#19141 posted by Spirit on 2010/08/24 16:19:33
ffmpeg -f x11grab -s 1680x1050 -r 25 -i :0.0 -sameq /tmp/out.mpg is teh shit.
Good Work!
#19142 posted by madfox on 2010/08/24 23:44:13
you're doing there, with Blender!
I have a rough way to handle the editor, but ended when I couldn't export my file to a Quake compatible.
#19143 posted by Spirit on 2010/08/25 00:09:27
Hmm
#19144 posted by nonentity on 2010/08/25 01:09:08
Good skills Spirit.
I like how his experience of professional design and modern involvement with games mirror my own ("this level/mission/random graphical detail could have been done so much better dammit, I used to make this shit [continue rant for up to 7.3 hours depending on level of intoxication]").
Also, did you manage to get the .map files off of him?
#19145 posted by gb on 2010/08/25 03:36:06
I'd like the loop cut tool from Blender in GTKRadiant.
#19146 posted by rudl on 2010/08/25 11:17:21
loop cuts are awesome, especially selecting loop cuts, removing them...
Here Is Another
#19147 posted by rudl on 2010/08/25 11:46:32
Nice One Spirit
#19148 posted by rj on 2010/08/25 19:50:09
a good read; nice to know past legends are still around. mexx especially - his later maps have inspired me more than any other, pretty much. please do let us know if he ever provides sources :)
Mexx.
#19149 posted by Shambler on 2010/08/25 23:41:33
Nice one. Big name.
Hmm
#19150 posted by nonentity on 2010/08/27 17:02:37
Best custom Q3 engine atm? I remember someone mentioning o9? i9? something like that. Suggestions please...
#19151 posted by Spirit on 2010/08/27 17:27:35
ioquake3
The only one I know of.
Challenge Q3
#19152 posted by megaman on 2010/08/27 21:58:27
promode.org, if you can deal with arqon's attitude.
#19153 posted by anonymous user on 2010/08/30 00:30:29
Random Q1SP Tip #5+-
#19154 posted by negke on 2010/09/01 13:35:39
Araivo / Monkey Rage by Jago. Great construction and attention to detail, casual gameplay. A bit too dark, though.
Quick Quake Q
#19155 posted by rj on 2010/09/01 22:02:09
does the game look inside or outside pak files first?
say if you have two files with the same name, one in the pak, one out of it.. which normally gets read?
also if you had two files with the same name in pak0 & pak1 respectively, which would get used then?
i'm sure i used to know this...
#19156 posted by anonymous user on 2010/09/01 22:09:13
Inside the pak. Pak1 overrides pak0.
also if you had two files with the same name in pak0 & pak1 respectively, which would get used then?
You mean like, Quoth's progs.dat in pak0 & pak1?
</snarkyass>
It's Confusing
#19158 posted by necros on 2010/09/01 22:22:53
afaik, this is how it works:
if you are in id1, loose files override pak files.
if you are in a mod directory, pak files override loose files.
higher numbered pak files always override lower numbered ones.
i think.
like i said, it's confusing. -_-
#19159 posted by metlslime on 2010/09/01 22:26:20
i think the search order is:
mod/pakfiles
mod/loose file
id1/pakfiles
id1/loose file
and the pakfiles in a directory are searched high to low numbers (9, then 8, then 7, etc.)
Once a file is found the search stops and it uses that file.
Coolio
#19160 posted by rj on 2010/09/01 22:29:07
cheers. wanted to put some replacement sounds in id1; pak2 it is
Kawaiik
#19161 posted by Zwiffle on 2010/09/02 18:16:57
Has this been posted before? Prometheus' adorable Quake art
http://androidarts.com/kawaiik/kawaiik.htm
Cool QTest1 Skins
#19162 posted by generic on 2010/09/02 18:36:23
Thanks!
I've Been There Before...
#19163 posted by metlslime on 2010/09/02 20:04:35
check out his whole site, he has tons of weird game concepts and sketches:
http://androidarts.com/
Plus a bunch related to old 8-bit games with his own take on the character designs:
http://androidarts.com/misc_games.htm
#19164 posted by necros on 2010/09/02 21:00:58
i really like this paintover: http://androidarts.com/kawaiik/quake_fiend_2010_edit.jpg
i always felt that angular bit at the bottom of the fiend's jaw was part of how the monster looked and not just the low polygons.
sadly, most hi res models or drawings of the fiend smooth out the jaw and make it round. it looks so much more badass this way instead. ^_^
#19165 posted by Zwiffle on 2010/09/02 21:12:31
I much prefer the angular jaw too :)
And the more I look at it, the less sure I am that it is Prometheus, but instead I think it is someone whose work just looks a lot like Prometheus'. :( Can anyone verify?
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