#19392 posted by
Trinca on 2010/10/05 14:54:05
congrats Ricky!
another nasty pure English ;)
Nice!
#19394 posted by
generic on 2010/10/05 18:29:30
But there goes your Nintendo 3DS money :(
Scripts For Making Normalmaps In Photoshop
#19395 posted by
metlslime on 2010/10/07 02:22:08
http://philipk.net/ndo.html
Haven't tried it yet, not sure how useful it will be...
Always Use The
#19396 posted by
ijed on 2010/10/07 03:52:40
Nvidia filter, seems to do the same thing.
http://developer.nvidia.com/object/photoshop_dds_plugins.html
Do you know this one? I can't test atm since I've just changed the office PC (and Quake doesn't need normalmaps).
#19397 posted by
necros on 2010/10/07 04:27:19
same here. it's got a semi decent preview feature too but sometimes it fails rather badly. still, it always generates a good normal map.
Speaking Of Scripts,
#19398 posted by
necros on 2010/10/07 04:28:30
there were some nice scripts i picked up somewhere that can merge two normal maps together properly but i lost them. :(
NDo
#19399 posted by
bal on 2010/10/07 10:23:36
It's alot more powerful than the nvidia normal map filter, check ou the tutorial for more info, most of this stuff would take ages to do with just the nvidia filter.
http://philipk.net/tutorials/ndo/ndo.html
necros, nDo should merge them (mm, have to double check exactly what he's doing).
You were probably using this one :
http://www.rodgreen.com/?p=4
Crazybump's way is still probably the best, but kind of annoying having to use an external app. I still just use overlay mode sometimes, depending on the kind of normals I'm blending.
More information here:
http://wiki.polycount.com/NormalMap?action=show&redirect=Normal+Map#Blending_Normal_Maps_Together
#19400 posted by
necros on 2010/10/07 19:11:05
yeah, that's the one. :) i didn't like using the crazybump program either.
that nDo thing looks pretty awesome though. i don't do much work these days that requires normal maps though, but i totally grabbed it for the next time. thanks for that link :)
I
#19401 posted by
RickyT33 on 2010/10/13 19:12:20
just got an email from a guy asking for some mapsources - he said he is making an engine which loads quake .map files (and lets you play the .map file). Sent me a couple of screenies. They were of e1m1 with reliefmapping and ambient occlusion. Which was nice. He said he would post about it here once he has a website up and running. Was weird to see shots of quake maps with the clip brushes visible in-game.
#19402 posted by
necros on 2010/10/13 19:17:16
yeah i just got one too. the weird thing is i got pretty much the same email back in may where i explained i don't give out my map sources and then pointed him to the thread here on GPL'd quake map sources (http://celephais.net/board/view_thread.php?id=60094). creepy. o.o
#19403 posted by
necros on 2010/10/13 19:17:33
oh bah,
http://celephais.net/board/view_thread.php?id=60094 but you guys know the thread i'm talking about.
Yeah
#19404 posted by
RickyT33 on 2010/10/13 20:14:50
I dont mind if people wanna use mine for stuff.
Its nice to be asked though, I mean im sure there are some of mine kicking around...... There's not much to stop people from using it if they find it.
Portal Mapping Contest
#19405 posted by
Zwiffle on 2010/10/13 21:12:38
Probably A Stupid Question
#19406 posted by
nitin on 2010/10/14 01:02:25
but is there some sort fo trick to widescreen browsing in firefox?
I have my first WS monitor and apart from using the zoom feature, I'm stumped as to how to make it look right.
Although it seems to vary from website to website, some are fine, but Func looks particularly narrow as if for a 4:3 monitor.
#19407 posted by
necros on 2010/10/14 02:43:56
what is widescreen browsing? apart from browsing internet sites on a widescreen monitor?
i imagine it's just like an optical illusion. func is like 500-550 pixels wide? if you're on 1440x900 or even worse, 1680 x 1050, it's going to look downright tiny.
Necros
#19408 posted by
nitin on 2010/10/14 02:54:28
yeah browsing on a widescreen monitor. It's a 24" screen at 1920*1080.
So there's no way around it apart from zooming?
Don't Use Fullscreen
#19409 posted by
ijed on 2010/10/14 03:19:00
That's about the best advice I think, maybe up the text size as well, even if it looks weird at first.
#19410 posted by
necros on 2010/10/14 03:49:35
zoom or lower res, i guess. :S
Or Sit Closer To The Screen....
#19411 posted by
metlslime on 2010/10/14 03:54:46
Thanks
#19412 posted by
nitin on 2010/10/14 05:28:06
I will play around with some settings to see what can be done.
Can Func be made wider at all or is that a deliberate design choice?
Well
#19413 posted by
Zwiffle on 2010/10/14 06:23:16
I have windows 7, and just dragging the window to the side auto fits it to the right half of the screen, which is how I prefer to browse the web on my 24" wide screen. I don't know why you would want to make func fit the entire screen, that seems silly.
Not The Entire Screen
#19414 posted by
nitin on 2010/10/14 06:31:59
but more than it currently does :)
Well.
#19415 posted by
Shambler on 2010/10/14 09:36:14
I open 3 windows each with Func in, and resize them so they fit 1/3 the screen each. Side by side, they fill my monitor with Func. If I've feeling really brave, I have a different thread / news item in each one.