News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
 
re: nitin
the real problem is that to preserve skinmapping, we need to actually cut the mesh itself up. this is the real issue with re-animating q3 models. (or any 3d model that uses anything more advanced than quake's planar mapping).

re: generic
original hexen2 models can be opened directly in qme. you just need to convert the skin to the quake palette so use quark4.07 to extract it in hexen2 model and then run it through photoshop or gimp and reimport the skin in qme.
for the expansion pack, something happened which makes those models not load in qme, so you have to run quark6, load the model there and then 'save as'. (don't forget to convert the skin).
for quake2, again in quark6, just do 'save as'. 
 
...so use quark4.07 to extract it in hexen2 mode and then... 
Necros 
You can animate the model first, and then cut up the skin as part of the export process. I look at exporting to .mdl like compiling to .bsp - it's something you might do often as you create something, but you don't edit the final format directly(except in limited ways). 
 
huh? if you're converting a model from md3 to mdl, you're only dealing with the exported product.
in order to do what you're saying would be re-merging all the vertices which will destroy uv information and require re-skinning it afterwards which is something i do not want to do. 
Workflow 
I would import the md3 into gmax directly, which preserves the mesh and the skin mapping. I would animate it in gmax as well. Then as required for testing, I'd export it to mdl (via a new md3 file). 
Dedicated To Negke 
Accurate Depiction Of How I Feel Each Morning 
 
Especially After The Coffee 
 
WTF - Mish Mash Mod: 
http://www.youtube.com/watch?v=-5hgLLx70s8

Maybe you mostly know about this but here is a mod for Doom 2, which is meant to be a Quake 2 TC, but has some textures from Quake 1, some enemies from Quake 1 and has a cool midi-Metallica soundtrack.

Kindof awesome :) 
Texture Collab? 
I know we all have tons of texture sets to use, but has anyone wanted to make a texture set? Would anyone be interested in a texture set collab, maybe aiming at something like 20 additional textures to either give a theme a little more support or to start a new theme? There's always room for more texture amirite? 
Mish MashMod. 
Kinda awesome??

Kinda pile of fucking SAC. 
 
I made a lot of extra Rubicon textures for a chainmap Lardarse and me were working on. I can upload the wad, and others can make more? 
Watermelon HeadShot ! 
Texture Sets 
I remember trying to make one in 1998 and failing horribly, even by DARK FOREST standards. If you want random ideas though, an expanded "Black Cathedral" set would be sweet. 
Colours Stolen From Func 
help me with css/html:

http://www.quaddicted.com/temp/frontpage.html and http://www.quaddicted.com/temp/frontpagestyle.css

I use a horizontal navigation with ul/li. this is enclosed in a div. that div has a background-color defined (blue in this example). why isn't the whole area of the ul/li colored red now?

If someone has suggestions for a good color scheme I'd love to hear it. Must be dark background for Quake's screenshots and fit the pink logo (but not amplify the gayness...). 
are you changing the colour scheme spirit?

also, tronyn, what is black cathedral? like, just dark coloured bricks and such? 
No 
Black Cathedral is hip2m2.bsp and its huge white bricks.

Personally I always found it quite a bit too sterile and bright for Quake :S 
 
that's a stupid name for it since they are white bricks. black cathedral makes me think of a cathedral made out of the dark rtgnosis blocks and bricks textures. 
 
i think they mean "black" in the "evil, satanic" sense, like Black Sabbath. 
Oh Heh 
yeah, i guess. ^_^; 
Spirit 
floats don't extend their parent container. 
Hmm 
So...

This California game law thing?

Is that just age restrictions/ratings on games or is there something I'm missing? 
 
My understanding of the game law says that it's illegal to sell violent games (MA+ in the states) to children/teens under 18. Like restricting young people from watching very violent movies, or porn. Perhaps I'm missing something too. 
Black Cathedral 
sounds like a cool theme. It makes me think of black bricks too, maybe with lots of lava or blood pools for contrast.

Some random pics:

http://rlv.zcache.com/black_brick_wall_background_card-p137425809202680257tdn0_210.jpg

http://www.formidablephotography.com/wp-content/uploads/2010/05/luytens-crypt-metropolitan-cathedral-formidable-photography-2.jpg

http://durian.blender.org/wp-content/uploads/2009/05/john_martin-le_pandemonium.jpg (except this has brown stone)

http://magiccards.info/scans/en/ala/222.jpg

Are there any texture sets like this? I seem to remember playing a speedmap a few years ago with a similar black brick / lava theme, but I can't remember what it was. 
 
that magic card one is some exceptional badassery 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.