
Partially Agree
#19506 posted by
ijed on 2010/11/02 03:05:05
But I'd say 3 maps or so is easily doable - when you get bored with one you can work on another as long as the style changes some.
After RMQ I think I'll continue working inside it, but only on maps. All the tools and entities are great things - I've lost count of the Ogre variations we've been through and the final set is very versatile and fun to map with.
Just missing the Ogre Cook :D
#19508 posted by
necros on 2010/11/02 06:40:43
should have been in nehahra, imo

BWAHAHAHAA
#19509 posted by
jt_ on 2010/11/02 17:17:39
Anyone still have the model?

New Dm And Oriontf Server Up
#19510 posted by
jt_ on 2010/11/02 21:30:07
I set up a dm and oriontf server.
dm: bender.eugenics-research.org:26000
oriontf: bender.eugenics-research.org:27000

MOVETYPE_PUSH With A Non Bsp Model
#19511 posted by
Vondur on 2010/11/03 13:08:06
I would release my map already if not this randomly happening crash message.... What's wrong? Light in the door? Trigger within a trigger? I can't find it.... (I use latest Fitzquake)
#19513 posted by negke on 2010/11/03 16:39:53
Test with BJP's engine and developer 1. The error is caused by a func entity without brush information. You can also identify the entity in question through the entity list (if it doesn't have a > symbol next to it).

Worldcraft>
#19514 posted by
RickyT33 on 2010/11/03 16:52:01
Check map for problems>
Func_blah whatever entity doesnt have brush (or whatever it says I forget)>
close dialogue>
press "delete"
Bug gone :)

Whaaat?
#19515 posted by
metlslime on 2010/11/03 19:29:30
vondur has a new map? awesome!
#19516 posted by
necros on 2010/11/03 20:15:08
i did a double take too. ^_^

I Pooped A Little When I Read That.
#19517 posted by
Drew on 2010/11/03 21:15:47
Almost wish he hadn't let that slip!How crazy would it be he just just posted the map up in the newsthread completely unannounced?
I probably would've ruined my pants.
But yeah... awesome.
#19518 posted by
Spirit on 2010/11/03 21:25:13
It is a homage to Rubicon 2.
#19519 posted by
Zwiffle on 2010/11/03 21:25:20
Those of us in #tf knew about this already. Cuz we're in the loop.

New Little QSP - Elements
#19521 posted by
Vondur on 2010/11/04 11:24:08

With A Double Post!!!
#19522 posted by
RickyT33 on 2010/11/04 12:11:48
Haha! Looks like a fun map Vondur, I'll give it a try later.....

Zwiffle
#19523 posted by negke on 2010/11/04 12:14:29
Six maps like this one and your episode won't be a problem.
#19524 posted by
Zwiffle on 2010/11/04 14:16:15
But Vondur is in his own class when it comes to mapping :(

Metal-leaks.zip
#19526 posted by
jt_ on 2010/11/04 18:14:32
Anyone have the metal-leaks wad that speedy released a long time ago? The version on quaddicted seems to be corrupted.
#19528 posted by
necros on 2010/11/06 19:27:55
is there some kind of program that would allow me to search all entities of a common classname and either insert or replace keys on those entities?
like, <ahem> say for example, you had a map that had tons of torches and then this cool coloured version of aguirre's light compiler comes out and you wants to copy a specific '_color' key to maybe a few hundred torches, but not any other lights (nor light globes or flames, just torches).

Yeah
#19529 posted by negke on 2010/11/06 19:32:37
It's called Gtkradiant. Open the entity list and select all torches, then add the _color field in the entity window.