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the owners of reason Spirit and SleepwalkR

Are you guys twins?...

Germans.........e.t.c(you know what I'm thinking in the .....) :p

SleepwalkR has posted a offensive stuff but I'm the bad guy!

the "faggots" stuff I call to my real friends in a way to play with then but guess it cannot be with you two, you guys are to machos to listenning to this word...

clap clap clap congractilations! 
 
one question!!!

are you guys fags? :) hehehe you get so offended with this word

LOL 
 
sorry about post #19645 and #19646

:( 
 
just for the record the "fags" was not to offend anyone, sorry if I did was intended like...

I thought you guys know me a little guess not

:(

I will choose my words better next time! 
 
SleepwalkR sorry if I offended you...

:( 
Not Again 
Calm down, niggaz. 
WTF 
 
Lol 
k sorry wrong assumption on my part NO INTENTION TO SET THAT OFF. Trinca man, if _I_ am telling you you have a persecution complex, then it's worth looking into. 
Ffs 
 
 
no negke not again :p

already said I'm sorry ;)

and I really ment to 
Roflmao 
Looks like Trinca has sudden maturity growth... Good news ;) 
 
fuck off jpl 
Trinca 
You're welcome :P 
 
caroline == buurvrouw

MeTech 
I am not sure, but it is really looking her painting style.... 
 
Yes, that is Buurvrouw. 
Buurvroum Profile... 
 
will you guys stop being so fucking jewish, it's black as hell 
Sad News 
http://quark.sourceforge.net/

Quark will not have more updates :\ 
 
probably the longest running editor of all time... the sheer amount of games supported by it alone is worth a look. 
 
Let's hope the floating point issue is among the things he wants to fix for the final release... 
Just Fyi: 
if anyone is using QE3 out there, do NOT uncheck "Use Brush Float Precision" in the preferences.

while the checkbox option sounds like it will help, it will actually hinder.

there is some kind of disconnect between what the map looks like in the editor, and what the editor is saving in the file. the editor seems to always work with floats regardless of setting.

unchecking that option will force the editor to round vertex coordinates when saving the file, which results in micro-brushfractures. the annoying part is those tiny fissures are not visible in the editor until you close and then reload the map.

so yeah, leave the option checked. :) 
 
checked again!

they are looking for developers

http://quark.sourceforge.net/forums/index.php?topic=385.0 
Hm 
I will change to the bsp editor after I finish my current crop of RMQ maps - just in the interests of not having to retexture them all due to the Valve texture format.

I could never get my head round QuArK - for converting, mapping, whatever.

It does deserve to survive though. 
Trinca 
Yeah,,there are gentlemen that decided to took over. And that is definitely a good news ! whatever people think here about QuArK, I think this is a cool editor in anyway, just different from other "professional" editors, but enough to map for fun.... It just suffers from its floating point issue, else it is really perfect for dumb like me ;) 
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