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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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Backup Online
#19373 posted by ijed on 2010/10/02 05:30:36
It's cheaper than buying additional hardware, let's you work on multiple machines and also protects against meteor strikes and house fires - unless they happen to you and not your machine.
Necros
#19374 posted by Tronyn on 2010/10/02 06:17:28
Read your Doom vs Quake thing recently, and while Terra was indeed fun, I wonder if the issue isn't what seems _impressive_ in a given game. It was very easy to seem impressive in Doom; maybe I haven't played enough (or new enough) custom Doom maps, but it seems like in the context of Doom (which, by the way, will always equal OR exceed Quake in my heart) you can only be so impressive. In Quake, you can make a guy look up to a distant tower, or down over a cliff; this makes the compilation time waaaaaay longer but it achieves a cinematic effect I think Doom could never do. It all goes back to what Romero said with the original Quake levels; that it simply takes 5-6 times to do something which seems equally impressive. My 0.02.
#19375 posted by necros on 2010/10/02 08:25:43
from the few months i spent working with doom, doing the really impressive stuff takes about 5x the amount of work it would take to do it in quake. a simple thing like adding more than 1 texture per wall is fairly roundabout whereas in quake, you'd just bust out the 3 point clipper and slice the brush in half.
working on the doom map, i found there were many times where i wished i could do some fancy stuff like trisoup terrain/caverns and overhanging areas. but i just couldn't, either because it was impossible or i just wasn't willing to commit the effort into using the fiddly new engine port features. in the end, that kind of limitation made me more productive in that i had to accept the limitation and move on.
there are plenty of areas i feel would look more than 2 times as cool if they were in quake.
it's the way the limitations are enforced in the two engines.
doom's limitations are rules that cannot be broken.
"you cannot place one sector over another. ever."
"if too many sectors are visible at a time, the engine will crash."
quake's limitations are a lot more vague.
In Quake, you can make a guy look up to a distant tower, or down over a cliff; this makes the compilation time waaaaaay longer but it achieves a cinematic effect I think Doom could never do.
you can have some pretty huge areas in doom. i think even larger than quake because i didn't seem to notice any kind of maximum extents. currently, my doom map goes from -13k to 9k. mind you, this is in zdoom. it's possible stock doom would explode, but i can't even run it to see. :P
that said, i never finished the doom map because i lost interest in doom. sooo not much of a win for doom overall. :P
Necros
#19376 posted by negke on 2010/10/02 13:17:58
I'm disappointed in you. The map was so close to being finished...
Random Windows 7 Bitching
#19377 posted by than on 2010/10/02 15:30:09
I guess the Home Premium edition is actually the "I'm a fucking retard edition" after all :(
I looked at the comparison list when deciding which windows version to buy and professional seemed to have a couple of things I didn't need for accessing the desktop from another machine and ultimate had bit locker, which I also didn't need, so I thought I would pay way less money and get Home Premium.
Big mistake. I am already going crazy trying to change options not even available to me because there is so much stupid annoying shit built into the OS I want to disable. Every time I try and change something, I find via some helpful internet forum that I need enterprise (wasn't available to me), professional or ultimate. Applocker whitelisting, group policy editor... FUCK YOU MICROSOFT.
Release one god damned version of your fucking OS, not Starter, Home Basic, Home Premium, Professional, Enterprise, Ultimate. Why the world needs six versions, I don't know. So now I have to upgrade via anytime upgrade, which costs more money and last time I checked, the functionality to pay was disabled, completely preventing me from upgrading. FUCK YOU!
I want to just install the warez version of ultimate I have, but I know it will just lead to more hassle :(
p.s. if anyone else uses a Wacom tablet as their primary input device and has figured out a way to disable the annoying animated ring when left clicking, please let me know how.
Re: 19376
#19378 posted by necros on 2010/10/02 19:14:07
i know. i am a piece of shit. :(
for some reason, i just have a really hard time staying interested in any one thing.
Doh...
#19379 posted by metlslime on 2010/10/03 00:38:34
looks like someone forgot to pay the bills over at inside3d...
Hey Trinca
#19380 posted by SleepwalkR on 2010/10/03 16:13:03
Thanks for your email! Just got it now because I don't use that email address anymore. It's really nice to know that you don't like my work, I hope it will crash and burn your computer!
Best regards
STUPID FUCKING ASSHOLE
When I was coming back to mapping wanting to do something single player I considered Doom 2. I had some Half-Life 2 stuff going but despite it's power I found the lack of varied default graphics and the smaller amount of monster types kind of frustrating. I do intend to go back though because it's scripting is amazing.
Wads like Plutonia 2 and Scythe 2 do an insane amount with the Doom engine I think, but both fall into the same trap. You can do huge levels in Doom and they run fine, but (imo!) playing through both wads gets so boring after a while, when every level is a 400+ monsters slog :(
Scythe 1 (and so far Scythe X) is one of the best Doom wads imo because all the maps are compact and interesting, and its got some great variety as you go through. It too has a couple of insane monster count levels but not that many...
Sleep, Trinca
#19382 posted by ijed on 2010/10/03 18:06:22
Can you just get a room?
Like on a email address you only use to insult each other?
Really, you're always going to talk to someone, sooner or later, who pisses you off. No need for the rest of us to read the crap as well.
I like my fence - I had a cushion installed.
Ok Ok
#19383 posted by SleepwalkR on 2010/10/03 18:44:08
I'll shut up.
No No.
#19384 posted by Shambler on 2010/10/03 18:51:10
Please, post the email.
Here:
#19385 posted by Shambler on 2010/10/03 18:55:11
Hmm
#19386 posted by nonentity on 2010/10/03 19:41:05
2nd'd the posting of the email btw. Not necessarily in here, but I think further examples of what a distasteful person Trinca is would be educational.
#19387 posted by Trinca on 2010/10/03 20:20:18
did I?
...
Ok
#19388 posted by SleepwalkR on 2010/10/03 22:53:19
Posted, for BEEF's sake!
L.o.l.
#19389 posted by RickyT33 on 2010/10/04 10:20:09
I Just Gained A Niece!
#19390 posted by RickyT33 on 2010/10/05 12:06:42
My sister's fine too :) Very happy here today :) :) :)
Congrats, Ricky!
#19391 posted by generic on 2010/10/05 14:19:44
#19392 posted by Trinca on 2010/10/05 14:54:05
congrats Ricky!
another nasty pure English ;)
Want
#19393 posted by Zwiffle on 2010/10/05 15:36:37
Nice!
#19394 posted by generic on 2010/10/05 18:29:30
But there goes your Nintendo 3DS money :(
Scripts For Making Normalmaps In Photoshop
#19395 posted by metlslime on 2010/10/07 02:22:08
http://philipk.net/ndo.html
Haven't tried it yet, not sure how useful it will be...
Always Use The
#19396 posted by ijed on 2010/10/07 03:52:40
Nvidia filter, seems to do the same thing.
http://developer.nvidia.com/object/photoshop_dds_plugins.html
Do you know this one? I can't test atm since I've just changed the office PC (and Quake doesn't need normalmaps).
#19397 posted by necros on 2010/10/07 04:27:19
same here. it's got a semi decent preview feature too but sometimes it fails rather badly. still, it always generates a good normal map.
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