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Link 
or didn't happen 
Zwiffle... 
this video: http://www.youtube.com/watch?v=YaK8XnZuZ4k ?

These reactions are pretty amazing, but they sum up quite nicely why I didn't buy it after playing the demo (especially the first guy.) I only got to the bit with the monster in the flooded area and just couldn't cope with the stress the game was piling on.

Those guys really know how to make players shit their pants. It's especially scary since you have to fumble with physics stuff using the hand, which is a pretty awesome interface for this type of game, as it is not frustrating to use but does slow you down a bit and the player is certainly not helped by being shit scared. 
 
having to do somewhat intricate tasks in a horror game seems like a good way to make someone shit bricks. :P 
 
Being unarmed usually adds a lot to a (horror) game's scariness. Like the levels of Call of Cthulhu before one got weapons. 
 
yay for screaming during gameplay videos.

http://www.youtube.com/watch?v=zTCAmmdNOKo

I guess this is similar to Penumbra? 
Lol 
 
that kid is my idol 
 
why does he sound like there's a stick up his ass? 
 
quake 1920x1080x32 timedemo

~1100fps i'm shocked

whatever...... 
One-way Trip To Mars Anyone? 
If 
my true love would die on Venus.., what on earth? 
New Years Resolution Project 
I'm thinking of setting an actual New Years resolution type deal for 2011. I'm wondering if anyone thinks it's feasible to finish a 6-map episode in a year, sticking to a schedule of one finished map every two months, or whether it's too strict or too lax. I already have theme ideas, gameplay ideas, I'm just worried about actually finishing it, considering how long it's taking me to do my metal map.

Any thoughts/opinions/discussion, go. 
 
my mapping time at the moment, since I can't map at work anymore :( is like 1 full map each two years :( 
 
i guess it depends on the scope of your maps. two months is good for an id-sized map. 
2 Years... 
... for giant map is not too much considering real life eats a lot of time :( 
NY Resolutions Are Tend To Be Broken Anyway 
I'd rather start smoking, then try to quit.

A 6-map episode does sound feasible, but you never know. Depends on your scope, yeah. id size is the way to go, and if you don't get carried away, two months for a medium-sized map should be enough. Of course there's a very real risk of getting bored half-way through. Working on a single map, the end of the process is in sight, whereas if finishing one means there are still five more to go, the feeling of achievement is smaller and possibly not rewarding enough to keep you going.

Seeing how long your metal map is taking, and assuming the lack of progress is because you just lost the initial drive/interest, it would probably be a better idea to go for an episode but release each map individually (IKQ style). 
If You Do It 
don't take two months to do each map, leave some months at the end to go over and do the finish on all maps. 
 
six singleplayer maps in one year, as a hobby project, sounds unrealistic to me. You'd have to keep the motivation up over 12 full months and really force yourself to work on them. Without seeing paychecks regularly. You'd be doing it only for yourself, or for the glory. Or something. While you could be going out instead. And only about 20 people would play it, whereas if you make an ambitious L4D map, or a Crysis map, in the same time, a lot of people will play it.

Even if you stick to id size, id level of details, vanilla Quake... yeah, huge risk of getting bored.

I think one ambitious map at a time is really best, even if it takes long. Do speedmaps when you get stuck with your main project.

Episodes are for the masochistic IMO. After my part in RMQ is done, I plan on making single levels for relatively new games and have a nice website for them. 
Partially Agree 
But I'd say 3 maps or so is easily doable - when you get bored with one you can work on another as long as the style changes some.

After RMQ I think I'll continue working inside it, but only on maps. All the tools and entities are great things - I've lost count of the Ogre variations we've been through and the final set is very versatile and fun to map with.

Just missing the Ogre Cook :D 
He Also.., 
 
should have been in nehahra, imo 
BWAHAHAHAA 
Anyone still have the model? 
New Dm And Oriontf Server Up 
I set up a dm and oriontf server.

dm: bender.eugenics-research.org:26000
oriontf: bender.eugenics-research.org:27000 
MOVETYPE_PUSH With A Non Bsp Model 
I would release my map already if not this randomly happening crash message.... What's wrong? Light in the door? Trigger within a trigger? I can't find it.... (I use latest Fitzquake) 
Ah Fek, Wrong Thread 
but i think i fixed it 
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