 Hmm
#173 posted by nonentity on 2008/07/17 05:57:16
Dammit shoot, not should.
And it was such beautiful flame bait too :(
#174 posted by JneeraZ on 2008/07/17 12:43:29
"Having said that, yes, ultimately a game boils down to one thing and one thing only: GAME PLAY. Yes, game play. Super detailed ultra advanced graphics are nice, but are not required for a good game. Period."
That's naive at best. People won't play an ugly game no matter how many times the gameplay makes them cum.
#175 posted by JneeraZ on 2008/07/17 12:45:06
"r_drawflat 1 is not a downgrade. It's a useful feature."
For debugging maps, yes. For playing the game, no.
 I Play Solitaire
#176 posted by RickyT33 on 2008/07/17 12:48:32
And Quake. And sometimes I even play HL2DM in those rediculous low-G box maps - the graphics suck for those but the gameplay can be fun!!
Hehe - One of my mates has discovered the emulators you can get for old console games - I've had Wonderboy games on my computer this week. (Meh)
But he likes the gameplay of those old platform games!
Personally I think there has to be a balance. I keep having a go at replaying crysis, lured back in by the pretty graphics, but it never lasts long because of the boring gameplay!
UT3 OTOH is GREAT!!!! Excellent graphics AND gameplay. The engine is so FAST that the eyecandy works for me, because it's no trade-off for gameplay.....
:)
#177 posted by Spirit on 2008/07/17 13:01:46
I played QW like this for the longest time. http://img242.imageshack.us/img242/7034/rawrns1.jpg Recently I switched to normal textures just as a matter of taste. I like how eg Warsow looks.
But then the sheer tasteless ugliness of many free open-source games made me not try them once.
There is a different between gfx-wanking and ugly. Quake is not ugly, it has dated looks. Just like old adventures, they look amazing if you are into that kind of graphics. They are not ugly.
#178 posted by Trinca on 2008/07/17 13:03:55
i never played QW like this ;) always 24 bits textures!
 Err, Correction
#179 posted by Spirit on 2008/07/17 13:04:12
There is quite something between gfx-wanking and ugly.
 The Wii
#180 posted by Zwiffle on 2008/07/17 17:24:44
Look at the Wii. Does it sell like hotcakes? Are people buying this system and playing its games? Do those games look like Xbox360 or PS3 quality? But people still play them? Yes? Ok then.
#181 posted by JneeraZ on 2008/07/17 17:42:06
Do they look like crap? No? OK then.
 They Kinda Do Look Like Crap..
#182 posted by RickyT33 on 2008/07/17 18:09:23
Mii Avatars are hardly realistic. LEGO StarWars looks prettier than your average Mii!
I have a Wii - all it gets used for is bowling. I do enjoy a spot of bowling from time to time. My girlfreind likes the tennis and some of those other kids games......... (?!)
#183 posted by Zwiffle on 2008/07/17 18:24:21
http://quotes.fov120.com/?show=single"e=1739
Willem you're missing the point. The point is that a LOT of people get Wiis and play them over the Wii's graphically superior counterpart. This indicates that graphics are not the main concern of games.
Having said that, yes, my comment about games boiling down to GAME PLAY is a bit of an oversimplification. But regardless, it's true. That's why they're video GAMES. If people just wanted pretty they would watch Transformers all day. But, since people need interaction and control, game play is what drives (should drive) design in games; graphics should follow design. (I'll admit that style has a lot to do with graphics, but I feel style is more important than having a super-high-poly post-apocalyptic super soldier-mutant guy. Different topic for a different debate.)
 Willem
#184 posted by inertia on 2008/07/17 20:15:32
hates blind people. Jerk!
 Nonentity
#185 posted by inertia on 2008/07/17 20:19:52
You barfed this nugget: "there may be an essential flaw in comparing a fast paced action game where you should people with rockets and rely on reactions to an ancient game of strategy and thought."
Where does speed chess come in on your trite dichotomy? And QW? There is no flaw in comparing them.
 Ricky
#186 posted by HeadThump on 2008/07/17 20:34:34
Bees
#168 posted by RickyT23 [217.44.37.217] on 2008/07/16 18:02:10
Bees ?
#169 posted by JPL [82.234.167.238] on 2008/07/16 21:29:49
Where are the bees !!!???
is just saying he misses me because I have been on the run this week (the kid is not mine!) and I have had little time for the board. He knows bees and talk of bees is a garanteed way to make my knee jerk. Damn bees.
 There Are Pretty Looking Games With No Depth Of Gameplay
#187 posted by Lunaran on 2008/07/17 21:33:25
the same as there are special-effectsy movies with no depth of character.
The fact that there are always more of one than the other is just proof that most people are more than content to "turn their brains off" as I'm always told I'm supposed to do before such movies and let their eyes do the drooling.
That's your problem, Frib. Stop expecting to actually be engaged, because only naive people have standards, and join the staring masses!
 And...
#188 posted by Shambler on 2008/07/18 10:43:25
...more whining too.
My point, BTW, isn't that DOom3 was amazing, nor that the gameplay was that great, just that the overall initial experience of playing was probably a lot better at the time than people, looking in retrospect, give it credit for.
And although I am bit of a graphics / look / atmosphere whore, I do think gameplay, particularly feel, is important.
 This Thread About Doom 4 Is Seriously Lacking In Doom 4 News
#189 posted by Kinn on 2008/07/18 22:52:02
here's a little gem you might have missed (summary courtesy of Shacknews):
Though powered by the same id Tech 5 technology as id's open-world shooter Rage, Doom 4 will be so detailed that it appears to run on "a totally new game engine," according to id co-founder and software engineer John Carmack.
The jump in graphical fidelity comes about as Doom 4 is targeted to run at 30 frames per second, whereas Rage will run at 60 frames per second. Carmack claims this allows id to throw "three times as much horsepower" at Doom 4.
"[Doom 4 is] going to be a 30Hz game," he told Maximum PC. "It's going to look like a totally new game engine on there, even though it's going to be built on the four years of effort that we spent developing this generation of technology."
the article in question is here:
http://www.maximumpc.com/article/features/e3_2008_the_john_carmack_interview_rage_id_tech_6_doom_4_details_and_more?page=0%2C0
Personally i'm more excited about Rage. id shooter + open-world = insta-spunk. If the art design and the atmosphere in the trailers alone isn't enough to make you empty your sack quicker than Father Christmas, then you should check your pulse.
#190 posted by JneeraZ on 2008/07/18 23:13:29
"empty your sack quicker than Father Christmas"
I'm not sure you're entirely familiar with how the male genitalia actually work...
 Rage
#191 posted by Shambler on 2008/07/19 13:38:12
Saw the latest trailer, I did like the look of it. Not sure about racing but the style looked good.
Doom4, 30 FPS, hmmm. I always thought 30 FPS was the bare minimum for SP playability?
 I Get Confused
#192 posted by DaZ on 2008/07/19 14:14:15
with all the talk of "this game will run at 30hz".
From what I can gather, 30hz does not mean 30fps, but something to do with the frequency of updates done by the engine.
For example Carmack said that rage would run at 60hz as you need to extra control responsiveness for the car driving, where as a corridor shooter like doom you can get by with 30hz.
Please correctly if my arse has grown a mouth...
 Lol
#193 posted by DaZ on 2008/07/19 14:15:03
I need less coffee...
 Daz
#194 posted by nitin on 2008/07/19 14:22:48
except he goes on to say that "this means we can throw 4 times as much detail at it", which suggests FPS.
 Good Point
#195 posted by DaZ on 2008/07/19 14:26:25
I think my brain kinda figured that with less updates per second you could cram more things into the scene before you start noticing the performance hit.
I dunno... NEED TECHIE HELP PLX! =)
 I Think
#196 posted by megaman on 2008/07/19 15:15:49
with consoles it's extremely important to be above either 30hz or 60hz at all times, as the tvs refresh at 60hz and with 59 and sync you're essentially only seeing 30fps?
so, with a game you aim at either 30 or 60 fps.
 Or...
#197 posted by Shambler on 2008/07/19 16:21:28
fuck the consoles and develop for a proper gaming platform...
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