffy on 2016/01/20 14:40:57
Ah I was hoping for a nice curve tool for BSP brushes :) Oh well.
#1966 posted by
JneeraZ on 2016/01/20 14:44:18
I could see THAT being useful for Quake tho ... something where you can control the curvature of a wall by manipulating a spline. When you export to MAP, it converts each segment of the wall into a real brush via extrusion or something.
Oh yes ...
Pretty Sure QuArK Has That.
#1967 posted by
Spirit on 2016/01/20 15:47:27
Damn Sure QuArK Has That.
#1968 posted by mfx on 2016/01/20 16:38:36
No More Mention Of Quark In This Thread Plz
#1970 posted by
JneeraZ on 2016/01/20 17:19:24
Right, but I want this feature in an editor that I'll use.