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Random Q1SP Tip #5+- 
Araivo / Monkey Rage by Jago. Great construction and attention to detail, casual gameplay. A bit too dark, though. 
Quick Quake Q 
does the game look inside or outside pak files first?

say if you have two files with the same name, one in the pak, one out of it.. which normally gets read?

also if you had two files with the same name in pak0 & pak1 respectively, which would get used then?

i'm sure i used to know this... 
 
Inside the pak. Pak1 overrides pak0. 
 
also if you had two files with the same name in pak0 & pak1 respectively, which would get used then?

You mean like, Quoth's progs.dat in pak0 & pak1?

</snarkyass> 
It's Confusing 
afaik, this is how it works:

if you are in id1, loose files override pak files.

if you are in a mod directory, pak files override loose files.

higher numbered pak files always override lower numbered ones.

i think.

like i said, it's confusing. -_- 
 
i think the search order is:

mod/pakfiles
mod/loose file
id1/pakfiles
id1/loose file

and the pakfiles in a directory are searched high to low numbers (9, then 8, then 7, etc.)

Once a file is found the search stops and it uses that file. 
Coolio 
cheers. wanted to put some replacement sounds in id1; pak2 it is 
Kawaiik 
Has this been posted before? Prometheus' adorable Quake art

http://androidarts.com/kawaiik/kawaiik.htm 
Cool QTest1 Skins 
Thanks! 
I've Been There Before... 
check out his whole site, he has tons of weird game concepts and sketches:

http://androidarts.com/

Plus a bunch related to old 8-bit games with his own take on the character designs:

http://androidarts.com/misc_games.htm 
 
i really like this paintover: http://androidarts.com/kawaiik/quake_fiend_2010_edit.jpg

i always felt that angular bit at the bottom of the fiend's jaw was part of how the monster looked and not just the low polygons.
sadly, most hi res models or drawings of the fiend smooth out the jaw and make it round. it looks so much more badass this way instead. ^_^ 
 
I much prefer the angular jaw too :)

And the more I look at it, the less sure I am that it is Prometheus, but instead I think it is someone whose work just looks a lot like Prometheus'. :( Can anyone verify? 
Yeah Same Person \o/ 
Great Cartoon Art! 
I got so passionated seeing his drawings, I modelled a new Q1 Serpent on trace of his skinfile. 
Yeah 
His stuff is great.

I like his concept of a Quake RTS (if that's what it is - don't remember well enough) with all the different factions.

Would be very hard to make though, imagine all the tough decisions to balance such a wide array and type of races. 
Quake3 Player Models 
are there are sites where they still host all the q3 player models around? would be cool to find some authors who wouldn't mind them being converted to q1... 
Necros 
not that I know of. But if you can download the pk3s via google, they should have the txt files with hopefully still active email addresses. 
Old Polycount Stuff 
 
thanks although without any screenshots, it'll be a long time getting through that list. maybe too long, lol. :P
i suppose i could just get every one of them and load them all up in q3 at once. o.o 
Good Site Spirit! 
I was really fond of Abe from OddWorld.
So I pasted it back to Quake1, can be a good laugh to see them ingame!

http://members.home.nl/gimli/q3q1abe.jpg 
Dragonite 
I tried the Dragonite also, but Q3 models tend to have many vertices.

http://members.home.nl/gimli/dragonit.jpg 
Abe 
Like fragging jarjar blinks. Just be sure to include a quad and rl. 
Argh! Help! 
You like php and sqlite? And Quake? I could really use some competent help with Quaddicted.com 
Necros 
what sort of models are you after? I have quite a few and can point you in the right direction.

For example, assuming you want these for quake, the Darkknight, Grimdemon and Magdalena models would fit right in and they have multiple skins you could try. 
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