#19513 posted by negke on 2010/11/03 16:39:53
Test with BJP's engine and developer 1. The error is caused by a func entity without brush information. You can also identify the entity in question through the entity list (if it doesn't have a > symbol next to it).
Worldcraft>
#19514 posted by
RickyT33 on 2010/11/03 16:52:01
Check map for problems>
Func_blah whatever entity doesnt have brush (or whatever it says I forget)>
close dialogue>
press "delete"
Bug gone :)
Whaaat?
#19515 posted by
metlslime on 2010/11/03 19:29:30
vondur has a new map? awesome!
#19516 posted by
necros on 2010/11/03 20:15:08
i did a double take too. ^_^
I Pooped A Little When I Read That.
#19517 posted by
Drew on 2010/11/03 21:15:47
Almost wish he hadn't let that slip!How crazy would it be he just just posted the map up in the newsthread completely unannounced?
I probably would've ruined my pants.
But yeah... awesome.
#19518 posted by
Spirit on 2010/11/03 21:25:13
It is a homage to Rubicon 2.
#19519 posted by
Zwiffle on 2010/11/03 21:25:20
Those of us in #tf knew about this already. Cuz we're in the loop.
New Little QSP - Elements
#19521 posted by
Vondur on 2010/11/04 11:24:08
With A Double Post!!!
#19522 posted by
RickyT33 on 2010/11/04 12:11:48
Haha! Looks like a fun map Vondur, I'll give it a try later.....
Zwiffle
#19523 posted by negke on 2010/11/04 12:14:29
Six maps like this one and your episode won't be a problem.
#19524 posted by
Zwiffle on 2010/11/04 14:16:15
But Vondur is in his own class when it comes to mapping :(
Metal-leaks.zip
#19526 posted by
jt_ on 2010/11/04 18:14:32
Anyone have the metal-leaks wad that speedy released a long time ago? The version on quaddicted seems to be corrupted.
#19528 posted by
necros on 2010/11/06 19:27:55
is there some kind of program that would allow me to search all entities of a common classname and either insert or replace keys on those entities?
like, <ahem> say for example, you had a map that had tons of torches and then this cool coloured version of aguirre's light compiler comes out and you wants to copy a specific '_color' key to maybe a few hundred torches, but not any other lights (nor light globes or flames, just torches).
Yeah
#19529 posted by negke on 2010/11/06 19:32:37
It's called Gtkradiant. Open the entity list and select all torches, then add the _color field in the entity window.
#19531 posted by
necros on 2010/11/06 20:06:53
i tried in quark, but i couldn't figure out how to do it easily without going down the entity list and manually selecting them all one by one.
but gtkr... i'll have to try that because i had no idea you could select multiple entities that way (sikkpin's qe3 which is based on radiant which is what gtkr is based off of doesn't have that ability, you can only select individual entities that way).
Hehe
#19533 posted by
necros on 2010/11/06 20:11:40
looks like qe3 is firmly in the fail category in this instance. :P
Use A Text Editor Then
#19534 posted by negke on 2010/11/06 20:22:07
Find/replace "classname" "light_torch_small_walltorch" with "classname" "light_torch_small_walltorch"<linebreak symbol>"_color" "1 2 3"
Not sure about the linebreak thing though :P
BspEditor Does It Too
#19535 posted by Mike Woodham on 2010/11/06 20:24:36
The Text Editor Would Be The Ideal Solution
#19536 posted by
necros on 2010/11/06 20:28:45
i use textpad which unfortunately, can't replace with linebreaks. :S