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Ffs 
 
 
no negke not again :p

already said I'm sorry ;)

and I really ment to 
Roflmao 
Looks like Trinca has sudden maturity growth... Good news ;) 
 
fuck off jpl 
Trinca 
You're welcome :P 
 
caroline == buurvrouw

MeTech 
I am not sure, but it is really looking her painting style.... 
 
Yes, that is Buurvrouw. 
Buurvroum Profile... 
 
will you guys stop being so fucking jewish, it's black as hell 
Sad News 
http://quark.sourceforge.net/

Quark will not have more updates :\ 
 
probably the longest running editor of all time... the sheer amount of games supported by it alone is worth a look. 
 
Let's hope the floating point issue is among the things he wants to fix for the final release... 
Just Fyi: 
if anyone is using QE3 out there, do NOT uncheck "Use Brush Float Precision" in the preferences.

while the checkbox option sounds like it will help, it will actually hinder.

there is some kind of disconnect between what the map looks like in the editor, and what the editor is saving in the file. the editor seems to always work with floats regardless of setting.

unchecking that option will force the editor to round vertex coordinates when saving the file, which results in micro-brushfractures. the annoying part is those tiny fissures are not visible in the editor until you close and then reload the map.

so yeah, leave the option checked. :) 
 
checked again!

they are looking for developers

http://quark.sourceforge.net/forums/index.php?topic=385.0 
Hm 
I will change to the bsp editor after I finish my current crop of RMQ maps - just in the interests of not having to retexture them all due to the Valve texture format.

I could never get my head round QuArK - for converting, mapping, whatever.

It does deserve to survive though. 
Trinca 
Yeah,,there are gentlemen that decided to took over. And that is definitely a good news ! whatever people think here about QuArK, I think this is a cool editor in anyway, just different from other "professional" editors, but enough to map for fun.... It just suffers from its floating point issue, else it is really perfect for dumb like me ;) 
 
and me :|

the others like GTK and craft is like chinese can't make anything :( 
 
Quark is much easier to use.
Radiants are much quicker for resizing and moving.
Quark makes it very easy to nicely organise your brushes and entities.
Radiants are a mess of lines if your map gets complex.
Quark is Windows only and sucks in wine.
Quark can't handle anything not rectangular well and likes to screw up your vertices.
quark has a nice texture browser and management but insists on reloading all textures each time you open it. Texture alignment is ace.

There is more but I'll stop.
If quark would have had a distinct goal at the beginning, use a better language and care more about bug fixing instead of feature creep, it could be the king today.
There are so many half-assed hardly working things in it... 
 
quark has a nice texture browser and management but insists on reloading all textures each time you open it. Texture alignment is ace.

Spirit could be done shortcuts this way reload very fast(JPL teach me that) 
 
It always forgot the links I made :(
I mean the reloading of the texture browser btw, not quark itself. 
Spirit 
Yes and no: it is possible to include your wad in the texture browser by copying the files, instead of creating links. Actually this feature (i.e link creation) is buggy, and it forces the mapper to reload the textures each time the editor is launched.
OTOH, it is good to do so as copying the wad does not let the player to include modifcations "on-the-fly"...
Well, it is just a matter of habits... and creating the links is just a 20 seconds time before being able to map, if all your wad files are located in the same folder ;) 
A Lance For Radiant 
> Radiants are a mess of lines if your map gets complex.

Radiants have a very convenient function to hide and unhide stuff (select and press H, shift-H to unhide), as well as a cubic clip button that will hide most of the map beyond a short distance from the camera. ^ ^

You should work mainly in the 3D window anyway, and since the default render mode is textured, you won't see any lines. 
Even Better... 
Press Alt-H in radiant to hide unselected--this allows you to quickly grab what you need to see and hide everything else. I probably use this + Shift-H more than any other key combo in radiant. 
 
w00t, great tip. 
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