Models
#19187 posted by generic on 2010/09/08 13:50:25
How difficult is it to get Hexen II or Quake II-related game (e.g., Heretic II, Daikatana, etc.) models into Quake? Just asking.
#19188 posted by necros on 2010/09/08 20:14:34
re: nitin
the real problem is that to preserve skinmapping, we need to actually cut the mesh itself up. this is the real issue with re-animating q3 models. (or any 3d model that uses anything more advanced than quake's planar mapping).
re: generic
original hexen2 models can be opened directly in qme. you just need to convert the skin to the quake palette so use quark4.07 to extract it in hexen2 model and then run it through photoshop or gimp and reimport the skin in qme.
for the expansion pack, something happened which makes those models not load in qme, so you have to run quark6, load the model there and then 'save as'. (don't forget to convert the skin).
for quake2, again in quark6, just do 'save as'.
#19189 posted by necros on 2010/09/08 20:15:44
...so use quark4.07 to extract it in hexen2 mode and then...
Necros
#19190 posted by Preach on 2010/09/08 20:56:07
You can animate the model first, and then cut up the skin as part of the export process. I look at exporting to .mdl like compiling to .bsp - it's something you might do often as you create something, but you don't edit the final format directly(except in limited ways).
#19191 posted by necros on 2010/09/09 00:35:39
huh? if you're converting a model from md3 to mdl, you're only dealing with the exported product.
in order to do what you're saying would be re-merging all the vertices which will destroy uv information and require re-skinning it afterwards which is something i do not want to do.
Workflow
#19192 posted by Preach on 2010/09/09 01:36:49
I would import the md3 into gmax directly, which preserves the mesh and the skin mapping. I would animate it in gmax as well. Then as required for testing, I'd export it to mdl (via a new md3 file).
Dedicated To Negke
#19193 posted by Spirit on 2010/09/15 12:07:25
Accurate Depiction Of How I Feel Each Morning
#19194 posted by negke on 2010/09/15 14:40:14
Especially After The Coffee
#19195 posted by negke on 2010/09/15 14:45:40
WTF - Mish Mash Mod:
#19196 posted by RickyT33 on 2010/09/15 23:16:50
http://www.youtube.com/watch?v=-5hgLLx70s8
Maybe you mostly know about this but here is a mod for Doom 2, which is meant to be a Quake 2 TC, but has some textures from Quake 1, some enemies from Quake 1 and has a cool midi-Metallica soundtrack.
Kindof awesome :)
Texture Collab?
#19197 posted by Zwiffle on 2010/09/15 23:27:25
I know we all have tons of texture sets to use, but has anyone wanted to make a texture set? Would anyone be interested in a texture set collab, maybe aiming at something like 20 additional textures to either give a theme a little more support or to start a new theme? There's always room for more texture amirite?
Mish MashMod.
#19198 posted by Shambler on 2010/09/15 23:34:13
Kinda awesome??
Kinda pile of fucking SAC.
#19199 posted by gb on 2010/09/16 20:24:28
I made a lot of extra Rubicon textures for a chainmap Lardarse and me were working on. I can upload the wad, and others can make more?
Watermelon HeadShot !
#19200 posted by JPL on 2010/09/17 13:36:59
Texture Sets
#19201 posted by Tronyn on 2010/09/18 07:24:24
I remember trying to make one in 1998 and failing horribly, even by DARK FOREST standards. If you want random ideas though, an expanded "Black Cathedral" set would be sweet.
Colours Stolen From Func
#19202 posted by Spirit on 2010/09/18 14:22:06
help me with css/html:
http://www.quaddicted.com/temp/frontpage.html and http://www.quaddicted.com/temp/frontpagestyle.css
I use a horizontal navigation with ul/li. this is enclosed in a div. that div has a background-color defined (blue in this example). why isn't the whole area of the ul/li colored red now?
If someone has suggestions for a good color scheme I'd love to hear it. Must be dark background for Quake's screenshots and fit the pink logo (but not amplify the gayness...).
?
#19203 posted by necros on 2010/09/18 21:38:23
are you changing the colour scheme spirit?
also, tronyn, what is black cathedral? like, just dark coloured bricks and such?
No
Black Cathedral is hip2m2.bsp and its huge white bricks.
Personally I always found it quite a bit too sterile and bright for Quake :S
#19205 posted by necros on 2010/09/18 22:08:24
that's a stupid name for it since they are white bricks. black cathedral makes me think of a cathedral made out of the dark rtgnosis blocks and bricks textures.
#19206 posted by metlslime on 2010/09/18 22:12:25
i think they mean "black" in the "evil, satanic" sense, like Black Sabbath.
Oh Heh
#19207 posted by necros on 2010/09/18 22:17:15
yeah, i guess. ^_^;
Spirit
#19208 posted by megaman on 2010/09/19 11:28:21
floats don't extend their parent container.
Hmm
#19209 posted by nonentity on 2010/09/19 14:54:16
So...
This California game law thing?
Is that just age restrictions/ratings on games or is there something I'm missing?
#19210 posted by Zwiffle on 2010/09/19 16:53:09
My understanding of the game law says that it's illegal to sell violent games (MA+ in the states) to children/teens under 18. Like restricting young people from watching very violent movies, or porn. Perhaps I'm missing something too.
Black Cathedral
#19211 posted by ericw on 2010/09/19 22:29:38
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