Re: 19376
#19378 posted by
necros on 2010/10/02 19:14:07
i know. i am a piece of shit. :(
for some reason, i just have a really hard time staying interested in any one thing.
Doh...
#19379 posted by
metlslime on 2010/10/03 00:38:34
looks like someone forgot to pay the bills over at inside3d...
Hey Trinca
#19380 posted by
SleepwalkR on 2010/10/03 16:13:03
Thanks for your email! Just got it now because I don't use that email address anymore. It's really nice to know that you don't like my work, I hope it will crash and burn your computer!
Best regards
STUPID FUCKING ASSHOLE
When I was coming back to mapping wanting to do something single player I considered Doom 2. I had some Half-Life 2 stuff going but despite it's power I found the lack of varied default graphics and the smaller amount of monster types kind of frustrating. I do intend to go back though because it's scripting is amazing.
Wads like Plutonia 2 and Scythe 2 do an insane amount with the Doom engine I think, but both fall into the same trap. You can do huge levels in Doom and they run fine, but (imo!) playing through both wads gets so boring after a while, when every level is a 400+ monsters slog :(
Scythe 1 (and so far Scythe X) is one of the best Doom wads imo because all the maps are compact and interesting, and its got some great variety as you go through. It too has a couple of insane monster count levels but not that many...
Sleep, Trinca
#19382 posted by
ijed on 2010/10/03 18:06:22
Can you just get a room?
Like on a email address you only use to insult each other?
Really, you're always going to talk to someone, sooner or later, who pisses you off. No need for the rest of us to read the crap as well.
I like my fence - I had a cushion installed.
Hmm
#19386 posted by
nonentity on 2010/10/03 19:41:05
2nd'd the posting of the email btw. Not necessarily in here, but I think further examples of what a distasteful person Trinca is would be educational.
I Just Gained A Niece!
#19390 posted by
RickyT33 on 2010/10/05 12:06:42
My sister's fine too :) Very happy here today :) :) :)
#19392 posted by
Trinca on 2010/10/05 14:54:05
congrats Ricky!
another nasty pure English ;)
Nice!
#19394 posted by
generic on 2010/10/05 18:29:30
But there goes your Nintendo 3DS money :(
Scripts For Making Normalmaps In Photoshop
#19395 posted by
metlslime on 2010/10/07 02:22:08
http://philipk.net/ndo.html
Haven't tried it yet, not sure how useful it will be...
Always Use The
#19396 posted by
ijed on 2010/10/07 03:52:40
Nvidia filter, seems to do the same thing.
http://developer.nvidia.com/object/photoshop_dds_plugins.html
Do you know this one? I can't test atm since I've just changed the office PC (and Quake doesn't need normalmaps).
#19397 posted by
necros on 2010/10/07 04:27:19
same here. it's got a semi decent preview feature too but sometimes it fails rather badly. still, it always generates a good normal map.
Speaking Of Scripts,
#19398 posted by
necros on 2010/10/07 04:28:30
there were some nice scripts i picked up somewhere that can merge two normal maps together properly but i lost them. :(
NDo
#19399 posted by
bal on 2010/10/07 10:23:36
It's alot more powerful than the nvidia normal map filter, check ou the tutorial for more info, most of this stuff would take ages to do with just the nvidia filter.
http://philipk.net/tutorials/ndo/ndo.html
necros, nDo should merge them (mm, have to double check exactly what he's doing).
You were probably using this one :
http://www.rodgreen.com/?p=4
Crazybump's way is still probably the best, but kind of annoying having to use an external app. I still just use overlay mode sometimes, depending on the kind of normals I'm blending.
More information here:
http://wiki.polycount.com/NormalMap?action=show&redirect=Normal+Map#Blending_Normal_Maps_Together
#19400 posted by
necros on 2010/10/07 19:11:05
yeah, that's the one. :) i didn't like using the crazybump program either.
that nDo thing looks pretty awesome though. i don't do much work these days that requires normal maps though, but i totally grabbed it for the next time. thanks for that link :)
I
#19401 posted by
RickyT33 on 2010/10/13 19:12:20
just got an email from a guy asking for some mapsources - he said he is making an engine which loads quake .map files (and lets you play the .map file). Sent me a couple of screenies. They were of e1m1 with reliefmapping and ambient occlusion. Which was nice. He said he would post about it here once he has a website up and running. Was weird to see shots of quake maps with the clip brushes visible in-game.
#19402 posted by
necros on 2010/10/13 19:17:16
yeah i just got one too. the weird thing is i got pretty much the same email back in may where i explained i don't give out my map sources and then pointed him to the thread here on GPL'd quake map sources (http://celephais.net/board/view_thread.php?id=60094). creepy. o.o