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Gb 
I could just as easily montage a 320x200 DOOM screen next to a 1920x1280 Brink/Rage/Singularity screen and say "See?"

Having worked on Singularity, I can say with utmost confidence that most of the level design was exactly that second picture. 
Maybe. 
but just showing a top down of a doom map and saying 'see how complex this is' is stupid. 
 
This seems to be bubbling nicely but think I'll give it a stir -

I think it was mexx8 that was completely lineal - no loops or backtracking at all for an entire episode but was so clear in its gameplay style I enjoyed it more than many other maps that do have exploration.

It all depends on what the designer wanted to achieve, and how closely they held themselves to their vision. 
Edge Of Chaos Hexen Mod Released For Doom 3 
Holy Shit 
 
Wow NO WAY 
I was sure that was dead a long time ago 
Hot Damn 
It's time to buy Doom 3. 
Holy Crap 
http://www.rockpapershotgun.com/2010/11/11/reich-here-reich-now-reich-footage/

Shame its been cancelled, that looks sooooooo fun!

Just check video 2 and 3 if your pressed for time. 
Daz 
Daaaaaamn :( Awesome videos there! 
LOL. 
That looks completely ridiculous. And pretty good.

Maybe a bit too close to Singularity + Timeshift + Painkiller tho. 
Return To Castle WTFenstein 
That first video looks like Nazis meets tron, but also there's lots of Quake symbols and a Shambler.

Video 2 they released to reassure players that the story and characters are pig-fuckingly bad. Rebel leader girl with strategically ripped shirt, who sounds like she's ordering a burrito, CHECK. Dickhead protagonist, saying self-righteous, and also retarded things very loud, check. WHY STOP THE SPACE-NAZIS, PEOPLE ARE JUST INHERENTLY BAD.

Still would probably play it. Gameplay looks suitably destructive, looks like they possibly have some sort of destrucable scenery tech in there, maybe. Not sure. 
Leftfield Top 10 
No Quake 
list inaccurate,
end of line 
Top # Lists Are Crap Anyway 
Speak of subjectivity. However, I think if I had to make a Top10 of video games, I wouldn't include Quake, either. 
Bangin The Drum 
The problem is that linear is cheapest.

That's wrong. What I see is that lineal is just easier to understand. Management decides what game you're making, and they don't want the stress of thinking of complicated ones.

The cost is the immaterial - they can spend as much money as they want, basically. But most anyone who reaches a level of control where they can decide the direction of a company really doesn't give a flying fuck about quality, just getting it over with and advancing to the next one. 
 
Not having a pop at you Tronyn - but as you can read, I've been in the industry too long. But to be honest, maybe a year is too long. 
I Know, Np 
I just meant that if the game is single player, and the player's expecting maybe 20 hours of SP gameplay, making one 20 hour game is easier than making more than one, which would be the result of having branching episodes, more player control, etc. I guess this relates more to game design than level design, but I think a similar principle applies. The other classic flaw of Doom3 was that they wanted to maximize detail, so the map design couldn't be interwoven with lots of areas visible from each other. 
Top 10 Computer Games 
pretty arbitrary judging system they've got there. Sometimes it's popularity (WoW) sometimes it's because it's bundled with your computer (Minesweeper), sometimes it's because it's a programming achievement (Spacewar), sometimes because it's got groundbreaking gameplay (Half-Life).

In summary, this list is invalid because it doesn't contain Spider Solitaire. 
Also... 
one of their top ten is a console game. 
Ha Ha.. Solitaires I Still Play 
Tkspider (download screenshot), Knetwalk, Kmines

Linked projects need Tcl. My chess project is the hugest thing eva, and the reason i'm such a shitty Q coder.

Hmmm... solitaires or shooters ? Probably 50-50. 
Uhm 
what? 
Lol Btw Starbuck 
checked out #2 on the "strategically ripped shirt" and had to close the window as soon as the guy said "but you've been targeted for DEATH for committing MASSIVE ATTACKS against the NAZIS!" and the girl nonchalantly replied "Of course. blahh..."
of course?? of course?? WHAT THE HELL.

I'm starting to wonder (for a number of reasons) whether the benefits would outweigh the drawbacks in a sort of copyright anarchy, as long as proper credit was given. 
 
in their defense, maybe those are stand-in voices from the devs. Can't think of an excuse for the dialogue though. 
Exactly 
however you perform it, it still sounds like a new level of retarded. Congratulations to those who canceled this, a rare example of a game company NOT insulting its customers intelligence. 
Phew!They Won't Insult Highbrow Gamer Tronyn With Their Crap Anymore 
Seriously... the mere thought of such dialogue lines in a sci-fi action shooter with Nazis and superpowers is absurd, grotesque even. The genre is better off without this unsophisticated pulp fiction! Fair is foul, and foul is fair. Hover through the fog and filthy air! Nice destruction though. 
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