Eight Minute Quake Champions Ad
id Software, 25 years of FPS
I know this isn't supposed to be one, but this just rekindles my longing for a proper making-of. I was studying doom 2016's maps again the other day just wishing I could find interviews with the combat designers, level designers, artists, modelers and sound designers where they actually talk about the nitty gritty stuff. It seems like the majority of modern making-ofs are just studio heads talking about an ip's legacy :/