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Yeah, definitely. You can easily strip out the " 0 0 0" from the exporter skript. Also set a different texture. I think I broke some more advanced stuff in my copy of it.

Triangulating the faces and splitting them all (for that there is a key iirc) should be trivial for smart Blender scripters. 
Update 
* It is possible to set the grid quake like in view properties

* I suggest to make a hexagon on 8x8 grid then split and then copy and paste, splitting process is way shorter then. The Problem: editing the mesh by pulling single vertices wont work because they are not connected.
However it still works very good with the PROPORTINAL editing tool (press O) Of course don't forget to snap everything to the 8x8 grid (shift+s)

*I recommend to scale the extruded vertices along Z by 0 , -> then they form a plane. (looks better)

*everything works with blender 2.5 too but the q3.map script is not included yet so you have to open it with 2.49

http://www.quaketastic.com/upload/files/misc/blenderquake.png 
 
seperating the brushes is still some work 
Hmm 
gtk-recordmydesktop is a little bit crappy.
created videos don't work with gmplayer
and it needs compositing.
you can also enable compositing in metacity in the gconfeditor 
 
ffmpeg -f x11grab -s 1680x1050 -r 25 -i :0.0 -sameq /tmp/out.mpg is teh shit. 
Good Work! 
you're doing there, with Blender!

I have a rough way to handle the editor, but ended when I couldn't export my file to a Quake compatible. 
 
Hmm 
Good skills Spirit.

I like how his experience of professional design and modern involvement with games mirror my own ("this level/mission/random graphical detail could have been done so much better dammit, I used to make this shit [continue rant for up to 7.3 hours depending on level of intoxication]").

Also, did you manage to get the .map files off of him? 
 
I'd like the loop cut tool from Blender in GTKRadiant. 
 
loop cuts are awesome, especially selecting loop cuts, removing them... 
Here Is Another 
http://www.quaketastic.com/upload/files/misc/blender253quake.mkv.zip

@Spirit Thanks for the command worked flawlessly 
Nice One Spirit 
a good read; nice to know past legends are still around. mexx especially - his later maps have inspired me more than any other, pretty much. please do let us know if he ever provides sources :) 
Mexx. 
Nice one. Big name. 
Hmm 
Best custom Q3 engine atm? I remember someone mentioning o9? i9? something like that. Suggestions please... 
 
ioquake3
The only one I know of. 
Challenge Q3 
promode.org, if you can deal with arqon's attitude. 
 
Random Q1SP Tip #5+- 
Araivo / Monkey Rage by Jago. Great construction and attention to detail, casual gameplay. A bit too dark, though. 
Quick Quake Q 
does the game look inside or outside pak files first?

say if you have two files with the same name, one in the pak, one out of it.. which normally gets read?

also if you had two files with the same name in pak0 & pak1 respectively, which would get used then?

i'm sure i used to know this... 
 
Inside the pak. Pak1 overrides pak0. 
 
also if you had two files with the same name in pak0 & pak1 respectively, which would get used then?

You mean like, Quoth's progs.dat in pak0 & pak1?

</snarkyass> 
It's Confusing 
afaik, this is how it works:

if you are in id1, loose files override pak files.

if you are in a mod directory, pak files override loose files.

higher numbered pak files always override lower numbered ones.

i think.

like i said, it's confusing. -_- 
 
i think the search order is:

mod/pakfiles
mod/loose file
id1/pakfiles
id1/loose file

and the pakfiles in a directory are searched high to low numbers (9, then 8, then 7, etc.)

Once a file is found the search stops and it uses that file. 
Coolio 
cheers. wanted to put some replacement sounds in id1; pak2 it is 
Kawaiik 
Has this been posted before? Prometheus' adorable Quake art

http://androidarts.com/kawaiik/kawaiik.htm 
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