#19478 posted by
Spirit on 2010/10/24 15:26:31
We should try to do something like doomworld's 5/10 year doom article series for qexpo and use that anniversary to make a lot of marketing for the various sub-communities.
Argh Pressed Too Soon
#19479 posted by
Spirit on 2010/10/24 15:35:11
tronyn: than and kona made excellent "best release(s) of year X" for past qexpos!
---
Kona up until 2000:
http://qexpo2001.quakedev.com/booths/booth.php?n=41
Hm, my memory is bad. than made this great list though:
http://qexpo.quakedev.com/booth.php?id=29&page=118
#19482 posted by
RickyT33 on 2010/10/27 11:23:30
SDA
#19483 posted by
mwh on 2010/10/27 13:54:19
has basically died this year :(
There are a handful of demos to post up, but we've been getting less than one a month. Maybe it's just sleeping, we'll see :-)
#19484 posted by
Trinca on 2010/10/27 15:27:34
is not easy to beat new records :)
SDA
#19485 posted by negke on 2010/10/27 20:34:41
It's not like there weren't enough maps out there...
Livesteaming Minecraft : Bad Idea?
#19486 posted by
DaZ on 2010/10/28 05:22:24
Lol
#19487 posted by
Zwiffle on 2010/10/28 05:55:50
Dunno shit about the game but that was about as funny as that one chap playing Amnesia at like 3 in the morning :)
Zwiffle...
#19489 posted by
than on 2010/10/28 15:18:50
this video:
http://www.youtube.com/watch?v=YaK8XnZuZ4k ?
These reactions are pretty amazing, but they sum up quite nicely why I didn't buy it after playing the demo (especially the first guy.) I only got to the bit with the monster in the flooded area and just couldn't cope with the stress the game was piling on.
Those guys really know how to make players shit their pants. It's especially scary since you have to fumble with physics stuff using the hand, which is a pretty awesome interface for this type of game, as it is not frustrating to use but does slow you down a bit and the player is certainly not helped by being shit scared.
#19490 posted by
necros on 2010/10/28 19:42:52
having to do somewhat intricate tasks in a horror game seems like a good way to make someone shit bricks. :P
#19491 posted by negke on 2010/10/28 21:05:33
Being unarmed usually adds a lot to a (horror) game's scariness. Like the levels of Call of Cthulhu before one got weapons.
#19492 posted by gb on 2010/10/28 22:43:31
yay for screaming during gameplay videos.
http://www.youtube.com/watch?v=zTCAmmdNOKo
I guess this is similar to Penumbra?
#19495 posted by
necros on 2010/10/29 19:29:21
why does he sound like there's a stick up his ass?
#19496 posted by spy on 2010/10/30 12:04:36
quake 1920x1080x32 timedemo
~1100fps i'm shocked
whatever......
One-way Trip To Mars Anyone?
#19497 posted by bear on 2010/10/31 13:19:12
If
#19498 posted by
madfox on 2010/10/31 18:05:21
my true love would die on Venus.., what on earth?
New Years Resolution Project
#19499 posted by
Zwiffle on 2010/11/01 00:36:52
I'm thinking of setting an actual New Years resolution type deal for 2011. I'm wondering if anyone thinks it's feasible to finish a 6-map episode in a year, sticking to a schedule of one finished map every two months, or whether it's too strict or too lax. I already have theme ideas, gameplay ideas, I'm just worried about actually finishing it, considering how long it's taking me to do my metal map.
Any thoughts/opinions/discussion, go.
#19500 posted by
Trinca on 2010/11/01 00:59:01
my mapping time at the moment, since I can't map at work anymore :( is like 1 full map each two years :(
#19501 posted by
necros on 2010/11/01 01:30:23
i guess it depends on the scope of your maps. two months is good for an id-sized map.
2 Years...
#19502 posted by
JPL on 2010/11/01 09:44:32
... for giant map is not too much considering real life eats a lot of time :(