#19191 posted by
necros on 2010/09/09 00:35:39
huh? if you're converting a model from md3 to mdl, you're only dealing with the exported product.
in order to do what you're saying would be re-merging all the vertices which will destroy uv information and require re-skinning it afterwards which is something i do not want to do.
Workflow
#19192 posted by
Preach on 2010/09/09 01:36:49
I would import the md3 into gmax directly, which preserves the mesh and the skin mapping. I would animate it in gmax as well. Then as required for testing, I'd export it to mdl (via a new md3 file).
Dedicated To Negke
#19193 posted by
Spirit on 2010/09/15 12:07:25
Accurate Depiction Of How I Feel Each Morning
#19194 posted by negke on 2010/09/15 14:40:14
Especially After The Coffee
#19195 posted by negke on 2010/09/15 14:45:40
WTF - Mish Mash Mod:
#19196 posted by
RickyT33 on 2010/09/15 23:16:50
http://www.youtube.com/watch?v=-5hgLLx70s8
Maybe you mostly know about this but here is a mod for Doom 2, which is meant to be a Quake 2 TC, but has some textures from Quake 1, some enemies from Quake 1 and has a cool midi-Metallica soundtrack.
Kindof awesome :)
Texture Collab?
#19197 posted by
Zwiffle on 2010/09/15 23:27:25
I know we all have tons of texture sets to use, but has anyone wanted to make a texture set? Would anyone be interested in a texture set collab, maybe aiming at something like 20 additional textures to either give a theme a little more support or to start a new theme? There's always room for more texture amirite?
Mish MashMod.
#19198 posted by
Shambler on 2010/09/15 23:34:13
Kinda awesome??
Kinda pile of fucking SAC.
#19199 posted by gb on 2010/09/16 20:24:28
I made a lot of extra Rubicon textures for a chainmap Lardarse and me were working on. I can upload the wad, and others can make more?
Texture Sets
#19201 posted by Tronyn on 2010/09/18 07:24:24
I remember trying to make one in 1998 and failing horribly, even by DARK FOREST standards. If you want random ideas though, an expanded "Black Cathedral" set would be sweet.
Colours Stolen From Func
#19202 posted by
Spirit on 2010/09/18 14:22:06
help me with css/html:
http://www.quaddicted.com/temp/frontpage.html and
http://www.quaddicted.com/temp/frontpagestyle.css
I use a horizontal navigation with ul/li. this is enclosed in a div. that div has a background-color defined (blue in this example). why isn't the whole area of the ul/li colored red now?
If someone has suggestions for a good color scheme I'd love to hear it. Must be dark background for Quake's screenshots and fit the pink logo (but not amplify the gayness...).
?
#19203 posted by
necros on 2010/09/18 21:38:23
are you changing the colour scheme spirit?
also, tronyn, what is black cathedral? like, just dark coloured bricks and such?
No
Black Cathedral is hip2m2.bsp and its huge white bricks.
Personally I always found it quite a bit too sterile and bright for Quake :S
#19205 posted by
necros on 2010/09/18 22:08:24
that's a stupid name for it since they are white bricks. black cathedral makes me think of a cathedral made out of the dark rtgnosis blocks and bricks textures.
#19206 posted by
metlslime on 2010/09/18 22:12:25
i think they mean "black" in the "evil, satanic" sense, like Black Sabbath.
Spirit
#19208 posted by
megaman on 2010/09/19 11:28:21
floats don't extend their parent container.
Hmm
#19209 posted by
nonentity on 2010/09/19 14:54:16
So...
This California game law thing?
Is that just age restrictions/ratings on games or is there something I'm missing?
#19210 posted by
Zwiffle on 2010/09/19 16:53:09
My understanding of the game law says that it's illegal to sell violent games (MA+ in the states) to children/teens under 18. Like restricting young people from watching very violent movies, or porn. Perhaps I'm missing something too.
Black Cathedral
#19211 posted by
ericw on 2010/09/19 22:29:38
#19212 posted by
meTch on 2010/09/20 00:54:51
that magic card one is some exceptional badassery
Black Cathedral
#19213 posted by Tronyn on 2010/09/20 03:51:39
I liked the unusual look / colour scheme of this map (white/blue/gold/red), and I thought that the theme had lots of room for expansion (with trim/bricks/metal/wood recombined in new ways, like in the supplementary idbase or metal textures that maps like biff's q1sps use), plus all kinds of symbols/gargoyles/designs/shapes could be added. On the other hand, maybe a darker, dirtier look would fit Quake better. Or some combination of the two - a bright, clean facade, but crubmling, dirty, almost kingpin-like decay and corruption beneath that (especially in secret passageways and chambers) - kind of like the institution of the church itself actually (anyone see Dawkins brief anti-pope speech?).
I Thought It Was A Great Texture Set
#19214 posted by
nitin on 2010/09/20 06:12:00
personally.
#19215 posted by
Spirit on 2010/09/20 08:39:06
There is a Q3 (or at least Quake Live) map called Black Cathedral that looks amazing.